Suicide Bomber

Discussion for Bani's Pub mod

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SwERvE
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Suicide Bomber

Post by SwERvE »

Either an engineer or a separate player class is able to strap some dyno to themselves and take a desperate charge at the enemy. Maybe also make it so they cannot destroy objectives for extra balance.
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=FF=im2good4u
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Post by =FF=im2good4u »

lol i had the same idea tihs week :lol:

that owlud be fun but also he shouldn't loose xp for the selfkill or somithing
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gotenks
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Post by gotenks »

for control make it so he has to get the dyno from an engineer... maybe
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WeblionX
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Post by WeblionX »

If you have a grenade you should be able to pull pin quicker by not taking off your belt, though of course then you're stuck with it... Good for those about-to-die situations...
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=FF=im2good4u
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Post by =FF=im2good4u »

yeah an in oyu backpack you can store a !! micro nuke !!
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WeblionX
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Post by WeblionX »

=FF=im2weak4u wrote:yeah an in oyu backpack you can store a !! micro nuke !!
I seriously hope that was all sarcasm, otherwise you might want to think about keeping your ideas to yourself.
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=FF=im2good4u
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Post by =FF=im2good4u »

that idea was just a joke :lol:
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WeblionX
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Post by WeblionX »

Yeah, I've been hanging around in a certain other forums for too long... Danged newbs and their 2654651 n00ks
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gotenks
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Post by gotenks »

howabout for the suicide bomber he has only a handgun, a knife and a detonator button. The detonator button would arm the explosives with a 30 second timer. He will have 30 seconds to get to the enemy and detonate the size of a dyno explosion... as an added feature he could blow objectives UNLESS he was killed before he exploded, in which case 1 of 2 things would happen.
1. if he has not tapped out/gibbed he will still explode but with a smaller explosion
2. if he has tapped out or been gibbed he will not explode.
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SwERvE
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Post by SwERvE »

Sounds fair
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=FF=im2good4u
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Post by =FF=im2good4u »

the thing i was thingking about wut is engineer can shoot their own dyno this would realy make the subsecude bomber useless

so i think the abilitie to blow up own dyno's shold not be added

but the subsecude bomber should now be able to blow objective caz he can just run into it that not fair since the egineer first go to run to it then arm a dyno

i think he should only be able to blow up thing that normaly can be destroied whit a CO scrachel charge
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SunStyle
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Post by SunStyle »

Make it where engy needs to give it to a covert opps. Then cov needs to arm the dyno that will go off in say 10 to 15 secs.

He can only kill other players so that game don't get out of control, but having a cov opps in their suit with suicide dyno would be nice.

If he arms dyno infront of enemy just make his suit be lost and message announced to other team. This way it makes it more skillfull for him to hunt a squad thats bunched up, then find a good spot to arm and run back to squad and play it off.
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=FF=im2good4u
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Post by =FF=im2good4u »

ehh sun i dont think you nuderstand the subsecude bomer .... :?
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SunStyle
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Post by SunStyle »

mmm what don't i understand... you wanna make a class that just suicide bombs right? Kinda pointless when i can shoot you down easy when i see you comming.

having a covert ops (sneaky class) arm himself with dyno and then run along enemies would be a perfect suicide type class (imo)

If i don't understand care to elaborate?
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gotenks
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Post by gotenks »

well for example with my idea,(and possibly others) the soldier will have to be sneaky or get into a place where he knows axis is trying to get to... eg capturable spawnpoints, and lay in wait... team work will allow him to know when it's time to arm... and (again with mine) if he does get shot dead, and not gibbed he'll still explode when the enemy comes in...
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