No mp40, granade

Discussions about ET modding (sdk code, player/weapon modeling)

Moderators: Forum moderators, developers

Post Reply
xamrex
Posts: 35
Joined: Sun Dec 31, 2006 5:42 am

No mp40, granade

Post by xamrex »

Hi I need Config when mp40/thompson and granade dont be allowed.
crazyfrag
Posts: 105
Joined: Fri Oct 01, 2004 1:17 pm

Re: No mp40, granade

Post by crazyfrag »

xamrex wrote:Hi I need Config when mp40/thompson and granade dont be allowed.

Code: Select all

Version = 	1.2
Author  =   "im2good4u"
Description = "Disable Weapons\n"
--[[---------------------------------------------------[[--
 Changelog:
 	
    1.1:
		Made Configable
 
    1.0:
        Konwn bugs u still get a knife
        initial release
--]]---------------------------------------------------]]--
 
--global vars
et.MAX_WEAPONS = 50
samplerate = 200
--

--note sme got no comment thats becase it arent weapons
weapons = {
	nil,	--// 1
	true,	--WP_LUGER,				// 2
	false,	--WP_MP40,				// 3
	false,	--WP_GRENADE_LAUNCHER,	// 4
	true,	--WP_PANZERFAUST,		// 5
	true,	--WP_FLAMETHROWER,		// 6
	true,	--WP_COLT,				// 7	// equivalent american weapon to german luger
	false,	--WP_THOMPSON,			// 8	// equivalent american weapon to german mp40
	false,	--WP_GRENADE_PINEAPPLE,	// 9
	true,	--WP_STEN,				// 10	// silenced sten sub-machinegun
	true,	--WP_MEDIC_SYRINGE,		// 11	// JPW NERVE -- broken out from CLASS_SPECIAL per Id request
	true,	--WP_AMMO,				// 12	// JPW NERVE likewise
	true,	--WP_ARTY,				// 13
	true,	--WP_SILENCER,			// 14	// used to be sp5
	true,	--WP_DYNAMITE,			// 15
	nil,	--// 16
	nil,	--// 17
	nil,		--// 18
	true,	--WP_MEDKIT,			// 19
	true,	--WP_BINOCULARS,		// 20
	nil,	--// 21
	nil,	--// 22
	true,	--WP_KAR98,				// 23	// WolfXP weapons
	true,	--WP_CARBINE,			// 24
	true,	--WP_GARAND,			// 25
	true,	--WP_LANDMINE,			// 26
	true,	--WP_SATCHEL,			// 27
	true,	--WP_SATCHEL_DET,		// 28
	nil,	--// 29
	true,	--WP_SMOKE_BOMB,		// 30
	true,	--WP_MOBILE_MG42,		// 31
	true,	--WP_K43,				// 32
	true,	--WP_FG42,				// 33
	nil,	--// 34
	true,	--WP_MORTAR,			// 35
	nil,	--// 36
	true,	--WP_AKIMBO_COLT,		// 37
	true,	--WP_AKIMBO_LUGER,		// 38
	nil,	--// 39
	nil,	--// 40
	true,	--WP_SILENCED_COLT,		// 41
	true,	--WP_GARAND_SCOPE,		// 42
	true,	--WP_K43_SCOPE,			// 43
	true,	--WP_FG42SCOPE,			// 44
	true,	--WP_MORTAR_SET,		// 45
	true,	--WP_MEDIC_ADRENALINE,	// 46
	true,	--WP_AKIMBO_SILENCEDCOLT,// 47
	true	--WP_AKIMBO_SILENCEDLUGER,// 48
}

function et_InitGame(levelTime,randomSeed,restart)
	maxclients = tonumber( et.trap_Cvar_Get( "sv_maxClients" ) )	--gets the maxclients
	et.G_Print("[NOWEAPON] Version:".. Version .." Loaded\n")
	et.RegisterModname("NoWeapon:".. Version .."slot:".. et.FindSelf())
end

function et_ClientSpawn(clientNum,revived)
	for i=1,(et.MAX_WEAPONS-1),1 do
	    if not weapons[i] then
			et.gentity_set(clientNum,"ps.ammoclip",i,0)
			et.gentity_set(clientNum,"ps.ammo",i,0)
		end
	end
end

-- called every server frame
function et_RunFrame( levelTime )
 	
	if math.mod(levelTime, samplerate) ~= 0 then return end
	-- for all clients
	for j = 0, (maxclients - 1) do
		for k=1, (et.MAX_WEAPONS - 1), 1 do
	    	if not weapons[k] then
				et.gentity_set(j, "ps.ammoclip", k, 0)
				et.gentity_set(j, "ps.ammo", k, 0)

			end
		end		
	end
		
end

xamrex
Posts: 35
Joined: Sun Dec 31, 2006 5:42 am

Post by xamrex »

yhy,
But what i have do do with this code..
I copy this code and patase to pistol.config and upload to serv, but this conifig doesnt work.
What i have to do with this code?
whether there is need for this et-admin mod ?
User avatar
gotenks
Posts: 3465
Joined: Fri Nov 15, 2002 4:12 pm
Location: out of my mind
Contact:

Post by gotenks »

this is for an lua mod... check out http://wolfwiki.anime.net for more info
My Website
Image
After a night of binge drinking:
=FF=im2good4u wrote:WTF wanst i on top ?
xamrex
Posts: 35
Joined: Sun Dec 31, 2006 5:42 am

Post by xamrex »

thx
Post Reply