Updated map scripts for fueldump, supplydepot, railgun +more
Moderators: Forum moderators, developers
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
New etpromapscripts for railgun:
1. railgun bugfix:
Uses fakebrush to keep players out of oil tank
Uses trigger_hurt to punish exploiters who manage to get in anyway
http://images.bsdterritory.com/Mortis/railgun.script
2. railgun fun (if you want to spice things up):
same bugfixes as #1
allows axis to spawn at CP when built (thanks seven_dc)
reduces map duration from 30 minutes to 20 minutes
http://images.bsdterritory.com/Mortis/railgun_fun.zip
--Mortis
1. railgun bugfix:
Uses fakebrush to keep players out of oil tank
Uses trigger_hurt to punish exploiters who manage to get in anyway
http://images.bsdterritory.com/Mortis/railgun.script
2. railgun fun (if you want to spice things up):
same bugfixes as #1
allows axis to spawn at CP when built (thanks seven_dc)
reduces map duration from 30 minutes to 20 minutes
http://images.bsdterritory.com/Mortis/railgun_fun.zip
--Mortis
Dunno if it's too much to ask, but could you also merge these with the tower spawn script from Ragnar? Or vice versa of course.mortis wrote:New etpromapscripts for railgun:
1. railgun bugfix:
Uses fakebrush to keep players out of oil tank
Uses trigger_hurt to punish exploiters who manage to get in anyway
http://images.bsdterritory.com/Mortis/railgun.script
2. railgun fun (if you want to spice things up):
same bugfixes as #1
allows axis to spawn at CP when built (thanks seven_dc)
reduces map duration from 30 minutes to 20 minutes
http://images.bsdterritory.com/Mortis/railgun_fun.zip
--Mortis
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
After a closer look, I think the two scripts can be safely merged.
I did so, making a "bugfix + tower spawns" version, and a "bugfix + tower spawns + axis cp spawns + 20 min time limit" version (probably some sort of moverscale adjustment will be necessary to make stopwatch more fun).
I put these scripts together on my lunch hour at work, so they are *untested* and *use at your own risk*. Let me know if there are any bugs and I'll fix them. I *think* that they will work just fine, but it never hurts to extensively beta test, and I can't do that at work, alas.
Basic bugfix + 6 tower spawns
http://images.bsdterritory.com/Mortis/railgun_tower.zip
Bugfix + 6 tower spawns + Axis CP spawn + 20 min time limit
http://images.bsdterritory.com/Mortis/r ... _tower.zip
Enjoy!
I did so, making a "bugfix + tower spawns" version, and a "bugfix + tower spawns + axis cp spawns + 20 min time limit" version (probably some sort of moverscale adjustment will be necessary to make stopwatch more fun).
I put these scripts together on my lunch hour at work, so they are *untested* and *use at your own risk*. Let me know if there are any bugs and I'll fix them. I *think* that they will work just fine, but it never hurts to extensively beta test, and I can't do that at work, alas.
Basic bugfix + 6 tower spawns
http://images.bsdterritory.com/Mortis/railgun_tower.zip
Bugfix + 6 tower spawns + Axis CP spawn + 20 min time limit
http://images.bsdterritory.com/Mortis/r ... _tower.zip
Enjoy!
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
New beta script for et_beach
Et_beach *use at your own risk*
http://images.bsdterritory.com/Mortis/et_beach.script
Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes.
Et_beach *use at your own risk*
http://images.bsdterritory.com/Mortis/et_beach.script
Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes.
et_beach is not beach from RTCW right? or is it?
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
new beta Caen script
Caen
http://images.quakewarsterritory.com/mortis/Caen.script
Fixes MG42 lean + use exploit
Caen
http://images.quakewarsterritory.com/mortis/Caen.script
Fixes MG42 lean + use exploit
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
I have moved to a new domain:
http://forums.quakewarsterritory.com/index.php
I have updated all the links in this forum, but all old bsdterritory links are going to give you a 404. All files have been moved to quakewarsterritory.
New bugfix script for oasis is forthcoming soon.
http://forums.quakewarsterritory.com/index.php
I have updated all the links in this forum, but all old bsdterritory links are going to give you a 404. All files have been moved to quakewarsterritory.
New bugfix script for oasis is forthcoming soon.
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
update - beta bugfix script for Fueldump
Fueldump - newest beta script
http://images.quakewarsterritory.com/mo ... ump.script
In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining). This script is beta!
Fueldump - newest beta script
http://images.quakewarsterritory.com/mo ... ump.script
In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining). This script is beta!
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
Braundorf_b4
Speak of the devil, Syd at GameArena developed this script to prevent 35 second allied-dynamite-plant-but-axis wins bug, fixed the same day I made a script for Fueldump that fixes the same bug. This script also prevents you from dying if you fall into the tunnel from at a certain spot. I did not author this script, but I did survey the chages and it looks clean to me. Script is in use on Game Arena servers in Australia.
http://images.quakewarsterritory.com/mo ... _b4.script
Speak of the devil, Syd at GameArena developed this script to prevent 35 second allied-dynamite-plant-but-axis wins bug, fixed the same day I made a script for Fueldump that fixes the same bug. This script also prevents you from dying if you fall into the tunnel from at a certain spot. I did not author this script, but I did survey the chages and it looks clean to me. Script is in use on Game Arena servers in Australia.
http://images.quakewarsterritory.com/mo ... _b4.script