Dead animations

Discussions about ET modding (sdk code, player/weapon modeling)

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ag0n
Posts: 4
Joined: Sat Mar 25, 2006 10:10 am

Dead animations

Post by ag0n »

Hi guys. I have tried to change ETPRO dead animation but i kinda failed. Im trying to change it for moviemaking purposes.


So, what im i looking for?

http://img98.imageshack.us/my.php?image=shot0000it1.jpg
http://img98.imageshack.us/my.php?image=shot0001oj5.jpg

I did those 2 screenshots but they are buggy and not smooth.

Is it possible to successfully change them at etpro?

I want to have something like this:

DEATH
{
enemy_weapon knife, enemy_position infront (created this one... dunno if i can :XD )
{
both death_machinegun_1
}

enemy_weapon knife, enemy_position behind
{
both death_rifle_head_2
}

enemy_weapon machineguns
{
both death_machinegun_1
}

enemy_weapon rifles, impact_point head
{
both death_rifle_head_2
}

enemy_weapon rifles, impact_point chest
{
both death_machinegun_1
}
enemy_weapon flamethrower
{
both death_machinegun_1
}

default
{
both death_rifle_head_2
both death_gut
}
}


death_rifle_head_2 = http://img98.imageshack.us/my.php?image=85346246km4.jpg


eventhough it isnt working. Decided to replace body.aninc with FalckonET body.aninc and it actually works but its buggy and the other animations arent working properly (run etc..).

Tried to search for some documentation or litle "mods" at splashdamage forum, but alot of links seems to be dead.

Can someone help me / teach me how can i do what i want?


Thanks in advance.
ag0n
Posts: 4
Joined: Sat Mar 25, 2006 10:10 am

Post by ag0n »

bump!
Micha!
Posts: 17
Joined: Thu Oct 23, 2008 8:01 am

Post by Micha! »

Maybe look in noquarter for it
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