ETTV Public beta 10

Official ET Pro announcements here...

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bani
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ETTV Public beta 10

Post by bani »

ETTV is now available for public beta testing.

Download it here.

Documentation is here.

Bugfixes
  • Upgrade to et 2.60b with security bugfix
  • Fix spectator inactivity bug
  • Fixes for network lag
  • Fix for ping calculation bug
Last edited by bani on Sat Jul 29, 2006 11:50 pm, edited 1 time in total.
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deej
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Post by deej »

Sweet, right on time for the Eurocup Final! :D.

/me ducks for arni
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Post by arni »

so what exactly was fixed?

Lags from hubs?
Lags from b5+ servers (packet disorder)
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Post by zinx »

Lags to players caused by over-zealous rate limiting, which could happen in some cases (timing related)
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Post by deej »

As gameserver it works smooth but the ping calculation still seems borked.

Tested it with this beta on 3.2.5 & 3.2.6. I have a ping of 0 on both so I assume it's the b10 binary's fault.

See screenie (3.2.6) & random demo (3.2.6).
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Post by ReyalP »

Yes, pings show for players (esp with high maxpackets) can be impossibly low. It's not clear whether this causes any real problem.
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Post by arni »

zinx wrote:Lags to players caused by over-zealous rate limiting, which could happen in some cases (timing related)
so this means that all the known problems that apear to be caused by european networks with many alternative routes are still there and b4 -> b7 is still the best for us?
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Post by bani »

it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.

the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets.
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Post by deej »

bani wrote:it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.

the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets.
Is there any recommendation on what to set ettv_mtu to in case of such lags?
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Post by bani »

deej wrote:
bani wrote:it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.

the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets.
Is there any recommendation on what to set ettv_mtu to in case of such lags?
http://wolfwiki.anime.net/index.php/ETT ... ning_cvars :alliedsoldier:

8000 or 16000 are reasonable values. just increase it until your lags go away.
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Post by deej »

OK thanks. I test-ran b10 tonight on the EC Final. 100 users, almost 0 lags. Host was b4 with 20 ettv's connected but since it's b4 it prolly didn't use its full potential.

I pm'ed you and zinx the download loc for the demo's & the logs.
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Post by Sword »

is it still recommend to leave ettv_netblast at 1 and increase mtu as we need to

and has anyone tried a b10 master and slave combination
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Post by bani »

Sword wrote:is it still recommend to leave ettv_netblast at 1 and increase mtu as we need to

and has anyone tried a b10 master and slave combination
ettv_netblast is pretty much irrelevant if your ettv_mtu is large enough -- all the packets get sent out at once anyway. what a large ettv_mtu does is try to prevent packet reordering.

if you don't have reordering problems in your network links, then ettv_netblast 1 with ettv_mtu 1400 is the best.
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