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Boco

Joined: 12 Oct 2002 Posts: 300 Location: Lacey, Washington, USA
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Posted: Tue Jan 27, 2004 8:13 am Post subject: |
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| twilightnl wrote: | | does someone know a SIMPLE program that can convert jpeg to tga? | Not really. I couldn't find any conversion tools just now. Maybe if you look hard, though. Otherwise, just get something like The Gimp, load the image, then save it as tga... Just about all image editing programs (outside of Windows Paint) will do the job. _________________ <[av]bani> anything which causes boco pain or suffering is \o/
<[av]bani> guns are cool. just saying the word 'gun' gives me a raging hardon.
<[av]bani> DO NOT MOCK HAPPY FUN BANI
<[av]bani> do not run over happy fun bani
* [NW]reyalP thinks he should write a book... "IP Law for fucking morons"
<KingJackaL> haha
<KingJackaL> I'd buy it : D
<WeblionX> I'd scan every page and put it up as a torrent! |
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-[SomeonE]-
Joined: 05 Jan 2004 Posts: 86 Location: Canada
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Posted: Tue Jan 27, 2004 3:07 pm Post subject: |
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paint shop pro, open the file you want to convert then file>save as>then under the little white space where you write the name of the fime your gonna save its writtin file type, choose tga
but im not 100% sure itll work i didnt try it yet _________________ hummm how buot www.udtclan.tk ??? its under construction though  |
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-TFW-Jerome

Joined: 28 Sep 2003 Posts: 3 Location: FRANCE - Paris
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Posted: Wed Jan 28, 2004 4:56 am Post subject: |
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Hi all
I've got exactly the same problem to manage transparency (so alpha channel) under PSP : my image is always with a white background when saved
So simple question : how to manage this alpha channel? I've made a lot of tries, but never successful.
If someone did it under PSP successfully, may he/she explain it please?
In advance thanks a lot _________________
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[STALAG13]Hogan
Joined: 29 Jan 2004 Posts: 7
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Posted: Thu Jan 29, 2004 4:48 am Post subject: |
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| twilightnl wrote: | | does someone know a SIMPLE program that can convert jpeg to tga? |
Hi,
yes i know one. It's called XnView available at http://www.xnview.com.
This Program can convert simply everyting i ever saw, and its a cute
Dia show prog.
grtz Hogan _________________ Bandwidth Is Life ! Long Life RAMBUS ! |
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[STALAG13]Hogan
Joined: 29 Jan 2004 Posts: 7
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Posted: Thu Jan 29, 2004 4:53 am Post subject: |
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Hi folks,
hmm i used The Gimp for my Watermark and the transparency is working fine. BUT ! why the he** is my watermark shown upside down in ET ???
any1 knowing a solution ? the *.tga file is ok but the watermark shown in ET is upside down. WHY ?
grtz Hogan _________________ Bandwidth Is Life ! Long Life RAMBUS ! |
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Rain

Joined: 02 Aug 2003 Posts: 651 Location: Muffin Laboratories
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Posted: Thu Jan 29, 2004 8:08 am Post subject: |
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| [STALAG13]Hogan wrote: | | hmm i used The Gimp for my Watermark and the transparency is working fine. BUT ! why the he** is my watermark shown upside down in ET ??? |
Make sure you check the "origin at bottom left" option when you save the .tga. ET expects the TGA to be saved this way, and doesn't bother reading the header to see if it really is. _________________ Rain |
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{TWR}Lambert
Joined: 12 Feb 2004 Posts: 2
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Posted: Thu Feb 12, 2004 10:23 am Post subject: |
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I posted up on the Wolfensteinresource.com forum how to create a Targa (TGA) file using Photoshop 6 and above, as I read on these forums that people were having problems creating the alpha channel for the transparency, using the Adobe program.
You can view my method in a Microsoft Word document format, by downloading the zip file attached to the message on this post.
http://wolfensteinresource.com/forum/board27/thread2287.htm
I hope it helps some of your members, as this thread certainly helped me create our Clans ETpro watermark logo.
Thanks for all your help.
Cheers
Lambert |
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NaWaN
Joined: 17 Feb 2004 Posts: 2
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Posted: Tue Feb 17, 2004 11:53 am Post subject: |
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I can't get it work on my server. This is what i get:
watermark-tpp.pk3 (put this in my et pro directory)
--> scripts
------> watermark-tpp.shader
| Code: | // shader name
watermark/tpp/tpplogo
{
nocompress
nomipmaps
nopicmip
{
// image filename
map watermark/tpp/tpplogo.tga
blendFunc blend
rgbGen vertex
alphaGen vertex
}
}
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--> watermark
------> tpp
----------> tpplogo.tga
After this i zipped it with winzip and made it a *.pk3 file (changing extension)
The in my config file in the etmain directory i've put this in:
| Code: | set b_watermark "tpp/tpplogo"
set b_watermarkFadeAfter -1 |
No it won't work, he still says:
Could not find shader vor image watermark/tpp/tpplogo
my tga file is 128 x 128 px
What do i wrong ??? |
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TI.Grey Fox
Joined: 19 Feb 2004 Posts: 4
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Posted: Thu Feb 19, 2004 12:25 am Post subject: watermark |
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Hello, I made an .TGA file and a .PK3 file.
I know for sure the .TGA file is good, for an PK3 file I took an Notepad and put in this line: /watermark/cr/indians.tga
and saved it as indians.pk3
Then is says indians.pk3 so I do thinks thats a PK3
Now I uploaded this to my server along with the .TGA picture, and in my server cfg I added these lines under //DL & RATE//
set b_watermark indians/bc
set b_watermark "cr/watermark"
set b_watermarkFadeAfter -1
set b_watermarkFadeTime 1.5
I Dont use a shader script with it, but when I enter the server it says:
WARNING: Could'nt find shader for image watermark/cr/indians
The server is pure, so thats okay to.
But I need to know what im doing wrong, really need some help
Cheers, GF from the indians clan |
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KingJackaL

Joined: 08 Jan 2004 Posts: 669 Location: ChCh, NZ
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Posted: Thu Feb 19, 2004 1:14 am Post subject: |
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lol dude, that's not right at all
Make a folder called 'watermark'
Make a folder INSIDE that folder called 'cr'
Put the TGA file ( 'indians.tga' ) INSIDE that 'cr' folder
Go back up two levels, and put the 'watermark' folder inside a ZIP archive
Rename the .zip to .pk3
It'll work now.
A pk3 is a ZIP file, just with a different extension. The TGA file has to be INSIDE the pk3, not just 'with it'. If you're still confused, go back and read the first post again carefully. |
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TI.Grey Fox
Joined: 19 Feb 2004 Posts: 4
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Posted: Thu Feb 19, 2004 2:38 am Post subject: |
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hehe thanks i get it now  |
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TI.Grey Fox
Joined: 19 Feb 2004 Posts: 4
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Posted: Thu Feb 19, 2004 3:50 am Post subject: |
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hello again we managed to get the pk3 file in order zipped it and uploaded in etpro directory and changed the server.cfg
and putted some extra lines under //DL & RATE// like i said before:
set b_watermark indians/bc
set b_watermark "cr/watermark"
set b_watermarkFadeAfter -1
set b_watermarkFadeTime 1.5
then i restarted the server and when i reconnected then i must download my watermark and when i get in the server there's no watermark dunno where to go now
is the server.cfg not correct?? |
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TI.Grey Fox
Joined: 19 Feb 2004 Posts: 4
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Posted: Fri Feb 20, 2004 2:12 am Post subject: |
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setted the: set b_watermarkFadeTime 1.5
to: set b_watermarkFadeTime -1
but now the server says the image is not correct  |
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DaMsT
Joined: 22 Feb 2004 Posts: 2 Location: Sweden
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Posted: Sun Feb 22, 2004 10:42 am Post subject: |
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Ok, i have read all posts but still I dont know where to put the shader? Maybe i'am blind at the moment  |
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Rain

Joined: 02 Aug 2003 Posts: 651 Location: Muffin Laboratories
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Posted: Tue Feb 24, 2004 2:47 am Post subject: |
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The shader script goes in scripts/. I updated the post to reflect this, although Konqueror ate the indentation for the shader example. I'll fix that in a bit. _________________ Rain |
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