Updated map scripts for fueldump, supplydepot, railgun +more
Moderators: Forum moderators, developers
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
I have a bunch of new scripts that correct a timing bug that might cause winners to be reported incorrectly during last-second SW matches due to excessive wm_endround waitstates.
Supplydepot
http://images.quakewarsterritory.com/mo ... 1.2007.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Supplydepot2
http://images.quakewarsterritory.com/mo ... 1.2007.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Supply
http://images.quakewarsterritory.com/mo ... ply.script
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Et_beach
http://images.quakewarsterritory.com/mo ... ach.script
Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.
Et_beach - bugfix only
http://images.quakewarsterritory.com/mo ... _beach.zip
Fixes south beach spawns, double/triple messages, many other minor fixes. Fixes wm_endround waitstate.
et_ice
et_ice
Fixes wm_endround waitstate. Courtesy Dersaiden.
adlernest
adlernest
Fixes wm_endround waitstate. Courtesy Dersaiden.
frostbite
frostbite
Fixes wm_endround waitstate. Courtesy Dersaiden.
radar
radar
Fixes wm_endround waitstate. Courtesy Dersaiden.
tc_base
tc_base
Fixes wm_endround waitstate. Courtesy Dersaiden.
sw_goldrush_te
sw_goldrush_te
Fixes wm_endround waitstate. Courtesy Dersaiden.
wurttemberg_b4
wurttemberg_b4
Fixes wm_endround waitstate. Courtesy Dersaiden.
Supplydepot
http://images.quakewarsterritory.com/mo ... 1.2007.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Supplydepot2
http://images.quakewarsterritory.com/mo ... 1.2007.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Supply
http://images.quakewarsterritory.com/mo ... ply.script
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Et_beach
http://images.quakewarsterritory.com/mo ... ach.script
Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.
Et_beach - bugfix only
http://images.quakewarsterritory.com/mo ... _beach.zip
Fixes south beach spawns, double/triple messages, many other minor fixes. Fixes wm_endround waitstate.
et_ice
et_ice
Fixes wm_endround waitstate. Courtesy Dersaiden.
adlernest
adlernest
Fixes wm_endround waitstate. Courtesy Dersaiden.
frostbite
frostbite
Fixes wm_endround waitstate. Courtesy Dersaiden.
radar
radar
Fixes wm_endround waitstate. Courtesy Dersaiden.
tc_base
tc_base
Fixes wm_endround waitstate. Courtesy Dersaiden.
sw_goldrush_te
sw_goldrush_te
Fixes wm_endround waitstate. Courtesy Dersaiden.
wurttemberg_b4
wurttemberg_b4
Fixes wm_endround waitstate. Courtesy Dersaiden.
New adlernest mapscript:
http://www.dersaidin.ath.cx/maps/adlernest.script
mapscripthash: "DCB82154EFF22F4F987CDCE2AC62092B984A98DC"
This mapscript fixes a bug where the wall can be shot (and destroyed) by players before the tank fires at it. This will cause an error when the tank tries to shoot it.
Thanks to fnTc^h3ll for finding the bug and [NW]ReyalP for help with mapscript.
Change log (also found in the .script file):
//dersaidin 24/1/07 removed short wait before wm_endround
//dersaidin 11/2/07 sidewall: set "health 10000" so it cannot be shot resulting in crash bug - thanks fnTc^h3ll
http://www.dersaidin.ath.cx/maps/adlernest.script
mapscripthash: "DCB82154EFF22F4F987CDCE2AC62092B984A98DC"
This mapscript fixes a bug where the wall can be shot (and destroyed) by players before the tank fires at it. This will cause an error when the tank tries to shoot it.
Thanks to fnTc^h3ll for finding the bug and [NW]ReyalP for help with mapscript.
Change log (also found in the .script file):
//dersaidin 24/1/07 removed short wait before wm_endround
//dersaidin 11/2/07 sidewall: set "health 10000" so it cannot be shot resulting in crash bug - thanks fnTc^h3ll
When all Allies team spawn at 'Near Ammo Spawn' - sometimes someone spawn unexpecly at 'Beach House Spawn'.mortis wrote:Saberpeak_final Competition Script - Very Experimental!
http://images.quakewarsterritory.com/mo ... _final.zip
Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix ship-blows-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers. Adds progressive forward spawns as the boat advances, first the docks, then the ammo drop zone....making that hellish long walk better, and making it easier for Allies to advance the boat/capture the CP bunker.
Bug to fix: when someone kill someöne by Browming mounted on ship - it say 'Father was killed by TANK Browmin.'
New TWO works very wel.. but there are still double messages when documents are returned.mortis wrote: ET_beach
http://images.quakewarsterritory.com/mo ... ach.script
Fixes south beach spawns (located at TWO - rtcw style), double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes.
If you don't do it, someone else will.
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
i'll look into those bugs.
WRT Saberpeak, I only placed a few spawns at the ammo spawn point, because I was just testing it. It seems to have been put into widespread use though, so I will make an updated version that has more spawns. When all available spawns are in use, any excess players are spawned at the nearest active spawns to the TWO, in this case near the water.
WRT Saberpeak, I only placed a few spawns at the ammo spawn point, because I was just testing it. It seems to have been put into widespread use though, so I will make an updated version that has more spawns. When all available spawns are in use, any excess players are spawned at the nearest active spawns to the TWO, in this case near the water.
I used to have this script:
and its great, but now im testing this:
and ppl are moaning that i spoiled fuel , so i want back to this first script. But i got a little suggestion. It would be great to increase chargebarge and make a spawn at the ammo/med cabinets (these options are in the Abridged fueldump).
Regards
Code: Select all
Fueldump "Pro" Script II
http://images.quakewarsterritory.com/mortis/fueldump_v4.zip
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage. This script is experimental!
Code: Select all
Abridged fueldump
Abridged fueldump
Another reduced/accelerated fueldump version (somewhat akin to the various sw_fueldump flavors) by nUllSkillZ. Tank speed should be raised (suggestion 1.25)! Yet another flavor of fueldump for you!
Introduction: "Quicker Fueldump" is an ET-Pro V 3.2.6 mapscript modification with the following features:
- Global -- timelimit: 20 -- Axis spantime: 25 -- Allied spawntime: 20 -- Tank is invulnerable - 1st stage -- Allied first spawn and tankstart at 2nd wooden hut (original Allied spawn still present and choosable but reduced to 6 spawnpoints) -- Bridge only one stage constructible with a chargebarrequest of 1.25 -- Footbridge chargebarrequest 0.75
-- Tank destroys Tunnelentrance immediately after passing the Bridge
- 2nd stage -- capturable spawnflag at Garage (only for allied)
if captured by allied flag can be choosen as spawnpoint spawn is independent of Commandpost state -- Garage Ammo-/Health-cabinet available from startup independent of Commandpost state -- Tank destroys Maingate after leaving the Tunnel Garage spawnflag switches to default and is removed -- final Tankposition in front of Maingate
enables another choosable allied spawn in the room near the tunnel exit
-- Sidewall is dynamitable -- Axis teamdoor inside Fueldump building removed -- Depotgates are still two stage constructibles
but will be removed completely stage by stage after first time full construct and some additional fixes from mortis and reyalP
Regards
wolFTeam.pl
-
- Posts: 62
- Joined: Mon Dec 29, 2003 12:25 pm
yep . It would be gr8 to use such script on the server.mortis wrote:When you say "faster" charge bar, you mean that engies can build the bridge faster? Adding the health/ammo spawns would be easy as well.
p.s what do u think about one more spawn for axis @ cp while the tank hasnt yet breached the Tunnel Doors ?
wolFTeam.pl
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
Fueldump "Pro" Script III
http://images.quakewarsterritory.com/mo ... ump_v5.zip
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage. Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!
http://images.quakewarsterritory.com/mo ... ump_v5.zip
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage. Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
Supplydepot
http://images.quakewarsterritory.com/mo ... 1.2007.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Supplydepot - alternate script
http://images.quakewarsterritory.com/mo ... pot_ga.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
Supplydepot2
http://images.quakewarsterritory.com/mo ... 1.2007.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Supplydepot2 - alternate script
http://images.quakewarsterritory.com/mo ... ot2_ga.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
http://images.quakewarsterritory.com/mo ... 1.2007.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Supplydepot - alternate script
http://images.quakewarsterritory.com/mo ... pot_ga.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.
Supplydepot2
http://images.quakewarsterritory.com/mo ... 1.2007.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate.
Supplydepot2 - alternate script
http://images.quakewarsterritory.com/mo ... ot2_ga.zip
Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and removes the satchel/crane control exploit fix. Fixes wm_endround waitstate. Players will no longer bounce into invisible walls, but the satchel exploit is possible with this script! This version was requested by GA for competition and the desire to play with no playerclips in the passages.