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1.1.50 - release candidate 5 - codename "Maat"
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Fri Feb 21, 2003 8:26 pm    Post subject: 1.1.50 - release candidate 5 - codename "Maat" Reply with quote

This is the fifth public beta release. Please report bugs to this thread only!
You may download the server binaries from here.

** NEW SOUNDPACK 2003-02-18 **

Support for optional soundpack:
Download the 2003-02-18 soundpack here.
Contains voices for extended playerclasses, taunts, as well as shotgun reload sound.
win32 servers and clients: Place it in C:\Return to Castle Wolfenstein\main\
linux servers: Place it in /usr/local/games/wolf/main/
linux players: Place it in /usr/local/games/wolf/main/ or ~/.wolf/main/

Gameplay changes:

  • better force_balance algorithm for goldrush
  • new vsays : bootcamp didnthurt youmissed die impressive mosquitos ownage shazbot blanks tent marshmallows (requires latest rc5 soundpack)


Admin changes:

  • mod now checks that it is running on correct server version
  • new console command putspec / putspectator
  • better logging on low scorekick


Bugfixes:

  • team locking correctly tracks team swaps now, honest Embarassed
  • correct obituaries for teamkill by shove/shotgun


Last edited by bani on Fri Feb 28, 2003 7:34 pm; edited 1 time in total
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duke'ku



Joined: 03 Nov 2002
Posts: 1317
Location: portland, oregon

PostPosted: Fri Feb 21, 2003 8:35 pm    Post subject: Reply with quote

Dude. bani. YOU ARE FUCKING AWESOME.

The soundpack is coming along really well... quite frankly, it's amazing. The bugfixes sound good too. Very Happy

Also, what's the format for putspec/tator?
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=SWAT=Kenny



Joined: 23 Aug 2002
Posts: 943

PostPosted: Fri Feb 21, 2003 9:01 pm    Post subject: Reply with quote

i mirrored the soundfile here

http://lad.goodnet.com/~swat/filez/maps/banisoundpack.pk3
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TEAMMATE-8163



Joined: 11 Jan 2003
Posts: 208
Location: Pennsylvania

PostPosted: Fri Feb 21, 2003 9:05 pm    Post subject: Reply with quote

vsay ownageeeee
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Fri Feb 21, 2003 10:08 pm    Post subject: Reply with quote

Whenever I start a server it shuts down right when the maps load. is there a fix for this? Says "THIS MOD MUST BE RUN UNDER RTCW 1.41" even though i am runnning rtcw 1.41.
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Fri Feb 21, 2003 10:25 pm    Post subject: Reply with quote

what do you get from the output of

cvarlist version

on the rcon console?

it should be something like this

S R g_banimodVersion "1.1.48"
S R g_unlaggedVersion "1.1"
S R version "Wolf 1.41-MP linux-i386 Dec 4 2002"
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Fri Feb 21, 2003 10:36 pm    Post subject: Reply with quote

I copy and pasted this:

]cvarlist version
S R version "Wolf 1.4-MP win-x86 Oct 28 2002"

722 total cvars
722 cvar indexes

Thats all i got and the 1.4 that i dont know why its shows that it really is 1.41 at least thats what was said on the patch program.
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Fri Feb 21, 2003 10:41 pm    Post subject: Reply with quote

arrgh. id software is going to drive me nuts.

ok, grab rc5 again, i've fixed it to deal with their braindamaged version string.
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Fri Feb 21, 2003 10:45 pm    Post subject: Reply with quote

Thanks A lot Bani! Very Happy but Good Lord how did you do that so fast?
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-[x]- Surge



Joined: 10 Nov 2002
Posts: 226

PostPosted: Sat Feb 22, 2003 9:09 am    Post subject: Reply with quote

cool i'll check this 1 out Cool
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SHVDKTY (ID)



Joined: 22 Jan 2003
Posts: 224
Location: Boise, Idaho

PostPosted: Sat Feb 22, 2003 10:43 am    Post subject: Reply with quote

I can't get the dounds working. I have them in the right spot: C:\Program Files\Return to Castle Wolfenstein - Game of The Year Edition\Main\banisoundpack.pk3 I want it in the main file right...not on the same level. Also properties lists the file as a file folder not a pk3 file...is this a problem?
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Sat Feb 22, 2003 10:54 am    Post subject: Reply with quote

Yes it is. It should be a PK3 file, not a directory.
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SHVDKTY (ID)



Joined: 22 Jan 2003
Posts: 224
Location: Boise, Idaho

PostPosted: Sat Feb 22, 2003 11:23 am    Post subject: Reply with quote

this will sound stupid but how do you make it a pk3?
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Boco



Joined: 12 Oct 2002
Posts: 300
Location: Lacey, Washington, USA

PostPosted: Sat Feb 22, 2003 12:09 pm    Post subject: Reply with quote

Do you use Windows XP? If so, it probably saved it as a .ZIP file. And, you most likely have the "Hide known extensions" option set. Instructions on how to fix:


1) Click Tools/Folder Options.
2) Click the View tab.
3) Right under the HIDDEN FILES AND FOLDERS thingy, there should be a checkbox called "Hide extensions for known file types". Uncheck this.
4) Click OK.
5) Find the map pack. It should have a .pk3.zip extension. Change it to a .pk3 extension.
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SHVDKTY (ID)



Joined: 22 Jan 2003
Posts: 224
Location: Boise, Idaho

PostPosted: Sat Feb 22, 2003 12:26 pm    Post subject: Reply with quote

thanks ...I had tried that but like a bonehead I extracted the files beforehand so it wouldn't let me change it to a pk3....but it worked great when I did it the right way
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