Radar bug as old as et

Discussion for any ET/ETPro/BayonET bugs or cheats you find...

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ogrec
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Radar bug as old as et

Post by ogrec »

http://img239.imageshack.us/my.php?imag ... 000xe7.jpg
Ppl get stuck at that line like they're in front of wall and sometimes even jumping doesn't help. My team lost sw round because of it few days ago :mecry:
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Father
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Post by Father »

I think there is 2 ways to fix it:
1) decompile and remake map
2) add there clip via .script file
If you don't do it, someone else will.
ogrec
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Post by ogrec »

So can someone fix that so it can be added to next etpro?
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mortis
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Post by mortis »

I'm not even sure why it happens. I could add a clip, but I'm not sure what I'm fixing...it would be like adding a speed bump to a sticky spot.
ogrec
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Post by ogrec »

I can send you demo if you think it will help, but i think you must have seen that bug at least once.
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mortis
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Post by mortis »

a demo would still be helpful.
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ReyalP
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Post by ReyalP »

I'm pretty sure this is a generic bug in ET physics (or ET engine traces), not a specific problem with the map. There are lots of places this happens.

As the OP pointed out, it's as old as ET, you should be used to it by now :lol:
send lawyers, guns and money
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Luk4ward
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Post by Luk4ward »

Sorry, for bumping old thread, but the problem still exist and here u go some materials:

demo:

http://ettp.files-upload.com/330551/200 ... r.zip.html

screen:

Image

regards
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mortis
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Post by mortis »

reyalp, any speculation as to why this happens? Are the players get stuck in the collision mesh of the terrain? The brushwork doesn't look abnormal there...

I could put a four unit thick solid clip along that section, but it might have a noticeable 'step up' and 'step down' when crossing it...
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Luk4ward
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Post by Luk4ward »

mortis wrote:Are the players get stuck in the collision mesh of the terrain?
Demo shows the problem, sometimes they got stuck (near the red line) when trying to pass the gate
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Dersaidin
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Post by Dersaidin »

I've felt that bug many times, but since it seems to be an unwanted solid.. thing. Since (I would guess) its part of the worldspawn, theres no way to remove it by mapscript.

And covering it up isn't really an option either imo. Just live with it I'd say, its not that terrible.
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mortis
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Post by mortis »

It's confusing to me, I simply don't see anything wrong there. Maybe it's a compiling error? I'm not sure...
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vendetta50
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Post by vendetta50 »

IF you are a good trickjumper that does get in the way. I noticed it more when i got into tj'ing because you have to follow that line. But that invisible wall makes it harder :)
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