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battery .script

 
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crazyfrag



Joined: 01 Oct 2004
Posts: 105

PostPosted: Sat Mar 22, 2008 1:42 am    Post subject: battery .script Reply with quote

i feel a litte strange 4 asking so much XD


so now my answer:-)

i want to have a battery.script :

1. allies spawn at beginnin @ west.bunker flag removed
2. axis inside
3. asault ramp already built on beginning!
Smile

thx Smile
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crazyfrag



Joined: 01 Oct 2004
Posts: 105

PostPosted: Sat Mar 22, 2008 9:28 am    Post subject: Reply with quote

is this possible?
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McSteve



Joined: 12 Sep 2006
Posts: 113

PostPosted: Sat Mar 22, 2008 11:16 am    Post subject: Reply with quote

Only if you do it yourself to be honest. Map-scripting is a bit fiddly, and spawn-points can be a right pain in the ass (I thought so anyway). Unless one of the veterans is feeling a bit bored, you may not get any takers.
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crazyfrag



Joined: 01 Oct 2004
Posts: 105

PostPosted: Sun Mar 23, 2008 5:35 am    Post subject: Reply with quote

:'( buuhuuu^^
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Sun Mar 23, 2008 8:28 am    Post subject: Reply with quote

Yes, all of the requested changes are possible.
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crazyfrag



Joined: 01 Oct 2004
Posts: 105

PostPosted: Sun Mar 23, 2008 8:46 am    Post subject: Reply with quote

i know now XD and i've read the wiki but its complicated where do i get this position codes? and so on...
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crazyfrag



Joined: 01 Oct 2004
Posts: 105

PostPosted: Sun Mar 23, 2008 11:26 am    Post subject: Reply with quote

how does this funciotn?
trigger flag to allies
and make invisible
thats all
assaultramp doesnt matter
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dutchmeat



Joined: 28 Jan 2003
Posts: 62
Location: Netherlands

PostPosted: Sun Mar 23, 2008 11:46 am    Post subject: Reply with quote

you can use the /where command to get the position. and here are some tutorials on mapscripting:

http://tramdesign.planetwolfenstein.gamespy.com/resources.html
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crazyfrag



Joined: 01 Oct 2004
Posts: 105

PostPosted: Wed Mar 26, 2008 12:43 pm    Post subject: Reply with quote

puh this is too hard 4 me i dont get anything to work Sad
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Thu Mar 27, 2008 9:57 am    Post subject: Reply with quote

Look at some of my scripts here:

http://bani.anime.net/banimod/forums/viewtopic.php?t=5932&start=0

First try creating new spawn points, and learn that scripting.

If you can manage that, then we can move on to some additional steps.
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crazyfrag



Joined: 01 Oct 2004
Posts: 105

PostPosted: Fri Mar 28, 2008 4:05 am    Post subject: Reply with quote

ok i got it workin now Smile thanx to u
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Fri Mar 28, 2008 12:20 pm    Post subject: Reply with quote

I'd have to peruse the battery script more closely, but essentially you'll need to clone part of the capturable spawn in oasis into your battery script, forcing the flag allied. Or else you can simply remove that flag and the corresponding axis spawn points, and create a new TWO to work with the existing allied spawn points, or something along those lines. There are various way to achieve what you want.
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crazyfrag



Joined: 01 Oct 2004
Posts: 105

PostPosted: Sat Mar 29, 2008 12:18 am    Post subject: Reply with quote

well i have created new allied spwan point in the west bunker

removed the two on the beach

autospawn new bunkerspawn 4 allies

and main bunker for axis

wenn allies capture set flag to invisible

and it works ^^
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Ragnar_40k



Joined: 18 Mar 2004
Posts: 394
Location: Berlin, birthplace of the Döner

PostPosted: Sat Mar 29, 2008 7:14 am    Post subject: Reply with quote

You could have used the Allied LMS spawns instead of creating new ones. Though they are not located inside the West Bunker, but between the West Bunker and the entrance to the main bunker.
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Mon Mar 31, 2008 8:56 am    Post subject: Reply with quote

Yes, I had forgotten that the LMS mode scripts are a treasure trove of info for making changes!
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