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mines disabler

 
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Radeon9.8kpunk



Joined: 26 Jul 2003
Posts: 164
Location: Illinois

PostPosted: Sat Nov 15, 2003 2:21 pm    Post subject: mines disabler Reply with quote

everyone knows when you step on a mine and stay on it, it doesnt exploed, so i suggest that if you got stuck on one and werent an engineer you could drop ammo packs, health or even your gun to not let it go off, and if someone picked the weight up it explodes, if the health or ammo, or gun disappers from being around to long the mine would go back to being burried
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Sun Nov 16, 2003 7:04 am    Post subject: Reply with quote

would be funny lol

sound something like thsoe poison medic packs

olny gun / ammo disapear veery quickly
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gotenks



Joined: 15 Nov 2002
Posts: 4040
Location: out of my mind

PostPosted: Sun Nov 16, 2003 7:14 am    Post subject: Reply with quote

and what if your teammates run across it to pick up the suplies??? boom... lol easy way to take care of a tking teammate
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Sun Nov 16, 2003 8:06 am    Post subject: Reply with quote

yeah the idea is better then i tought Grenade
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Radeon9.8kpunk



Joined: 26 Jul 2003
Posts: 164
Location: Illinois

PostPosted: Sun Nov 16, 2003 10:01 am    Post subject: Reply with quote

it could be bait for a medic low on ammo,
to solve the diappaering to quickly prob, you could make items holding down mines stay aslong as the mine stays
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Bandit is looking for a ET Clan!
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My accurracy is usually around 35-40%
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ildon



Joined: 17 Dec 2003
Posts: 19

PostPosted: Wed Dec 17, 2003 6:09 am    Post subject: Reply with quote

It would have to make the click-hiss sound again when someone retriggered it or it'd be unfair...
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WeblionX



Joined: 08 Sep 2002
Posts: 1163
Location: Tseaby

PostPosted: Wed Dec 17, 2003 2:32 pm    Post subject: Reply with quote

Perhaps you could use your knife, but after several seconds the knife would slip out and the mine would blow, taking your knife with it. Having it calculate the path of the knife and animating it once the mine goes off would be nifty, though that'd probably be a BayonET feature, assuming it doesn't use too many resources.
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