I know bani, it's just that anyone /killing at the moment you would kill him, is NOT doing you a favor.bani wrote:look, anyone /kill'ing themselves is doing you a favor:
1) they can't be revived.
2) they're out of the game for the rest of the respawn
3) you still get battle sense XP
if anyone wants to /kill themselves while i'm going for an objective, be my guest. you've just made winning the game that much easier.
after all, I thought the goal of the game was to destroy the objective, not obsess about having the highest XP...
1) It's annoying. If this would happen half an hour at an end, shooting people and they /killing themselves, I would uninstall this great game. Because it would be TOO gay. Luckily, we're not yet at that stage (mind the yet).
2) You don't get your upgrade in weapon and soldier skills, your enemy who is the /killer does. This means, in the end you will be fighting with your pistol because you're out of ammo, against an enemy that has a smg with extra clip, fast reload, reduced bullet spread and akimbo's for backup.
3)Maybe your battle sense will be better then his, maybe not. It will not if the enemy is such a skilled /killer he will only /kill when getting really killed. And you can never get 8XP for battle sense because you can never kill anyone.
I exagerated this a bit (OK a lot ), but the difference doesn't have to be this big to be deciding in a match. So plz think about this, and consider it for a next Etpro, as long as noone can come up with a real disadvantage to setting a /killing allowed timezone for the last 5 secs or so.