mapscript hash bug

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Dee
Posts: 20
Joined: Fri Jun 01, 2007 2:36 pm

mapscript hash bug

Post by Dee »

/callvote map FROSTBITE
/map Frostbite

different case results in incorrect hash.. and thus certified configs doesn't load.. took me an hour to figure it out lol
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Father
Posts: 107
Joined: Sat Jul 22, 2006 1:30 pm
Location: Czech Republic
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Post by Father »

IMHO it is not any bug.
  • Did you type these commands at your in-game console? If so:

    The first case, remote server has loaded map on remote server
    The second case, your game on your local computer has loaded map and used mapscript you have at your computer.
    There is no any bug. Reason is: map has been loaded at different computers and used different mapscripts.
  • Did you type the first command at in-game console and the second one at dedicated-server console? If so:
    Your server probably loaded different mapscripts. Make sure that server-side cvar - b_mapscriptdirectory has not been changed. (this cvar can be changed by voting Comp or Public settings, e.g.: /callvote comp)
If you don't do it, someone else will.
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