radar escape truck

Discussion for any ET/ETPro/BayonET bugs or cheats you find...

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Kamel
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radar escape truck

Post by Kamel »

heh, it's funny to find bugs in et that are clearly a result of something that was going to be bigger, but didn't. good example is this, i had my dynomite out bleeding it like i would a nade, cuz i was screwin around, and accidentally dropped it at the radar truck. for some reason i decided to arm it, and it said "dynomite planted at the escape truck", so having flashbacks of the health/ammo racks xp bug, i defused it. low and behold, 6xp (i think it was) ok, anyway, there's my contribution to the bugs... sorry if it's been reported already, did a quick check for it and didn't find it.
"Common sense isn't very common."
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bani
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Post by bani »

confirmed. both sides can plant dynamite near truck for no apparent reason... maybe they intended you having to escort the truck down the road like you have to do in goldrush? but never finished it...
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Majikthise
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Post by Majikthise »

maybe they intended you having to escort the truck down the road like you have to do in goldrush? but never finished it...
It's pretty safe to assume that's exactly the case. If you look past the end of that road, it continues on across the bridge, and curves to the right into the mountains. Looks like they just added the barbed wire fences and a large clipping brush to that area instead.
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WeblionX
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Post by WeblionX »

Lazy beatniks...
Got any old idtech3 tutorials you made or saved? Send them my way.
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RammStein
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Post by RammStein »

Yeah, I always thought something was strange about that. Although, it would be kind of hard for the axis to defend the truck since they spawn a long way away.
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=FF=im2good4u
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Post by =FF=im2good4u »

since im a mapper i think its posable to make the trcuk move backwards like the tug's if bani means that ?

all you probely have to chance is the script
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Majikthise
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Post by Majikthise »

You'd have to change a WHOLE lot more than the script to make the truck move back into the mountains, -and- have that be the final objective.
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=FF=im2good4u
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Post by =FF=im2good4u »

hmm maybe but i should jsut need the same path backwards
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WeblionX
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Post by WeblionX »

Yes, but for that you need the source for the map. Now, unless you make a mod that adds all the entities and links them properly, chances are that's not going to happen.
Got any old idtech3 tutorials you made or saved? Send them my way.
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=FF=im2good4u
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Post by =FF=im2good4u »

well they are linked inisde the map but they are used by .cfg maybe ill give it a try and see how far i can come

btw i also got the goldrush source 8)
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Kamel
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Post by Kamel »

=FF=im2weak4u wrote:well they are linked inisde the map but they are used by .cfg maybe ill give it a try and see how far i can come

btw i also got the goldrush source 8)
not too much of a challenge considering the fact that it comes with the map editor ;) lol
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=FF=im2good4u
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Post by =FF=im2good4u »

Kamel wrote:
=FF=im2weak4u wrote:well they are linked inisde the map but they are used by .cfg maybe ill give it a try and see how far i can come

btw i also got the goldrush source 8)
not too much of a challenge considering the fact that it comes with the map editor ;) lol
shit you noticed :lol:
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