Tank Idea...

Discussion for Bani's Pub mod

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KyleRTCW
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Tank Idea...

Post by KyleRTCW »

Hey i got this idea last night. There is this mod for MOHAAS called BattleServer which has a scripted tank go around certain maps and like shells sniping spots, shots spawn area sometimes to kill spawn campers.

Well, why don't we have the orginal tanks (churchill and the gray one :D )

Have them mapped and scripted to go in circles by themselves and shoot parts well known to have snipers, camping spots, etc.

Just an idea.

NOTE: the specail maps wouldn't probably be able to have another tank to do objectives :(
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WeblionX
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Post by WeblionX »

Well, that'll certainly require a mod to do, though to make it not look like total crap you'd have to have a client side mod. You know how the train lags in RailGun? It'd be like that but five times worse, if not more, without a client-side mod. One could always make a map specially designed for it, though.
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KyleRTCW
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Post by KyleRTCW »

WeblionX wrote:You know how the train lags in RailGun?
The moving tugs lag? You need a better computer/connection.
WeblionX wrote:without a client-side mod
Yeah, it would have to be a client side most likey. :cry: :cry:
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Post by =FF=im2good4u »

the only thing in railgun that laggs me is the snow :lol:
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Post by KyleRTCW »

=FF=im2weak4u wrote:the only thing in railgun that laggs me is the snow :lol:
some servers you can turn rain/snow off with a command

it something like /cg_atmo and then press the TAB button and it will find the closed match(es).
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Post by =FF=im2good4u »

yeah but whne im playing illl have already forgot that
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Post by gotenks »

=FF=im2weak4u wrote:the only thing in railgun that laggs me is the snow :lol:
your kidding right??? i took atmospheric effects off (cg_atmosphericeffects 0) and it maybe gave me 1fps...
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Post by =FF=im2good4u »

i wasnt kidding i jsut dont know all the cg_ commands
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gotenks
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Post by gotenks »

no i was talking about the lag... the snow and rain take up so very little extra useage how could it lag you? as i said i turned it off and maybe got 1fps increase out of it
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Post by Boco »

Heh. I already got bani to say "hmm" to player controlled tanks in the very-very-far-BayonET future. He said it would be possible, but somebody would need to make a large map for the tanks.
<[av]bani> anything which causes boco pain or suffering is \o/
<[av]bani> guns are cool. just saying the word 'gun' gives me a raging hardon.
<[av]bani> DO NOT MOCK HAPPY FUN BANI
<[av]bani> do not run over happy fun bani

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Post by =FF=im2good4u »

yeah :)

but about the rain or snow

my vid card cant handle much lol
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Post by WeblionX »

KyleRTCW wrote: The moving tugs lag? You need a better computer/connection.
Maybe you do not understand. The tug does not lag me or my game, but they do not move smoothly. This may be caused by my "whimpy" 900Mhz Duron (Yes, the ass-end of the line), but it's not a horrible "Where-in-$diety's-name-did-it-go" kind of lag.

This is because splines are calculated on the fly. Now, if you have a 1Ghz+ processor, you may not notice any "lag," as I'm sure your computer has more than enough cycles to spare. Though this lag is even more apparent when the script_mover moves a lot faster. Don't believe me? Make a test map.

If there's something else you'd like to talk about, go ahead.
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KyleRTCW
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Post by KyleRTCW »

WeblionX wrote:
KyleRTCW wrote: The moving tugs lag? You need a better computer/connection.
Maybe you do not understand. The tug does not lag me or my game, but they do not move smoothly. This may be caused by my "whimpy" 900Mhz Duron (Yes, the ass-end of the line), but it's not a horrible "Where-in-$diety's-name-did-it-go" kind of lag.
sorry, it does that to me sometimes to, it nevr moves "perfect"

It most of the time depending on the server.
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Post by bani »

movers suck in et. its one of the things we plan to fix.
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Post by WeblionX »

*gives Bani a carrot* Maybe if I ever go back to my map and get it working I can actually have the train move at ramming speed...
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