timelimit problem on empty server

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n-j
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timelimit problem on empty server

Post by n-j »

I'm using seta g_usertimelimit "25" to set the timelimit on a banimod server. When the server has no players, the server will never change the map but it keeps running on the same map.

When at least one player is connected, it's working. For example, when the server is empty and timelimit hit is coming, it will be setted to 0:00 and the nextmap do not come.

It's not better when I'm using both:
seta timelimit "25"
seta g_usertimelimit "25"

How can I force the server to use nextmap (just a mapchange, that I want..) on timelimit hit?

my maps.cfg (it will be executed on every start):
set d1 "map mp_tank ; set nextmap vstr d2"
set d2 "map mp_chateau ; set nextmap vstr d1"
vstr d1
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=FF=im2good4u
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Post by =FF=im2good4u »

well that kinda wierd oh well if you run GOLDRUSH or something like that and the sever is empty there will be no1 that scores any piont so teams will stay 0 on 0 then the game does not end i dont know or you mean this if you mean this there is nothing you about it ecept you can force nextmap whit a timetrigger to scheduler or something we use that to whit down our sever stats
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bani
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Re: timelimit problem on empty server

Post by bani »

n-j wrote:my maps.cfg (it will be executed on every start):
set d1 "map mp_tank ; set nextmap vstr d2"
set d2 "map mp_chateau ; set nextmap vstr d1"
vstr d1
take mp_tank out of rotation, dual objective maps will cause this problem.
future version of banimod will rotate maps if the server is empty.
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Re: timelimit problem on empty server

Post by =FF=im2good4u »

bani wrote: take mp_tank out of rotation, dual objective maps will cause this problem.
future version of banimod will rotate maps if the server is empty.
cool when will it be ready
n-j
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Post by n-j »

All Clear.

Can somebody tell me, which maps has this timelimit problem?
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bani
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Post by bani »

any dual objective map will have it
mp_depot for example
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=FF=im2good4u
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Post by =FF=im2good4u »

but this can be fixed in the mp_depot.script or mp_tank.script simply change wm_setwinner 1
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WeblionX
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Post by WeblionX »

Unless it's an unpure server, wouldn't everyone have to download the new version?
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Post by gotenks »

the script shouldn't needed to be downloaded it should be just alist of commands that are run when the map is loaded
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duke'ku
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Post by duke'ku »

WeblionX wrote:Unless it's an unpure server, wouldn't everyone have to download the new version?
Not if it's put in bani/scripts.
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=FF=im2good4u
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Post by =FF=im2good4u »

yeah it will work just like the special ice scripts
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WeblionX
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Post by WeblionX »

Gotenks: WRONG!
Duke'ku: Ah..
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bani
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Post by bani »

=FF=im2weak4u wrote:but this can be fixed in the mp_depot.script or mp_tank.script simply change wm_setwinner 1
that means the default winner is allies when the time runs out though, which defeats the purpose of dual obj maps...
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Post by =FF=im2good4u »

well yeah maybe but the player got an amount of time to do the objectives if time runs out game end else time has no use
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