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request for competition mod
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fretn



Joined: 27 Jul 2003
Posts: 351
Location: Belgium!

PostPosted: Sun Jul 27, 2003 4:39 am    Post subject: request for competition mod Reply with quote

changing the speed of the notify (dead messages etc) like they are in rtcw, imo it's pretty annoying when you don't see (immidiatly)how many people you've killed with your l33t grenade

yes, I know, noobenglish

fretn
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Mon Jul 28, 2003 2:16 am    Post subject: Reply with quote

fretn!! is that really you? Shocked
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GldDrgn



Joined: 26 Jul 2003
Posts: 7

PostPosted: Mon Jul 28, 2003 2:55 am    Post subject: Reply with quote

can't be, the fretn i know only rarely kills Embarassed
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Mon Jul 28, 2003 4:22 am    Post subject: Reply with quote

??? would it make it more laggy if all massages are sent ot you instantly ??
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gotenks



Joined: 15 Nov 2002
Posts: 4040
Location: out of my mind

PostPosted: Mon Jul 28, 2003 6:43 am    Post subject: Reply with quote

i don't think so... i think part of the reason it has a delay in it is becaus it's saving a space for any rank upgrade announcements, since it doesn't broadcast that to everyone but it shouldn't announce something to person1 before it announces it to person2 then that's (imho) what it's doing
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O2.iceman



Joined: 24 Jul 2003
Posts: 92

PostPosted: Mon Jul 28, 2003 1:14 pm    Post subject: Reply with quote

I agree with this request, can it be done bani?
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Mon Jul 28, 2003 2:21 pm    Post subject: Reply with quote

changing the speed of popup messages would be a clientside mod
but i could move kill messages (obituaries) into the text chat area.
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RammStein



Joined: 28 May 2003
Posts: 248

PostPosted: Mon Jul 28, 2003 2:36 pm    Post subject: Reply with quote

Shrub did that. I personally don't mind the delay, and if there is a lot of killing going on you are given a very limited time to read what people are saying.
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Mon Jul 28, 2003 2:41 pm    Post subject: Reply with quote

there is a downside to moving the obituaries into the text chat area though -- it uses a lot more bandwidth.

from what i hear many shrub players are suffering from increased lag now, it might be a contributing factor.

it would be possible to make it a per-player option though.
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RammStein



Joined: 28 May 2003
Posts: 248

PostPosted: Mon Jul 28, 2003 2:53 pm    Post subject: Reply with quote

What do you mean by a per player option?
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O2.iceman



Joined: 24 Jul 2003
Posts: 92

PostPosted: Mon Jul 28, 2003 3:27 pm    Post subject: Reply with quote

We set up a shrub server and moved the kill messages to the chat area, but the peeps didn't like it so we'll be moving it back.

Why is the delay there though for k/d messages and obejctive notifications!?? It takes like 3 seconds for it to appear, but comes out immediately in the console. Why is it like that?

Is it possible to change the HUD at all, or is that all client-side? I'd love to see the k/d messages moved to up the top as per RtCW, and have the chat in the same spot as RtCW as well.

The chat area as it is at the moment is so small and hard to read, and it's very easy to miss chat. :/
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bani
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Joined: 21 Jul 2002
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PostPosted: Mon Jul 28, 2003 3:44 pm    Post subject: Reply with quote

O2.iceman wrote:
We set up a shrub server and moved the kill messages to the chat area, but the peeps didn't like it so we'll be moving it back.

Why is the delay there though for k/d messages and obejctive notifications!?? It takes like 3 seconds for it to appear, but comes out immediately in the console. Why is it like that?

Is it possible to change the HUD at all, or is that all client-side? I'd love to see the k/d messages moved to up the top as per RtCW, and have the chat in the same spot as RtCW as well.

The chat area as it is at the moment is so small and hard to read, and it's very easy to miss chat. :/


the delay is entirely clientside. they probably rate-limited it because the # of lines for the popup messages is so limited (3 or so, iirc).

moving them to the top would require a clientside mod. with HTTP downloads in ET, that sucks far less than it used to, so a clientside mod is actually a reasonable thing now.
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bani
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Joined: 21 Jul 2002
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PostPosted: Mon Jul 28, 2003 3:47 pm    Post subject: Reply with quote

RammStein wrote:
What do you mean by a per player option?


per player option, as in individual players can decide if they want to move the obituary messages down to the text chat area or not.
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RammStein



Joined: 28 May 2003
Posts: 248

PostPosted: Mon Jul 28, 2003 3:49 pm    Post subject: Reply with quote

Ah! That's what i thought. I like that idea.
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O2.iceman



Joined: 24 Jul 2003
Posts: 92

PostPosted: Mon Jul 28, 2003 4:24 pm    Post subject: Reply with quote

bani wrote:
moving them to the top would require a clientside mod. with HTTP downloads in ET, that sucks far less than it used to, so a clientside mod is actually a reasonable thing now.

That's true, I can't believe it took until the umpteenth iteration of the Q3 engine before clients get a reasonable error for a missing file.

The old "invalid pk3 files" was bad enough, not to mention the "server uses protocol 58".

I mean how hard could it be for them to say "The server is running an updated version, you need to download a client patch from blahblah".
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