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[FuN] @ Bani's Haus
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Fri Apr 18, 2003 11:39 am    Post subject: [FuN] @ Bani's Haus Reply with quote

Clan [FuN] have graciously allocated me a server in the UK. The address is 212.137.70.5:28888 and it is running the latest version of Marko's 64 player beach map.
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sneaky1



Joined: 16 Oct 2002
Posts: 270

PostPosted: Sat Apr 19, 2003 8:01 am    Post subject: Reply with quote

right on! i'm gonna have to check it out.
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SHVDKTY (ID)



Joined: 22 Jan 2003
Posts: 224
Location: Boise, Idaho

PostPosted: Sun Apr 20, 2003 12:54 pm    Post subject: Reply with quote

I just left it. damn that is a fun map and a pretty damn good server to play on.
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Marko



Joined: 22 Apr 2003
Posts: 16

PostPosted: Tue Apr 22, 2003 3:39 am    Post subject: Reply with quote

hehe glad u like it
unfortunately, it requires a very powerfull PC when you reach about 40 peeps on the server. I've already started to work on a new beach map to solve this problem. This beach map has 2 seperate beaches where the allies spawn that are joined by a ridge... it's a bit larger than fun_beach but should provide far better FPS Smile
All I can say though, is that the bani mod really rocks!!! I love the new classes and it gives a great interest to the map Smile
THANKS BANI Shocked Laughing
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duke'ku



Joined: 03 Nov 2002
Posts: 1317
Location: portland, oregon

PostPosted: Tue Apr 22, 2003 5:50 am    Post subject: Reply with quote

Whoa, Marko, haven't seen you for a while Wink
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Tue Apr 22, 2003 6:07 am    Post subject: Reply with quote

i made a beach map 2 =FF=beach letgo whit letgo textures, ammo, new aera's, colored names (even in server list is it coloerd where all maps ere in whit, and some new tunnelks and objective's

but its still stolen from mp_beach
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Marko



Joined: 22 Apr 2003
Posts: 16

PostPosted: Tue Apr 22, 2003 6:42 am    Post subject: Reply with quote

@duke: hehe yeah had been over playing SOF2 for a year but I start to find it really boring coz there's no team play like in good old wolfie Smile
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SHVDKTY (ID)



Joined: 22 Jan 2003
Posts: 224
Location: Boise, Idaho

PostPosted: Tue Apr 22, 2003 8:10 am    Post subject: Reply with quote

Marko wrote:
hehe glad u like it
unfortunately, it requires a very powerfull PC when you reach about 40 peeps on the server.



the 3 or 4 times I have played the server has had 50+ people on constantly and I got great FPS....also no lag whatsoever....that big of a map works for that many people although I think 40 would be a better game....either that or slower respawn for axis...its almost impossible for allied with that many people.
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=SWAT=Kenny



Joined: 23 Aug 2002
Posts: 943

PostPosted: Tue Apr 22, 2003 9:10 am    Post subject: Reply with quote

Marko wrote:
@duke: hehe yeah had been over playing SOF2 for a year but I start to find it really boring coz there's no team play like in good old wolfie Smile


i told you to come back and try banimod but nooooooo you had to do the sof2 thing. dam frenchies they never listen. Very Happy Shocked Very Happy Shocked Very Happy

hey marko i think bani would love to talk to you about possible making a few custom goldrush maps.
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Gyro Gearloose



Joined: 16 Aug 2002
Posts: 580
Location: Southern California

PostPosted: Tue Apr 22, 2003 9:48 am    Post subject: Reply with quote

=SWAT=Kenny wrote:
hey marko i think bani would love to talk to you about possible making a few custom goldrush maps.
So might Vulture at =WSS= Clan - http://www.wssclan.20megsfree.com. He has made a couple of very nice maps (his latest is Schatten Castle - http://wssclan.20megsfree.com/mp_schatten.zip).
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Marko



Joined: 22 Apr 2003
Posts: 16

PostPosted: Tue Apr 22, 2003 10:02 pm    Post subject: Reply with quote

hehe I already chatted with bani once but it's quite hard to get in touch of him Smile As for Vulture, I'll try to get in touch of him

@SHVSKTY, LOL your name is darn hard to spell muhahahaha. Fun Beach runs really well on my PC too (got a Gforece 4) but I have a m8 who runs an old TnT2 on a P3 800 and he's having a few FPS problems Smile Taht's why I want to make an even better one Laughing
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SHVDKTY (ID)



Joined: 22 Jan 2003
Posts: 224
Location: Boise, Idaho

PostPosted: Wed Apr 23, 2003 10:22 am    Post subject: Reply with quote

Hey marko sounds great to me...just out of curiosity what maps are yours...is that fun map the only one you made or do you have a list...would like to check them out since fun beach piqued my interest.
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Marko



Joined: 22 Apr 2003
Posts: 16

PostPosted: Wed Apr 23, 2003 10:30 am    Post subject: Reply with quote

hehe yeah I have about 10 RTCW maps... but my very first ones were very crappy....
Here's the list (chronological if I get it right lol)
-Carnage Canyon
-Silo Base
-Brunwald Castle
- Deep Blue

(after this, they're worth taking a look at, the previous ones are buggy... lol)
-Flooded Town
-D Day
-Fun Beach

---> Coming up very shortly (already being tested): Dual Beach
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SHVDKTY (ID)



Joined: 22 Jan 2003
Posts: 224
Location: Boise, Idaho

PostPosted: Wed Apr 23, 2003 11:03 am    Post subject: Reply with quote

flooded town and fun beach are cool...got to go check out D Day!
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Thu Apr 24, 2003 10:11 pm    Post subject: Reply with quote

marko you still need to put the underground tunnel in flooded town so that allies have a real reason to dynamite the door in the flooded town... Evil or Very Mad

also, fun_beach_2 needs forward spawns in the two bunkers, otherwise its too easy for axis to take back the allied spawn and send allies all the way back to the beach...
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