ramming speed that sounds funWeblionX wrote:*gives Bani a carrot* Maybe if I ever go back to my map and get it working I can actually have the train move at ramming speed...
Tank Idea...
Moderators: Forum moderators, developers
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
HEHEHE lol
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
dont know but et movers are not verry smoot but fixing movers is on the idea listchris wrote:hi new here, yeah moving stuff in et kinda sucks i made a tram for a map adn when it moves through a point it stops for split second, then moves on and when standing inside it, it looks crap, bani said movers in et are crap does that meen this stopping is normal?
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>