already donegotenks wrote:bani side note on the shove, can you put an option in to disable it in vertical movements? EG Boosting over walls
b_shove_noz
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thanks, ill look at this.GldDrgn wrote:bug :
when you are carrying the objective of your team, you can't secure the objective of the other team
a map like mp_ctfmultidemo would certainely suffer from this and SillyCTF already does.
In the first place a properly run CLAN match run with a ref should have ALL voting turned off. The maps are (should be) pre-determind by both clans and any kicking, banning (if needed, unlikely in clan match), server control should be handled by the REF.A "Ref" is someone who referee's a Clan match. His job is to pause the game if a player lags out, make sure players obey the rules of the league / ladder the match is being played in, kick players if they break the rules etc. Typically the "Ref" will know the Ref password.
As already stated VOTING in a clan match should be turned OFF.In either scenario a "Ref" should be able to override any vote. It's obviously ridiculous that a "Ref" can be voted off a server, for instance.
yes, that would be good.bani wrote:OSP actually distinguishes between refs who were voted to that position, and refs who have the password.
i could make the non-kick non-vote votecancel/votepass etc apply only to passworded refs.
you can get a new GUID, but you cant forge someone elses (as long as PB is enabled). as long as you dont change your GUID (and why would admins do that?) its not a problem...O2.iceman wrote:That sounds great, are you looking at introducing such admin features into bayonet pub?
The only problem I see with it, is auto-recognising by GUID, which is pretty pointless in ET because it's so easy to get a new GUID.
So then all your really asking for is a protection for your admins/ref's.O2.iceman wrote:yes, that would be good.bani wrote:OSP actually distinguishes between refs who were voted to that position, and refs who have the password.
i could make the non-kick non-vote votecancel/votepass etc apply only to passworded refs.
Anyway I think some of you are taking my REF requests out of context. I'm not talking about match refereeing or clan matches.
I'm talking about on public servers, where obviously, ref voting is disabled. The gameops (pseudo-admins with rcon passwords) are there to kick/ban TK'ers, help do server configs, maintain order on the pubs etc.
Most things can be done simply with the rcon password and PB commands. However there are some things that cannot be done, such as shuffling teams, passing votes, automatically failing votes, etc.
These things are supposed to be able to be done through REFEREE access. So i've set up the configs so that the refereepassword is set the same as the rcon password.
The gameops install themselves as a referee "/ref [refereepassword]", and from there, they can do a:
/ref shuffleteamsxp
for example.
However atm, it's possible for nooblars on the server to callvote kick a referee, and the referee voting NO does not fail the vote, and a referee calling a vote (or voting yes) does not automatically pass it.
It seems that that behaviour DOES work for voted in referee's, as per bani's post above, but yes, if it could also work for referee's who use the password, i'd be happy
Which is why IP banning as well as GUID with a single BAN command is a good idea!! HINT, HINT!!you can get a new GUID, but you cant forge someone elses (as long as PB is enabled). as long as you dont change your GUID (and why would admins do that?) its not a problem...
the semiadmin features will be in both mods.
True but SUBNET takes care of that.O2.iceman wrote:IP banning is a waste of time, imho. It's very easy to get new IP addy's in todays broadband world.