SCDS_reyalP wrote:Nellie- wrote:
3v3=aim/teamplay-based
6v6=spam with a bit of aim
So you can pwn at 6v6 if you are good at spam but have bad aim and teamplay ?
You can have worse aim and teamplay than your enemy and cover it all up by spam.
Supply Depot:
- Engineer builds CP in the beginning -> decreased chargetime
- 3 FieldOps in rotation (some players switch classes almost every spawn)
-> except for a few seconds you will be able to let arty's rain down at the garage entrance and the enemy is unable to enter the garage
- axis run out of the garage shortly before respawn to push back and (try to) kill the (remaining) allies so they're unable to enter the garage in the short time the axis aren't on their defending positions
It might be skill but not really the kind of skill that makes a game interesting.
(yes, it's really boring to
a) play this kind of defence
b) attack against this kind of defence
c) watch a game with this kind of defence)
This is one of the more extreme examples but you see similar stuff on other maps either (and even in all the other stages of supply depot).
deej wrote:All that's happening now is that the "Global" Config is being pushed towards more & more RTCW settings to keep the "old big names" from leaving. Well IMO that's like making an F1 utterly slow so that Nigel Mansell, Damon Hill & Alain Prost could still drive them and win because they liked their old cars so much...
So RtCW = Skill (aim/teamplay)?
Cause that's what they want to do, make the game more skill (aim, teamplay) dependent and more appealing to the audience.
edit:
I forgot something:
Your F1 analogy isn't really good. F1 cars 10+ years back were harder to drive. Just take a look at the evolution in the last years.
When the FIA allowed all that stuff like traction control and so on (some seasons back), Niki Lauda said (not sure about the exact words) "You could let monkeys drive these cars."
And at the same time the FIA always tried making the cars slower and more secure. The next step will be 8-Cylinder engines instead of 10.