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More Realism?
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Knifey



Joined: 01 Aug 2002
Posts: 422
Location: Scottsdale, AZ

PostPosted: Tue Nov 12, 2002 3:38 pm    Post subject: Reply with quote

ba ba buah?

are you kidding me webleeown?

Where have i been? no wonder i run out of ammo as a medic!

they should rename it to, ammo-giver-outer-person
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Tue Nov 12, 2002 3:40 pm    Post subject: Reply with quote

I hope you realize I'm responding to Alex and I hope that you are being sarcastic.
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Last edited by WeblionX on Fri Nov 15, 2002 1:14 pm; edited 2 times in total
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Knifey



Joined: 01 Aug 2002
Posts: 422
Location: Scottsdale, AZ

PostPosted: Tue Nov 12, 2002 3:44 pm    Post subject: Reply with quote

so lt's really dont give out ammo? what are you trying to say, webleeown?
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alexjones8194



Joined: 29 Sep 2002
Posts: 463
Location: Albany,LA

PostPosted: Tue Nov 12, 2002 5:33 pm    Post subject: Reply with quote

i agree weblion lts are to give out ammo but everywhere i play i get these suckyass newbs who dont probably know how to give out ammo. i cant get them to give me ammo. they sit there and shake their head then waste all airstrikes inside. so please bani can cos give out ammo? a real co could have ammo. what about blast radius? i got 3rd reich mod and he did this and it wasnt overboard it was cool. right now u can stand next to an airstrike and barely be maimed. the kick thing could counter balance this.
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PsychoSnowMan



Joined: 07 Nov 2002
Posts: 121
Location: You sure you want to know that?

PostPosted: Tue Nov 12, 2002 10:08 pm    Post subject: Reply with quote

I dont think the CO should have ammo because RTCW is CLASS BASED so the different classes need variety if anything i think they should get armor giver outer stuff (if thats possible server side)
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Ph0g



Joined: 10 Sep 2002
Posts: 1123
Location: Lurking in your bathroom

PostPosted: Tue Nov 12, 2002 10:40 pm    Post subject: Reply with quote

Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked

THE TOPIC RISES FROM THE DEAD!
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The Big Bad Cow



Joined: 08 Aug 2002
Posts: 981
Location: my house

PostPosted: Wed Nov 13, 2002 11:56 am    Post subject: Reply with quote

Quote:
what about blast radius?


alex, can you please shut up about this? this must be the 17th time you asked for it! if you want it that badly, make your own script or ask shrub to do it! if bani was going to include a cvar for blast radii, he would of done it a long time ago!
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alexjones8194



Joined: 29 Sep 2002
Posts: 463
Location: Albany,LA

PostPosted: Wed Nov 13, 2002 5:38 pm    Post subject: Reply with quote

can u please tell me how to do it?
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Ph0g



Joined: 10 Sep 2002
Posts: 1123
Location: Lurking in your bathroom

PostPosted: Wed Nov 13, 2002 6:37 pm    Post subject: Reply with quote

lol @ alex
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alexjones8194



Joined: 29 Sep 2002
Posts: 463
Location: Albany,LA

PostPosted: Thu Nov 14, 2002 4:56 am    Post subject: Reply with quote

ph0g ure the one who told me u wasnt even gonna use bani cause u wanted wolf 1.4 so why u still on here?[/list]
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GanjMahal



Joined: 08 Nov 2002
Posts: 331
Location: ohio

PostPosted: Fri Nov 15, 2002 5:10 am    Post subject: Reply with quote

how about this: if you get shot in the leg, your character falls on his ass and goes prone for a short while until his stamina recovers so he can get up [nades would be very powerful here Twisted Evil ]. and maybe once he does, he has to limp or something till a medic patches him up.. if not limp, they'd at least move really slow.
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alexjones8194



Joined: 29 Sep 2002
Posts: 463
Location: Albany,LA

PostPosted: Fri Nov 15, 2002 5:16 am    Post subject: Reply with quote

yeah how about if u get shot in the leg u playdead for like 10 seconds then you can get up. Thats even better! Very Happy
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GanjMahal



Joined: 08 Nov 2002
Posts: 331
Location: ohio

PostPosted: Fri Nov 15, 2002 5:19 am    Post subject: Reply with quote

that would be good except for the fact that, in real life, you can still shoot with a bullet hole in your leg. it would probably be easier to program the playdead thing, but it would be kinda cheap. your enemy would just throw a nade at your fake-dead ass and it would be maddening. this way you can at least shoot em before they get to you. you should be able to throw nades back to. or maybe throw them back Twisted Evil
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!!MuErTe!!



Joined: 24 Nov 2002
Posts: 4
Location: miami

PostPosted: Fri Nov 29, 2002 9:44 pm    Post subject: Reply with quote

Hi
I'm new at this but some of you know me from the budget server and i wanted to give an idea just like everyone else.
I liked PhOg's idea about bringin kicking into this mod. This way also be useful when you want to kick a nade farther rather than to running over them because then the every body would be evading the nades just by running over them. This way it could make it a little bit challenging.
Also oda's idea
[/quote]same with medic...... if you kill a medic.... you get 2 med packs
if you kill another... you get 2 syringe
if you kill a lueitenant..... you get 3 ammo packs.....
2nd time you get 5 ammo packs....3rd you get more armor.... 4th you get 1 airstrike..... but when you get it before using you must have an engi arm it with your color

is good but it will be better if:
when you kill a medic you get only one pack per medic with 15 health and still bleeding if shot.
when you kill a LT you get only one ammo pack per LT
15 for Mp40, sten and Thompsom
5 for mauser
1 for panzer
150 for vennon
50 for flamethrower
Also when getting this ammo packs you don't get nades. you'll only get them from a LT of your team.
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gotenks



Joined: 15 Nov 2002
Posts: 4040
Location: out of my mind

PostPosted: Fri Nov 29, 2002 10:26 pm    Post subject: Reply with quote

Ph0g wrote:
Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked

THE TOPIC RISES FROM THE DEAD!


damn second coming... omg
hey muerte welcome to banimod... forumthe religious discussion
i don't really like the idea of getting the medpacs or ammo pacs from killed lts or medics... ph0g generally leaves enough medpacs for everyone on both teams
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