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=AFA=Bani Obj & Goldrush
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fear58



Joined: 31 Dec 2002
Posts: 29

PostPosted: Mon May 19, 2003 3:05 pm    Post subject: =AFA=Bani Obj & Goldrush Reply with quote

=AFA=BaniBeach
RTCW Version 1.41
Soundpack installed
Server settings: unlagged, friendly fire, scout, spy, co, kickable grenades, accurate mauser, warmup damage, deployable mg42
Map rotation:Beach
Axis respawn: 15 sec
Allied respawn: 15 sec
IP# 24.75.19.117:27961


=AFA=SniperSchool
RTCW Version 1.41
Soundpack installed
Server settings: unlagged, friendly fire, kickable grenades, accurate mauser, warmup damage,
Map rotation: =AFA=SniperSchool
Axis respawn: 10 sec
Allied respawn: 10 sec
IP# 24.75.19.117:27962

Both servers hosted on a copper T-1 line in New York
Beach Holds 20 clients..Sniper School, 16
Servers Hosted from 5:15 PM est (2:15 PM PT) to 8:00 am est (5:00 am Pt) and all day weekends.

Have fun Smile


Last edited by fear58 on Tue Dec 23, 2003 7:29 am; edited 2 times in total
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Ph0g



Joined: 10 Sep 2002
Posts: 1123
Location: Lurking in your bathroom

PostPosted: Mon May 19, 2003 3:12 pm    Post subject: Reply with quote

Always nice to see more banimod servers.
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I-M nUbee



Joined: 23 Dec 2002
Posts: 395
Location: Portland, Oregon

PostPosted: Mon May 19, 2003 3:30 pm    Post subject: Reply with quote

Funny, how your able to have that many players (52 i believe) and no lag on a T1 line. When I only can have 28 players on an oc48 Confused

oh well...
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=SWAT=Kenny



Joined: 23 Aug 2002
Posts: 943

PostPosted: Mon May 19, 2003 7:08 pm    Post subject: Re: =AFA=Bani Obj & Goldrush Reply with quote

fear58 wrote:

Both servers hosted on a copper t-1 line in New York
Both able of holding 32 players

I CALL BULLSHIT. 64 PLAYERS ON A T1 NOT GONNA HAPPEN UNLESS SV_MAXRATE IS 1000 OR 1K
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Ph0g



Joined: 10 Sep 2002
Posts: 1123
Location: Lurking in your bathroom

PostPosted: Mon May 19, 2003 7:11 pm    Post subject: Reply with quote

lol, t1 won't do much more than 16 players.

Kenny quiet down now you might wake grandma.
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fear58



Joined: 31 Dec 2002
Posts: 29

PostPosted: Mon May 19, 2003 7:29 pm    Post subject: Reply with quote

v52! Go check it out for yourself.
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=SWAT=Kenny



Joined: 23 Aug 2002
Posts: 943

PostPosted: Mon May 19, 2003 7:46 pm    Post subject: Reply with quote

fear58 wrote:
v52! Go check it out for yourself.

dude you get one mb of b/w do the math.
so 1024 at a max rate if 4 will yield 32 players.

http://wolf.dehn.net/calculator.php
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duke'ku



Joined: 03 Nov 2002
Posts: 1317
Location: portland, oregon

PostPosted: Mon May 19, 2003 7:53 pm    Post subject: Reply with quote

fear58 wrote:
v52! Go check it out for yourself.



rx + tx * 64 = megs/sec

think about it.
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Ph0g



Joined: 10 Sep 2002
Posts: 1123
Location: Lurking in your bathroom

PostPosted: Mon May 19, 2003 10:42 pm    Post subject: Reply with quote

=SWAT=Kenny wrote:
fear58 wrote:
v52! Go check it out for yourself.

dude you get one mb of b/w do the math.
so 1024 at a max rate if 4 will yield 32 players.

http://wolf.dehn.net/calculator.php


I thought it was 1.5...Smile
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gotenks



Joined: 15 Nov 2002
Posts: 4040
Location: out of my mind

PostPosted: Tue May 20, 2003 3:52 am    Post subject: Reply with quote

1.5 = down stream... upstream is usually much more limited
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Ohayden



Joined: 04 Nov 2002
Posts: 117

PostPosted: Tue May 20, 2003 5:40 am    Post subject: Reply with quote

gotenks wrote:
1.5 = down stream... upstream is usually much more limited


T1's are usually 1.5 up and down. Having the same up as down is only benifit T1s have over DSL, except SDSL which is similar. If it doesn't have 1.5 up and down then its not a full T1. Even with 1.5 up... sounds fishy trying to get two big servers like that.

I bet they will get tons of lag if they are both full.
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fear58



Joined: 31 Dec 2002
Posts: 29

PostPosted: Tue May 20, 2003 6:03 am    Post subject: Reply with quote

My bad. =AFA=Obj can hold 26 players.Goldrush,24. The t-1 line is 1.5 Mb upstream.
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Ph0g



Joined: 10 Sep 2002
Posts: 1123
Location: Lurking in your bathroom

PostPosted: Tue May 20, 2003 12:56 pm    Post subject: Reply with quote

It's gonna lag like a bitch.
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Tue May 20, 2003 1:32 pm    Post subject: Reply with quote

Come on, there's only 50 players. How much lag could that make? Wink
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Flat-4



Joined: 18 Apr 2003
Posts: 19
Location: Buffalo

PostPosted: Tue May 20, 2003 2:08 pm    Post subject: Reply with quote

WOW.
This is funny.

I-M nUbee who is your host?
I highly doubt any server host can afford an OC48 Line.
They are hundreds of thousands of dollars a month.
If the provider really has an OC48 then you are sharing it with a whole bunch of other servers.
OC48's have 2.45Gbps transfer rate.

I have a FULL FIBER T-1 line.
This is a dedicated T-1 line running these servers.
There is nothing else using the T-1 line the when the servers are running.

There is a HUGE difference between DSL and T-1 lines.
T-1 lines are made for business use and DSL is basically just a copper phone line.

I have had no complaints from any broadband users regarding lag.
Our T-1 is only a few hops away from a large OC48 trunk.

Our server can handle the abuse as well.
Dual P3 1000Mhz with 1Gig of RAM
Running on Compaq server hardware.

Yes, we may get lag if both servers are full but I do not think that will happen at the same time. We are in one or the other. Usually not both.

For those of you that do not believe us about the speed come on over.
You will see a very nice ping and you will have no lag.

Thanks guys and have fun!

Flat-4
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