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setting timelimit seemed to get overriden like gravity did

 
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UberKill



Joined: 30 Jan 2003
Posts: 13
Location: Cyberspace

PostPosted: Mon Feb 03, 2003 10:24 pm    Post subject: setting timelimit seemed to get overriden like gravity did Reply with quote

I found setting the timelimit in the cfg file seemed to get overriden like gravity did during the restart of a map.

Is there something one can do to maintain the timelimit?
For g_gravity it was PersistentGravity. For timelimit it is? impossible?

I though a config setting was a config setting, Question not something to be overriden (or overwritten). Exclamation

This happens also to the max numbers of clients/players, and it happens on mp_ice_cp (ICE Baby!). Its always 15 min, with a max of 32 players for me?


        Thanks     UberKill
 
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Tue Feb 04, 2003 1:45 pm    Post subject: Reply with quote

You can set it so after the map changes, it changes the time. Just add it to your CFG.
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Weblion "Th' Politically Inco'reck Tiger" X
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UberKill



Joined: 30 Jan 2003
Posts: 13
Location: Cyberspace

PostPosted: Thu Feb 06, 2003 5:40 pm    Post subject: Reply with quote

I have this

<CODE>
seta timelimit 20
</CODE>

in the config file already, it makes no difference. Crying or Very sad Mad Question Rolling Eyes
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Thu Feb 06, 2003 7:00 pm    Post subject: Reply with quote

Do you have it after every map change (team swap after map ends, etc) or do you have it just once?
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Weblion "Th' Politically Inco'reck Tiger" X
If a VCR uses the 24-hour time format, does it still blink 12:00 after a power outage?
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UberKill



Joined: 30 Jan 2003
Posts: 13
Location: Cyberspace

PostPosted: Sat Feb 15, 2003 2:04 am    Post subject: Reply with quote

WeblionX wrote:
Do you have it after every map change (team swap after map ends, etc) or do you have it just once?


I have no map changes! Maybe your saying I need a map rotation file with one entry?

How is that done again? (I have never done that. I saw it somewhere [where?]) Rolling Eyes
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Sat Feb 22, 2003 12:55 pm    Post subject: Reply with quote

I was looking through some cvars and I found this: g_usertimelimit
I have not tested this out but maybe that will keep the same timelimit when switching maps. OR just keeping the same timelimit at all times. Idea
[EDIT] Ok yeah this does work! say your on beach and you want the timelimit to be 15 minutes. type seta g_usertimelimit 15 and even when the map restarts it will be 15 minutes and not go back to 8 minutes. Even works when switching maps.[EDIT]
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UberKill



Joined: 30 Jan 2003
Posts: 13
Location: Cyberspace

PostPosted: Sun Feb 23, 2003 12:53 am    Post subject: sometimes its either (timelimit or g_usertimelimit) Reply with quote

Thanks for the suggestion. Exclamation Smile
Surprised Sad Arrow
In a maps like mp_island and old_town only
timelimit
works.
Yet on a map like mp_ice(_cp?) it seems to work with
g_usertimelimit
this is a bad practice of the RTCW developers (I think, maybe map people... I don't know ... very annoying anyway).
So I hope one of these two will help with all possible maps but who knows. It seems inconsistent. Rolling Eyes

[This must be a result of admins wanting to end a map with timelimit 1 and then have the new map be back to some g_usertimelimit # apon restart of the map.]


      UberKill

Twisted Evil   -Maps built with only ?!?[rectangular] brushes!?! must die for me to develop maps in the future.- Evil or Very Mad
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