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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3924 Location: The Netherlands, HOLLAND
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Posted: Fri Oct 24, 2003 2:36 am Post subject: 2 new teams |
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oke i think since there are gonig to be maps just for bayonet i might aswell be funny to add more abilities to the mapping progress
like new etinety's
i was thinking that it would be cool if there would be an abilitie for mapper to add 1 or 2 new teams to their map like yellow and green
this way creator of goldrush(or tank) maps can also add a 4 way obj or stuff to their map also it would be fun to make maps that work for 4 teams instead of 2
i know its probely gonig to be diffycult to code but the the result  _________________
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WeblionX

Joined: 08 Sep 2002 Posts: 1163 Location: Tseaby
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Posted: Fri Oct 24, 2003 11:42 am Post subject: |
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Let's see... Better handling of water? For example one can get stuck on "invisible blocks" that appear at certain areas where two brushes meet. This becomes even worse if one starts a water script_mover elsewhere and moves it onto the terrain, which, when touching it, tries to act as if it's not underwater (since it didn't start that way) but the water brush then there ... Well, it causes a bit of chaos, to say the least. I'd suggest other things people want, but I can't think of anything else at the moment.
Perhaps better handling of splines? (Just useless hoping..) _________________ Weblion "Th' Politically Inco'reck Tiger" X
If a VCR uses the 24-hour time format, does it still blink 12:00 after a power outage?
Pushing electrons since 1990
120VAC -> Ground == Bad |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3924 Location: The Netherlands, HOLLAND
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Posted: Sat Oct 25, 2003 2:39 am Post subject: |
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water ?? ..
to make 2 water eara's goto together use nodrawwater :0 (isnt added into rtcw i made it myzelf and works fine _________________
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WeblionX

Joined: 08 Sep 2002 Posts: 1163 Location: Tseaby
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Posted: Sat Oct 25, 2003 9:10 am Post subject: |
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And you completely misunderstood what I said. _________________ Weblion "Th' Politically Inco'reck Tiger" X
If a VCR uses the 24-hour time format, does it still blink 12:00 after a power outage?
Pushing electrons since 1990
120VAC -> Ground == Bad |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3924 Location: The Netherlands, HOLLAND
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Posted: Sat Oct 25, 2003 10:03 am Post subject: |
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yeah lol  _________________
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