Was going to log it in mantis, but thought I'd post it here to get some public feedback..
It would be good to have voting tweaked so that only people who actually vote, are counted in the vote percentage. Obviously there need to be some other checks so that if only 2 people vote it won't pass, etc.
So this is what I've come up with..
b_votetimelimit "30" (30 seconds until vote expires)
b_votepass "65" (prolly don't need, can use current vote percentage cvar)
b_votemin "65" (65% of people on the server need to vote for it to count)
b_votecountvoted "1" (on means only count those people who voted)
An explanation might be best
Imagine a 20 player server, with 65% set to both above variables.
Someone calls a vote to kick O2.iceman.
- If 10 people vote yes, 3 people vote no and 7 people don't vote, normally this vote would not pass. But with the above settings, 65% of the people DID vote, so count those who voted, 10 to 3, which means count the 65% percentage from the 13 people that did vote, so it's a pass.
- If 2 people vote yes, noone votes no, but 18 people don't vote, the vote times out after 30 seconds and sees that the required minimum number of people to vote hasn't been met, so even though YES to NO is 2-0, not enough people voted so the vote fails.
Thoughts?
Voting feature..
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- =FF=im2good4u
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sound god caz out of my XP oe ET a vote almost failes everytime
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- =FF=im2good4u
- Posts: 3821
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how qbout adding new votes like STFU (nothing personaly)
or game speed gravity and stuff
or game speed gravity and stuff
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Re: Voting feature..
I had a vote mode like this on my RtCW server, and it was rather nice... I'd say that method of counting votes will make it into BayonET at the very least. It won't make it into the next release, though--we're not adding any new features until after the release, just fixing bugs.O2.iceman wrote:It would be good to have voting tweaked so that only people who actually vote, are counted in the vote percentage. Obviously there need to be some other checks so that if only 2 people vote it won't pass, etc.
You should open a feature request on the bug tracker for it... I'm very forgetful.
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