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Tank Idea...
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KyleRTCW



Joined: 18 May 2003
Posts: 92
Location: Ohio

PostPosted: Tue Sep 30, 2003 11:45 am    Post subject: Tank Idea... Reply with quote

Hey i got this idea last night. There is this mod for MOHAAS called BattleServer which has a scripted tank go around certain maps and like shells sniping spots, shots spawn area sometimes to kill spawn campers.

Well, why don't we have the orginal tanks (churchill and the gray one Very Happy )

Have them mapped and scripted to go in circles by themselves and shoot parts well known to have snipers, camping spots, etc.

Just an idea.

NOTE: the specail maps wouldn't probably be able to have another tank to do objectives Sad
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Tue Sep 30, 2003 12:38 pm    Post subject: Reply with quote

Well, that'll certainly require a mod to do, though to make it not look like total crap you'd have to have a client side mod. You know how the train lags in RailGun? It'd be like that but five times worse, if not more, without a client-side mod. One could always make a map specially designed for it, though.
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KyleRTCW



Joined: 18 May 2003
Posts: 92
Location: Ohio

PostPosted: Tue Sep 30, 2003 1:16 pm    Post subject: Reply with quote

WeblionX wrote:
You know how the train lags in RailGun?


The moving tugs lag? You need a better computer/connection.

WeblionX wrote:
without a client-side mod


Yeah, it would have to be a client side most likey. Crying or Very sad Crying or Very sad
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Kyle
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=FF=im2good4u



Joined: 05 Feb 2003
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PostPosted: Wed Oct 01, 2003 12:17 am    Post subject: Reply with quote

the only thing in railgun that laggs me is the snow Laughing
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KyleRTCW



Joined: 18 May 2003
Posts: 92
Location: Ohio

PostPosted: Wed Oct 01, 2003 2:34 am    Post subject: Reply with quote

=FF=im2weak4u wrote:
the only thing in railgun that laggs me is the snow Laughing


some servers you can turn rain/snow off with a command

it something like /cg_atmo and then press the TAB button and it will find the closed match(es).
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=FF=im2good4u



Joined: 05 Feb 2003
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PostPosted: Wed Oct 01, 2003 2:46 am    Post subject: Reply with quote

yeah but whne im playing illl have already forgot that
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gotenks



Joined: 15 Nov 2002
Posts: 4040
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PostPosted: Wed Oct 01, 2003 4:23 am    Post subject: Reply with quote

=FF=im2weak4u wrote:
the only thing in railgun that laggs me is the snow Laughing
your kidding right??? i took atmospheric effects off (cg_atmosphericeffects 0) and it maybe gave me 1fps...
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=FF=im2good4u



Joined: 05 Feb 2003
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PostPosted: Wed Oct 01, 2003 5:26 am    Post subject: Reply with quote

i wasnt kidding i jsut dont know all the cg_ commands
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gotenks



Joined: 15 Nov 2002
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PostPosted: Wed Oct 01, 2003 7:17 am    Post subject: Reply with quote

no i was talking about the lag... the snow and rain take up so very little extra useage how could it lag you? as i said i turned it off and maybe got 1fps increase out of it
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Boco



Joined: 12 Oct 2002
Posts: 300
Location: Lacey, Washington, USA

PostPosted: Wed Oct 01, 2003 8:42 am    Post subject: Reply with quote

Heh. I already got bani to say "hmm" to player controlled tanks in the very-very-far-BayonET future. He said it would be possible, but somebody would need to make a large map for the tanks.
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=FF=im2good4u



Joined: 05 Feb 2003
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PostPosted: Wed Oct 01, 2003 12:00 pm    Post subject: Reply with quote

yeah Smile

but about the rain or snow

my vid card cant handle much lol
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Wed Oct 01, 2003 12:46 pm    Post subject: Reply with quote

KyleRTCW wrote:

The moving tugs lag? You need a better computer/connection.


Maybe you do not understand. The tug does not lag me or my game, but they do not move smoothly. This may be caused by my "whimpy" 900Mhz Duron (Yes, the ass-end of the line), but it's not a horrible "Where-in-$diety's-name-did-it-go" kind of lag.

This is because splines are calculated on the fly. Now, if you have a 1Ghz+ processor, you may not notice any "lag," as I'm sure your computer has more than enough cycles to spare. Though this lag is even more apparent when the script_mover moves a lot faster. Don't believe me? Make a test map.

If there's something else you'd like to talk about, go ahead.
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KyleRTCW



Joined: 18 May 2003
Posts: 92
Location: Ohio

PostPosted: Wed Oct 01, 2003 3:09 pm    Post subject: Reply with quote

WeblionX wrote:
KyleRTCW wrote:

The moving tugs lag? You need a better computer/connection.


Maybe you do not understand. The tug does not lag me or my game, but they do not move smoothly. This may be caused by my "whimpy" 900Mhz Duron (Yes, the ass-end of the line), but it's not a horrible "Where-in-$diety's-name-did-it-go" kind of lag.


sorry, it does that to me sometimes to, it nevr moves "perfect"

It most of the time depending on the server.
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Kyle
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Wed Oct 01, 2003 5:31 pm    Post subject: Reply with quote

movers suck in et. its one of the things we plan to fix.
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Thu Oct 02, 2003 12:10 pm    Post subject: Reply with quote

*gives Bani a carrot* Maybe if I ever go back to my map and get it working I can actually have the train move at ramming speed...
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