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Updated map scripts for fueldump, supplydepot, railgun +more
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locki



Joined: 13 Aug 2009
Posts: 8

PostPosted: Sat Oct 17, 2009 2:04 pm    Post subject: Reply with quote

A couple of fixes on Atlantic Seawall Battery. Not really gameplay-related, but what the hell...


  • Backdoor dynamitable hint icon doesn't appear

    Lines 23-24 :

    Code:

             spawnflags 1   // EXPLOSIVE_START_INVIS(1)
             eflags 65536   // EF_FAKEBMODEL


    Replace with :

    Code:

             contents "1"


  • Sounds of gun chamber doors are wrong - the sounds plays for the opposite set of doors to the ones opened.

    Line 1393, change to :

    Code:

    enablespeaker rightdoor_sound


    Line 1395, change to :

    Code:

    disablespeaker rightdoor_sound


    Line 1404, change to :

    Code:

    enablespeaker rightdoor_sound


    Line 1406, change to :

    Code:

    disablespeaker rightdoor_sound


    Line 1503, change to :

    Code:

    enablespeaker leftdoor_sound


    Line 1505, change to :

    Code:

    disablespeaker leftdoor_sound


    Line 1514, change to :

    Code:

    enablespeaker leftdoor_sound


    Line 1516, change to :

    Code:

    disablespeaker leftdoor_sound


    This swaps all instances of "leftdoor_sound" with "rightdoor_sound" and vice-versa.


diff. comparison


Last edited by locki on Sun Dec 27, 2009 11:25 am; edited 1 time in total
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Wed Oct 21, 2009 7:11 am    Post subject: Reply with quote

Thnx, I'll have to merge these bugfixes into my script collection....
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Kynval



Joined: 07 Oct 2009
Posts: 7

PostPosted: Fri Oct 30, 2009 5:19 am    Post subject: Reply with quote

hello...
Someone can make or tell me how Can I add the ammo and heath packs in oasis, here:

[img]http://wrzucacz.pl/cache/img/600/2961254949855[/img]
[img]http://wrzucacz.pl/cache/img/600/7121254949858[/img]



or here


[img]http://wrzucacz.pl/cache/img/600/9691254949854[/img]
[img]http://wrzucacz.pl/cache/img/600/2181254949857[/img]


TY
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Fri Oct 30, 2009 7:50 am    Post subject: Reply with quote

I believe that if you search the forums here or at Splash Damage, you'll find samples of inserting entities and clips into the maps. Try searching for "dinghy" - yes, somewhere there is a sample script involving a boat on battery. Off the top of my head, I can't remember the name of all the entities involved in the health/ammo cabs...

*edit*

Ah, here is the tutorial:

http://bani.anime.net/banimod/forums/viewtopic.php?t=3328&start=0
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Dersaidin



Joined: 06 Aug 2004
Posts: 197
Location: Australia

PostPosted: Mon Nov 02, 2009 5:43 pm    Post subject: Reply with quote

Theres more on the wiki:
http://wolfwiki.anime.net/index.php/Map_scripting
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locki



Joined: 13 Aug 2009
Posts: 8

PostPosted: Mon Dec 21, 2009 6:55 am    Post subject: Reply with quote

Here's a useful game-play enhancement for Radar. It affects the Axis Watchtower MG-42, which is practically never used - the reason being, that it doesn't reach to the main entrance, and therefore leaves anyone using it completely exposed.

So what we need to do is increase the harc from 60 to 80 to give it a greater range so that it covers the entire main entrance.
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locki



Joined: 13 Aug 2009
Posts: 8

PostPosted: Sun Dec 27, 2009 11:36 am    Post subject: Reply with quote

Adlernest Allied command-post sound fix.

(It was beeping before being built. Reason : it uses a target_speaker but in the script the disable/enablespeaker command was being used, which is for speakers placed via the in-game speaker editor)
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Tue Apr 06, 2010 11:48 am    Post subject: Reply with quote

URLs have been updated, please take note!
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Kynval



Joined: 07 Oct 2009
Posts: 7

PostPosted: Wed Aug 04, 2010 11:41 pm    Post subject: Reply with quote

i've got

Code:
ladder.tga


but how can i add this?


Code:
      create
      {
         scriptName "ladder1"
         classname "func_fakebrush"
      target "textures/alpha/ladder.tga"
         origin "-10225 -5493 822"
      angle "-90"
         contents 1073741824 // CONTENTS_LADDER
      mins "-27 -25 0"
      maxs "27 10 64"
      }



its bad? Surprised
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Father



Joined: 22 Jul 2006
Posts: 106
Location: Czech Republic

PostPosted: Sat Dec 25, 2010 11:26 am    Post subject: Reply with quote

Here is several mapscripts which I have „updated“ in few past years.
Basically, they contain latest publicly known bug-fixes and those which I've found myself.

Some of these contains slight gameplay changes (additional spawns, anti-airstrike roofs). Most of them can be enabled/disabled via setting specific cvar to right value (described in changelogs below).

All mapscripts contains highlighted mission objective announcements.

Missing command maps icons, shaders, tracemaps have been added.

All changes have been tested on busy server (with 20+ players 24/7) except highlighted announcements.


  • adlernest
    http://stuff.wolfenstein.cz/download/mapscripts/adlernest.zip
    • //dersaidin 24/1/07 removed short wait before wm_endround
    • //dersaidin 11/2/07 sidewall: set "health 10000" so it cannot be shot resulting in crash bug - thanks fnTc^h3ll
    • // <Your>Father<CZ> - Thu Dec 23 12:31:31 CET 2010 - announcements has been highlighted

    additonal pk3 file contains:

    • etpro shader for cm icons


  • battery
    http://stuff.wolfenstein.cz/download/mapscripts/battery.zip
    • // bani - Thu Aug 21 23:18:19 PDT 2003 - autospawns fixed for ETPro
    • // rain - Tue Sep 23 20:17:48 EDT 2003 - even more autospawn fixing
    • // bani - Mon Mar 01 00:38:32 PST 2004 - falling death on hatch fixed
    • // bani - Wed Jan 14 02:21:18 PST 2004 - competition battery
    • // mortis - Fri Jan 02 xx:xx:xx xxxx 2007 - clipping bugfixes - credit to ouroboro for submitting demo of exploit
    • // Harlekin - Sat Feb 03 xx:xx:xx xxxx 2007 - anti spawnkill roof over Allies West Beach spawn
    • // <Your>Father<CZ> - Wen May 27 19:22:22 CEST 2008 - added anti-sk roof for Allied West beach spawn; anti-sk roof is defaulty disabled - it can be enabled by --> set bonus_battery_antisk_roof 1
    • // <Your>Father<CZ> - Sat Dec 18 22:44:38 CET 2010 - announcements has been highlighted


  • bremen_final
    http://stuff.wolfenstein.cz/download/mapscripts/bremen_final.zip
    • //Fixed truck is now visible on command map.
    • // <Your>Father<CZ> - Thu Dec 23 17:14:38 CET 2010 - announcements has been highlighted


  • caen
    http://stuff.wolfenstein.cz/download/mapscripts/caen.zip
    • // mortis - Sun Mar 05 xx:xx:xx xxxx 2006 - mg clipping exploit fix by mortis
    • // Ragnar - Sun Mar 05 xx:xx:xx xxxx 2006 - pillar exploit clip brushes and trigger_hurt combo
    • // <Your>Father<CZ> - Tue Apr 08 23:33:53 CEST 2008 - removed city flag when tank is across whole bridge
    • // <Your>Father<CZ> - Fri Apr 11 19:36:59 CEST 2008 - fixed bug that allowed to tank pass throught constructed barrier
    • // <Your>Father<CZ> - Sun Apr 13 19:50:43 CEST 2008 - greatly improved objective announcements
    • // <Your>Father<CZ> - Wen May 27 16:23:55 CEST 2008 - when maps (main obj) are stolen command map marker is removed
    • // <Your>Father<CZ> - Tue Aug 19 18:12:49 CEST 2008 - added text-annoucement when Axis escort tank over the bridge and secure town spawn
    • // <Your>Father<CZ> - Wen Aug 20 00:09:49 CEST 2008 - timelimit decreased from 30 minutes to 25 minutes
    • // <Your>Father<CZ> - Thu Oct 08 12:46:01 CEST 2009 - fixed roof exploit near town spawn
    • // <Your>Father<CZ> - Thu Oct 08 14:57:26 CEST 2009 - when HQ is blown tank can't be repaired again
    • // <Your>Father<CZ> - Thu Nov 10 13:59:38 CET 2009 - announcements has been highlighted
    • // <Your>Father<CZ> - Thu Nov 10 17:41:09 CET 2009 - added cm icons for Bridge and Gate
    • // <Your>Father<CZ> - Thu Nov 10 17:50:23 CET 2009 - fixed recapturing spawn flag during changing its owner permanently
    • // <Your>Father<CZ> - Wen Nov 18 21:19:29 CET 2009 - invisible mg clip has been repaced by visible one

    additonal pk3 file contains:

    • icons of bridge and gate
    • model used in order to fix mg42 house exploit
    • etpro shader for cm icons


  • et_beach
    http://stuff.wolfenstein.cz/download/mapscripts/et_beach.zip
    • // mortis - Sat Feb 05 xx:xx:xx xxxx 2005 - added CP enabled bunker spawns, fixed double/triple messages and other minor bugfixes
    • // mortis - Sat Feb 05 xx:xx:xx xxxx 2005 - added south beach spawns to work with south TWO
    • // mortis - Thu Oct 14 xx:xx:xx xxxx 2006 - moved spawns into rtcw positions
    • // mortis - Thu Feb 01 xx:xx:xx xxxx 2007 - fixed endgame wait state
    • // <Your>Father<CZ> - Wen Sep 19 22:28:44 CEST 2007 - fixed command post clip + respawn is decreased by 5 second (20 for Allies and 30 Axis)
    • // <Your>Father<CZ> - Wen Sep 19 23:03:01 CEST 2007 - fixed smashed boat clip + increased round timelimit by 1 minute (to 20)
    • // <Your>Father<CZ> - Sat Apr 05 17:19:58 CEST 2008 - fixed double messages
    • // <Your>Father<CZ> - Sat Apr 06 11:06:33 CEST 2008 - improved objective announcements - ver. 2
    • // <Your>Father<CZ> - Sun Apr 13 20:20:55 CEST 2008 - fixed autospawn handling
    • // <Your>Father<CZ> - Sun Apr 13 21:37:22 CEST 2008 - CP spawn (for Allies) is defaulty disabled - CP spawn can be enabled by --> set bonus_et_beach_cpspawn 1 (NOT recommended)
    • // <Your>Father<CZ> - Thu Apr 24 19:05:04 CEST 2008 - added objective voice-team announcements (new .sound file is required)
    • // <Your>Father<CZ> - Tue May 26 20:23:11 CEST 2008 - new Axis spawn ver. 2; new Axis spawn is defaultly disabled - it can be enabled by --> set bonus_et_beach_axis_spawn 1 (recommended)
    • // <Your>Father<CZ> - Tue Sep 15 04:38:21 CEST 2009 - when both entraces are destroyed Forward Bunker can be reinforced in 2 mins and 30 secs (if Allies own FB only)
    • // <Your>Father<CZ> - Sat Sep 19 23:23:45 CEST 2009 - fixed recapturing spawn flag during changing its owner permanently
    • // <Your>Father<CZ> - Sun Sep 20 00:11:58 CEST 2009 - announcements has been highlighted
    • // <Your>Father<CZ> - Thu Nov 19 20:50:34 CET 2009 - fixed limbo cameras
    • // <Your>Father<CZ> - Mon Nov 23 13:53:45 CET 2009 - reworked mission objectives

    additonal pk3 file contains:

    • updated description of mission objectives
    • updated arena file
    • etpro shader for cm icons
    • updated sound script


  • flak
    http://stuff.wolfenstein.cz/download/mapscripts/flak.zip
    • // <Your>Father<CZ> - Thu Sep 27 00:28:33 CEST 2007 - fixed missile clip near security door controls
    • // <Your>Father<CZ> - Thu May 29 00:40:58 CEST 2008 - fixed fence climbing
    • // <Your>Father<CZ> - Sat Sep 05 21:01:12 CEST 2009 - added TOIs and CM markers for missing cm icons (`Security Sidewall', `Escape Hatch', `Security Switch', both cannons)
    • // <Your>Father<CZ> - Sat Sep 05 21:42:56 CEST 2009 - fixed server crash with ERROR: NULL ent->think; removed unused sctipts; fixed double messages
    • // <Your>Father<CZ> - Sat Sep 05 22:17:45 CEST 2009 - fixed early end of round (now both cannons have to be destroyed)
    • // <Your>Father<CZ> - Sun Sep 06 16:23:51 CEST 2009 - fixed and improved usage of `Security Doors' switch
    • // <Your>Father<CZ> - Sun Sep 06 16:49:33 CEST 2009 - slightly moved Axis TWOs to make command map more well-arranged
    • // <Your>Father<CZ> - Sun Sep 06 18:08:24 CEST 2009 - added dragon teeth and player clip near 1st and 2nd cannon
    • // <Your>Father<CZ> - Tue Sep 08 01:27:43 CEST 2009 - fixed and improved autospawns
    • // <Your>Father<CZ> - Sun Sep 20 00:12:38 CEST 2009 - announcements has been highlighted
    • // <Your>Father<CZ> - Sun Sep 20 00:48:51 CEST 2009 - fixed recapturing spawn flag during changing its owner permanently

    additonal pk3 file contains:

    • four cm icons
    • tracemap
    • etpro shader for cm icons


  • goldrush
    http://stuff.wolfenstein.cz/download/mapscripts/goldrush.zip
    • // bani - Mon Mar 01 00:38:32 PST 2004 - fixed invisible sinking player cheat
    • // Harlekin - Sat Feb 03 xx:xx:xx xxxx 2007 - anti spawnkill roofs
    • // <Your>Father<CZ> - Tue Sep 18 23:11:47 CEST 2007 - fixed vaulting shaft exploit (near enter to the bank)
    • // <Your>Father<CZ> - Tue Sep 18 23:22:00 CEST 2007 - fixed palm tree exploits
    • // <Your>Father<CZ> - Wen Dec 19 04:02:44 CET 2007 - fixed bug near depot spawn (with models of medpacks)
    • // <Your>Father<CZ> - Wen May 27 19:00:11 CEST 2008 - merged multiple anti-sk roofs ver. 2; anti-sk roof is defautly disabled - it can be enabled by --> set bonus_goldrush_antisk_roof 1
    • // <Your>Father<CZ> - Wen May 27 19:12:58 CEST 2008 - removed scripts for non-existing entities
    • // <Your>Father<CZ> - Sat Dec 04 18:56:12 CET 2010 - announcements has been highlighted


  • lostchildren_et
    http://stuff.wolfenstein.cz/download/mapscripts/lostchildren_et.zip
    • // <Your>Father<CZ> - Thu Feb 28 13:22:02 CET 2008 - fixed and improved objective annoucements
    • // <Your>Father<CZ> - Fri Feb 29 23:03:01 CET 2008 - fixed bug that allowed to spawn both teams at same spawnpoint and at same time + fixed some minor bugs
    • // <Your>Father<CZ> - Sat Apr 05 17:21:51 CEST 2008 - fixed double messages
    • // <Your>Father<CZ> - Sun Apr 06 09:47:31 CEST 2008 - fixed command posts clips
    • // <Your>Father<CZ> - Sat Apr 19 11:51:42 CEST 2008 - improved objective voice annoucements
    • // <Your>Father<CZ> - Wen May 27 00:59:16 CEST 2008 - added missing TOI for War Plans + changed model for War Plans
    • // <Your>Father<CZ> - Wen May 27 18:59:22 CEST 2008 - added anti-spawnkill roof at Axis spawn; anti-sk roof is defaulty disabled - it can be enabled by --> set bonus_lostchildren_antisk_roof 1

    additonal pk3 file contains:

    • cm icon of war plans
    • tracemap
    • updated description of mission objectives
    • lan_cmp2.campaign file which disables camapign which inside of original map package
    • updated arena file
    • etpro shader for cm icons
    • updated sound script


  • oasis
    http://stuff.wolfenstein.cz/download/mapscripts/oasis.zip
    • // rain - Tue Sep 23 19:57:17 EDT 2003 - fixed autospawns
    • // rain - Sun Feb 29 18:56:48 EST 2004 - moved autospawn flags - resulting choice of spawnpoints is approx. the same
    • // bani - Mon Mar 01 00:38:32 PST 2004 - fixed map bugs, falling deaths
    • // rain - Thu Apr 01 21:46:24 EST 2004 - fixed weird underwater movement
    • // Harlekin - Sat Feb 03 xx:xx:xx xxxx 2007 - anti-spawnkill roof over Axis spawn in fotress
    • // <Your>Father<CZ> - Wen Sep 19 01:54:11 CEST 2007 - fixed 'slope' exploits near Allied spawn at ruins
    • // <Your>Father<CZ> - Sat Feb 02 19:14:01 CET 2008 - fixed bypassing Old City Wall
    • // <Your>Father<CZ> - Wen May 27 19:27:33 CEST 2008 - advanced anti-missile roof over Axis spawn ver. 2; anti-missile roof is defaulty disabled - it can be enabled by --> set bonus_oasis_antisk_roof 1
    • // <Your>Father<CZ> - Wen May 27 19:30:31 CEST 2008 - removed scripts for non-existing entities
    • // <Your>Father<CZ> - Wen Oct 07 19:22:01 CEST 2009 - removed waiting before setting initial autospawns
    • // <Your>Father<CZ> - Wen Oct 07 19:33:25 CEST 2009 - fixed recapturing spawn flag during changing its owner permanently
    • // <Your>Father<CZ> - Wen Oct 07 20:40:32 CEST 2009 - announcements has been highlighted


  • praetoria_m2
    http://stuff.wolfenstein.cz/download/mapscripts/praetoria_m2.zip
    • // <Your>Father<CZ> - Sun Aug 15 10:41:55 CEST 2009 - fixed command posts clips
    • // <Your>Father<CZ> - Thu Dec 23 18:21:38 CET 2010 - announcements has been highlighted

    additonal pk3 file contains:

    • etpro shader for cm icons


  • radar
    http://stuff.wolfenstein.cz/download/mapscripts/radar.zip
    • // rain - Tue Sep 23 20:40:37 EDT 2003 - fixed setautospawns
    • // rain - Mon Feb 09 23:50:28 EST 2004 - made truck non-dynamitable
    • // Dersaidin - Sun Jan 24 xx:xx:xx xxxx 2008 - remove wait before wm_endround
    • // <Your>Father<CZ> - Sat Sep 19 21:58:31 CEST 2009 - removed waiting before setting initial autospawns
    • // <Your>Father<CZ> - Sat Sep 19 22:03:05 CEST 2009 - fixed recapturing spawn flag during changing its owner permanently
    • // <Your>Father<CZ> - Sun Sep 20 00:10:12 CEST 2009 - announcements has been highlighted


  • railgun
    http://stuff.wolfenstein.cz/download/mapscripts/railgun.zip
    • // bani - Mon Mar 1 00:38:32 PST 2004 - falling deaths fixed
    • // mortis - Wed Aug 31 23:13:15 PST 2005 - depot tank exploit fixed
    • // mortis - Sat Jan 28 15:30:00 PST 2006 - added trigger_hurt to oil tank to punish etpub exploiters
    • // mortis - Mon Jan 30 12:57:46 PST 2006 - amalgamated ragnar's tower spawn script
    • // globalaccum 0 = for train1 direction
    • // globalaccum 1 = for train2 direction
    • // <Your>Father<CZ> - Sun Dec 19 11:38:02 CET 2010 - announcements has been highlighted
    • // <Your>Father<CZ> - Mon Dec 20 02:10:12 CET 2010 - added new icon which represents Gun Controls on command map

    additonal pk3 file contains:

    • cm icon
    • shader for cm icon


  • reactor_final
    http://stuff.wolfenstein.cz/download/mapscripts/reactor_final.zip
    • // <Your>Father<CZ> - Thu Dec 23 17:01:03 CET 2010 - fixed autospawns
    • // <Your>Father<CZ> - Thu Dec 23 17:17:38 CET 2010 - announcements has been highlighted

    additonal pk3 file contains:

    • shader for cm icons


  • stargate_1945
    http://stuff.wolfenstein.cz/download/mapscripts/stargate_1945.zip
    • // <Your>Father<CZ> - Thu Sep 19 02:42:22 CET 2007 - fixed exploit above tunnel
    • // <Your>Father<CZ> - Thu Sep 19 03:15:21 CET 2007 - fixed visibility constructible materials when gate isn't destroyed
    • // <Your>Father<CZ> - Thu Jan 10 01:47:06 CET 2008 - fixed freezer exploit
    • // <Your>Father<CZ> - Wen May 27 16:59:02 CEST 2008 - fixed command post clip
    • // <Your>Father<CZ> - Wen May 27 18:27:33 CEST 2008 - removed scripts for non-existing entities


  • supply
    http://stuff.wolfenstein.cz/download/mapscripts/supply.zip
    • // spawn script debugged by mortis the wise Jan 22 2005
    • // roof clip stairwell exploit by mortis the wise Jun 26 2005
    • // satchel control exploit fix by mortis the wise Jun 27 2005
    • // disabled music speakers by mortis and deej Dec 2 2005
    • // improved music disabling by mortis May 26 2006
    • // disabled annoying alarm when truck is inside the base by arni 15.09.2006
    • // new fakebrush satchel exploit fix Nov 27 2006
    • // mortis fix silly wm_endround waitstate
    • // mortis reomve satchel fix for competition
    • // <Your>Father<CZ> - Wen Dec 1 17:36:37 CET 2010 - announcements has been highlighted
    • // <Your>Father<CZ> - Wen Dec 3 19:35:12 CET 2010 - truck stops slightly further away from forward and depot gate


  • sw_goldrush_te
    http://stuff.wolfenstein.cz/download/mapscripts/sw_goldrush_te.zip
    • // bani - Mon Mar 01 00:38:32 PST 2004 - fixed invisible sinking player cheat
    • // Harlekin - Sat Feb 03 xx:xx:xx xxxx 2007 - anti spawnkill roofs
    • // <Your>Father<CZ> - Tue Sep 18 23:11:47 CEST 2007 - fixed vaulting shaft exploit (near enter to the bank)
    • // <Your>Father<CZ> - Tue Sep 18 23:22:00 CEST 2007 - fixed palm tree exploits
    • // <Your>Father<CZ> - Wen Dec 19 04:02:44 CET 2007 - fixed bug near depot spawn (with models of medpacks)
    • // <Your>Father<CZ> - Wen May 27 19:15:12 CEST 2008 - merged multiple anti-sk roofs ver. 2; anti-sk roof is defautly disabled - it can be enabled by --> set bonus_sw_goldrush_te_antisk_roof 1
    • // <Your>Father<CZ> - Wen May 27 19:17:57 CEST 2008 - removed scripts for non-existing entities
    • // <Your>Father<CZ> - Fri Dec 24 04:00:37 CET 2010 - announcements has been highlighted


  • sw_oasis_b3
    http://stuff.wolfenstein.cz/download/mapscripts/sw_oasis_b3.zip
    • // rain - Tue Sep 23 19:57:17 EDT 2003 - fixed autospawns
    • // rain - Sun Feb 29 18:56:48 EST 2004 - moved autospawn flags - resulting choice of spawnpoints is approx. the same
    • // bani - Mon Mar 1 00:38:32 PST 2004 - fixed map bugs, falling deaths
    • // rain - Thu Apr 1 21:46:24 EST 2004 - fixed weird underwater movement
    • // Harlekin - Sat Feb 3 xx:xx:xx xxxx 2007 - anti-spawnkill roof over Axis spawn in fotress
    • // <Your>Father<CZ> - Wen Sep 19 01:54:11 CEST 2007 - fixed 'slope' exploits near Allied spawn at ruins
    • // <Your>Father<CZ> - Sat Feb 02 19:14:01 CET 2008 - fixed bypassing Old City Wall
    • // <Your>Father<CZ> - Wen May 27 19:35:23 CEST 2008 - advanced anti-missile roof over Axis spawn ver. 2; anti-missile roof is defaulty disabled - it can be enabled by --> set bonus_sw_oasis_b3_antisk_roof 1
    • // <Your>Father<CZ> - Wen May 27 19:36:08 CEST 2008 - removed scripts for non-existing entities
    • // <Your>Father<CZ> - Wen Oct 07 20:32:20 CEST 2009 - changed waiting before setting initial autospawns
    • // <Your>Father<CZ> - Wen Oct 07 20:38:30 CEST 2009 - fixed recapturing spawn flag during changing its owner permanently
    • // <Your>Father<CZ> - Thu Oct 08 11:22:39 CEST 2009 - announcements has been highlighted


  • tc_base
    http://stuff.wolfenstein.cz/download/mapscripts/tc_base.zip
    • // dersaidin - Sat Jan 24 xx:xx:xx xxxx 2007 - remove wait before wm_endround
    • // <Your>Father<CZ> - Wen May 27 19:42:51 CEST 2008 - added several "dragon teeth" and mortar to make spawnkilling Allies a little bit harder; it's defaulty disabled - it can be enabled by --> set bonus_tc_base_antisk 1
    • // <Your>Father<CZ> - Thu Dec 16 23:22:12 CET 2010 - added missing command map icons for radar stations; added missing shortname
    • // <Your>Father<CZ> - Fri Dec 17 00:16:17 CET 2010 - added extra spawns for Axis at garage
    • // <Your>Father<CZ> - Fri Dec 17 00:22:49 CET 2010 - fixed autospawns
    • // <Your>Father<CZ> - Fri Dec 17 01:14:38 CET 2010 - announcements has been highlighted

    additonal pk3 file contains:
    • cm icon of radar stations
    • shader for cm icons


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Father



Joined: 22 Jul 2006
Posts: 106
Location: Czech Republic

PostPosted: Sat Dec 25, 2010 11:59 am    Post subject: Reply with quote

mortis wrote:

Railgun Fun

http://images.bsdterritory.com/mortis/railgun_fun.zip

Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes.

I've tested CP spawn for some extended time on my servers.

If CP spawn is held by Allies, destroying Allied CP become new primary objective for Axis, because it is more than challenging to escort tug along Allied spawn.
At least in first few minutes, CP spawn can be considered as Allies spawn, since it can be reached and built by Allied team without any chance of resistance after the first spawn of round.

My conclusion is: CP spawn is too big advantage for both teams and it doesn't have much good impact on gameplay.
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Father



Joined: 22 Jul 2006
Posts: 106
Location: Czech Republic

PostPosted: Sun Oct 09, 2011 12:31 pm    Post subject: Reply with quote

Father wrote:
Here is several mapscripts which I have „updated“ in few past years.
Basically, they contain latest publicly known bug-fixes and those which I've found myself.

Some of these contains slight gameplay changes (additional spawns, anti-airstrike roofs). Most of them can be enabled/disabled via setting specific cvar to right value (described in changelogs below).

All mapscripts contains highlighted mission objective announcements.

Missing command maps icons, shaders, tracemaps have been added.

All changes have been tested on busy server (with 20+ players 24/7) except highlighted announcements.

.
.
.


Download links of mapscripts are back online.
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tdg_sparky



Joined: 20 Aug 2004
Posts: 127

PostPosted: Wed Feb 08, 2012 8:54 am    Post subject: Reply with quote

Father wrote:


Download links of mapscripts are back online.

Where?
I think everyone would want a single link to download ALL etpromapscripts in one shot.
And as the number of scripts increase, just add it to the link of the zip file.
Very Happy
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