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ETTV Public beta 10

 
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Sat Jul 22, 2006 6:44 pm    Post subject: ETTV Public beta 10 Reply with quote

ETTV is now available for public beta testing.

Download it here.

Documentation is here.

Bugfixes

  • Upgrade to et 2.60b with security bugfix
  • Fix spectator inactivity bug
  • Fixes for network lag
  • Fix for ping calculation bug


Last edited by bani on Sat Jul 29, 2006 11:50 pm; edited 1 time in total
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deej



Joined: 19 Mar 2004
Posts: 743
Location: Belgium!

PostPosted: Sun Jul 23, 2006 1:22 pm    Post subject: Reply with quote

Sweet, right on time for the Eurocup Final! Very Happy.

/me ducks for arni
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arni



Joined: 20 Feb 2005
Posts: 188

PostPosted: Mon Jul 24, 2006 6:03 am    Post subject: Reply with quote

so what exactly was fixed?

Lags from hubs?
Lags from b5+ servers (packet disorder)
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zinx



Joined: 16 Jan 2004
Posts: 268
Location: US

PostPosted: Mon Jul 24, 2006 8:42 am    Post subject: Reply with quote

Lags to players caused by over-zealous rate limiting, which could happen in some cases (timing related)
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deej



Joined: 19 Mar 2004
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Location: Belgium!

PostPosted: Mon Jul 24, 2006 11:34 am    Post subject: Reply with quote

As gameserver it works smooth but the ping calculation still seems borked.

Tested it with this beta on 3.2.5 & 3.2.6. I have a ping of 0 on both so I assume it's the b10 binary's fault.

See screenie (3.2.6) & random demo (3.2.6).
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ReyalP



Joined: 25 Jul 2003
Posts: 1663

PostPosted: Mon Jul 24, 2006 12:19 pm    Post subject: Reply with quote

Yes, pings show for players (esp with high maxpackets) can be impossibly low. It's not clear whether this causes any real problem.
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arni



Joined: 20 Feb 2005
Posts: 188

PostPosted: Mon Jul 24, 2006 1:23 pm    Post subject: Reply with quote

zinx wrote:
Lags to players caused by over-zealous rate limiting, which could happen in some cases (timing related)


so this means that all the known problems that apear to be caused by european networks with many alternative routes are still there and b4 -> b7 is still the best for us?
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bani
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Joined: 21 Jul 2002
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PostPosted: Mon Jul 24, 2006 5:19 pm    Post subject: Reply with quote

it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.

the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets.
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deej



Joined: 19 Mar 2004
Posts: 743
Location: Belgium!

PostPosted: Mon Jul 24, 2006 11:44 pm    Post subject: Reply with quote

bani wrote:
it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.

the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets.


Is there any recommendation on what to set ettv_mtu to in case of such lags?
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bani
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Joined: 21 Jul 2002
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PostPosted: Tue Jul 25, 2006 10:41 am    Post subject: Reply with quote

deej wrote:
bani wrote:
it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order.

the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets.


Is there any recommendation on what to set ettv_mtu to in case of such lags?


http://wolfwiki.anime.net/index.php/ETTV:Server_Configuration#Network_tuning_cvars Allied Soldier

8000 or 16000 are reasonable values. just increase it until your lags go away.
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deej



Joined: 19 Mar 2004
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Location: Belgium!

PostPosted: Tue Jul 25, 2006 12:46 pm    Post subject: Reply with quote

OK thanks. I test-ran b10 tonight on the EC Final. 100 users, almost 0 lags. Host was b4 with 20 ettv's connected but since it's b4 it prolly didn't use its full potential.

I pm'ed you and zinx the download loc for the demo's & the logs.
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Sword



Joined: 02 Jun 2005
Posts: 14

PostPosted: Tue Jul 25, 2006 1:27 pm    Post subject: Reply with quote

is it still recommend to leave ettv_netblast at 1 and increase mtu as we need to

and has anyone tried a b10 master and slave combination
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bani
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Joined: 21 Jul 2002
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PostPosted: Tue Jul 25, 2006 1:56 pm    Post subject: Reply with quote

Sword wrote:
is it still recommend to leave ettv_netblast at 1 and increase mtu as we need to

and has anyone tried a b10 master and slave combination


ettv_netblast is pretty much irrelevant if your ettv_mtu is large enough -- all the packets get sent out at once anyway. what a large ettv_mtu does is try to prevent packet reordering.

if you don't have reordering problems in your network links, then ettv_netblast 1 with ettv_mtu 1400 is the best.
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