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bani Site Admin

Joined: 21 Jul 2002 Posts: 3685
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Posted: Thu Mar 20, 2003 12:53 am Post subject: 1.1.62 beta release |
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This is the seventh public beta release. Please report bugs to this thread only!
You may download the server binaries from here.
** NEW SOUNDPACK 2003-02-18 **
Support for optional soundpack:
Download the 2003-02-18 soundpack here.
Contains voices for extended playerclasses, taunts, as well as shotgun reload sound.
win32 servers and clients: Place it in C:\Return to Castle Wolfenstein\main\
linux servers: Place it in /usr/local/games/wolf/main/
linux players: Place it in /usr/local/games/wolf/main/ or ~/.wolf/main/
optimizations
new, more network efficient rocket pilot smoke effect
overall reduced server cpu usage by 4%
new weapons
deployable mg42 for engineer /special1 (g_deployablemg42, default 0 - disabled)
engineer may only deploy one mg42 at a time, and loses it when they limbo.
new player features
/alt while holding grenade does /vsay_team FireInTheHole (hopefully this will reduce teamkills )
bugfixes
/msg /msg_team private messaging should be fixed now.
misc
/mapdebug <clientid> /debugmap <clientid> server commands to make it easier to make ctf maps. use will be documented later...
ctf sudden death on empty server will end round
/timedate works same as /datetime |
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duke'ku
Joined: 03 Nov 2002 Posts: 1317 Location: portland, oregon
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Posted: Thu Mar 20, 2003 1:00 am Post subject: |
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bani, amazing release I can't wait for the debug documentation, I'm trying to get a ctf map script to work and it refuses... |
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duke'ku
Joined: 03 Nov 2002 Posts: 1317 Location: portland, oregon
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Posted: Thu Mar 20, 2003 1:40 am Post subject: |
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WHOA, bani, just tried the deployable MG42s... amazingly helpful  |
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ZarkingFardwarks

Joined: 24 Oct 2002 Posts: 244 Location: PA usa
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Posted: Thu Mar 20, 2003 1:52 am Post subject: |
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bani, you are indeed the man.
http://www.thirteenovereight.com/andy/rtcw/
we played with this on the zer0 server last night, check all the jpg's with mg42 in front. definitely more POTD to plug banimod material =)
-zf |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3924 Location: The Netherlands, HOLLAND
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Posted: Thu Mar 20, 2003 9:44 am Post subject: |
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DUDE deployable mg42 lol this is awsome now every1 wants tyo be an engeneer _________________
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RaY
Joined: 10 Mar 2003 Posts: 65 Location: Coral Springs, FL
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Posted: Thu Mar 20, 2003 2:03 pm Post subject: |
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Very nice, but, what happened to the codename!?  |
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alexjones8194
Joined: 29 Sep 2002 Posts: 463 Location: Albany,LA
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Posted: Thu Mar 20, 2003 2:05 pm Post subject: |
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deployable mg42s? great idea bani uhh how many degrees do they rotate? plese make harc 360 and varc 100 GREAT RELEASE BANI!!! _________________ kenny stinks |
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=SWAT=Kenny
Joined: 23 Aug 2002 Posts: 943
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Posted: Thu Mar 20, 2003 2:22 pm Post subject: |
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i cant wait til shrub copies you.  _________________ tihs hsidlihc fo eceip a is yefink
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it. |
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alexjones8194
Joined: 29 Sep 2002 Posts: 463 Location: Albany,LA
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Posted: Thu Mar 20, 2003 2:27 pm Post subject: |
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could u make depoyable weapons from cos? they could give a soldier a weapon by doing something like /givevenom or /givepanzerfaust to a soldier _________________ kenny stinks |
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Majikthise

Joined: 07 Aug 2002 Posts: 227 Location: Cincinnati, Ohio
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Posted: Thu Mar 20, 2003 4:50 pm Post subject: |
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Ahem, first off: Alex, PLEASE stop making suggestions. For the love of balance, they are horrible.
Ok, now to the point. As for the new smoke on rocket pilots, I think it looks better now, and can actually be distinguished from airstrikes, but it has a slight bug. Sometimes after someone is killed, the smoke stays in the air, shooting downwards for a few seconds. Some examples:
http://home.cinci.rr.com/puyodead/wolf/shot0001.jpg
http://home.cinci.rr.com/puyodead/wolf/shot0002.jpg
Also, the deployable MG42's are great (really help for defending would-be cows/large gold cashers), and so far, I have not seen them get exploited. But, I do see a window for them to be exploited. After your current gun is broken, and smoking, if you have the power bar energy for it, you can immediately place a new one. I suggest making it so a new one can't be placed untill the old gun has disapeared (only takes a few more seconds to disapear anyway, so it's only about a 3 or 4 second difference). Also, there is a bit of a bug/exploit for them... they can be placed, AND used underwater . Of course, you can't use it for long (you'll drown), but it's still just a bit odd.
Otherwise, nice update, as usual. |
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gotenks

Joined: 15 Nov 2002 Posts: 4040 Location: out of my mind
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Posted: Thu Mar 20, 2003 5:20 pm Post subject: |
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| alexjones8194 wrote: | | could u make depoyable weapons from cos? they could give a soldier a weapon by doing something like /givevenom or /givepanzerfaust to a soldier |
why don't you ask your beloved master shrub for this? _________________ My Website
After a night of binge drinking:
| =FF=im2good4u wrote: | | WTF wanst i on top ? |
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TEAMMATE-8163

Joined: 11 Jan 2003 Posts: 208 Location: Pennsylvania
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Posted: Thu Mar 20, 2003 6:55 pm Post subject: |
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| the MG42s seem to have as much hp as a person, so they are kinda hard to exploit. great addition. props bunni |
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Der Kammisar

Joined: 08 Sep 2002 Posts: 158
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Posted: Fri Mar 21, 2003 8:39 am Post subject: |
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I really enjoy the guns. I play alot as an eng anyway, so now I have even more incentive to stay eng.
Here's a suggestion for you to peruse.
Could you make an option to allow the guns to remain after the eng's death? You wouldn't want this enabled all the time, but I think it'd be fun to turn on every once in a while and have a full fledged mg emplacement battle.
Of course there's a downside. Usually the gun is broken when the eng dies and he'd have to go fix it again. _________________ =SWAT=DerKammisar |
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gotenks

Joined: 15 Nov 2002 Posts: 4040 Location: out of my mind
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Posted: Fri Mar 21, 2003 10:53 am Post subject: |
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maybe make it so that if they are destroyed for x amount of time they disapear... _________________ My Website
After a night of binge drinking:
| =FF=im2good4u wrote: | | WTF wanst i on top ? |
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Majikthise

Joined: 07 Aug 2002 Posts: 227 Location: Cincinnati, Ohio
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Posted: Fri Mar 21, 2003 12:08 pm Post subject: |
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| Found another bug. I placed an MG42 by a thin wall (spawn houses on ice), and when you grabbed it, turned so you would be "in" the wall, and let go, you warp to the outside. But, you had to wait for a while before you could get un-stuck from the wall, but still, it was possible to warp through the wall. |
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