B4 bug - 8 pk3 limit?

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goatherder
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Joined: Sat Jan 07, 2006 7:35 am

B4 bug - 8 pk3 limit?

Post by goatherder »

Thought this deserved a new thread to aid searchability :)

I'm using B4 on the master and B7 on the slave and have had this error: Every map change or round start the master server does what it's supposed to, but the slave completely pings out and then sits there loading and re-loading the map until it a)crashes or b) I restart it.

Now i read this was something to do with the number of PK3's so i did some testing and found that any more than 8 custom pk3's caused this problem. 8 or less, and the slave behaved impeccably.

Is there any fix to this? At the moment the leagues we play in have a total of 12 maps, and so we REALLY need all 12 on the server :(

Is this a B7 error only? If i switch versions will it help?


Thanks :)
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ReyalP
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Post by ReyalP »

ISTR this was a known bug, but I don't see it anywhere in the release threads to figure out where it was fixed. May have been lost in the forum crash. Or maybe my search-fu is just weak.
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zinx
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Post by zinx »

CS_SYSTEMINFO was truncated improperly in ETTV, IIRC... It has of course been fixed already.
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goatherder
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Post by goatherder »

Thanks :)

Which release was it fixed in Zinx? And would you recommend using that release over B4/B7?
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deej
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Post by deej »

goatherder wrote:Thanks :)

Which release was it fixed in Zinx? And would you recommend using that release over B4/B7?
It's only a small gamble but I think Zinx will recommend b9.
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goatherder
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Post by goatherder »

doh - back to dreaded B9 :(

(won't work on FreeBSD)


ok, we'll just continue using the 8 maps and hope the leagues don't add any more ^^
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arni
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Post by arni »

zinx wrote:CS_SYSTEMINFO was truncated improperly in ETTV, IIRC... It has of course been fixed already.
afaik its fixed in b7 (because i reported it in b6)

(m)b4 -> (s)b7 is currently the best working broadcast setup

no players whining about lagspikes
no disordered packets due to b4 rate limit (which is a good thing here)
no strange recursive snapshot re-request (feels to me like it, no proof) as on b8, b9

its really the best setup if you plan to really get smth working
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jump3r
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Post by jump3r »

-=[VP]+arni+=- wrote:(m)b4 -> (s)b7 is currently the best working broadcast setup

no players whining about lagspikes
no disordered packets due to b4 rate limit (which is a good thing here)
no strange recursive snapshot re-request (feels to me like it, no proof) as on b8, b9

its really the best setup if you plan to really get smth working
101% agree.
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