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2.06 Beta Syntax
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Palbin



Joined: 07 Oct 2003
Posts: 103

PostPosted: Tue Feb 17, 2004 7:55 pm    Post subject: Reply with quote

Moonman wrote:
What exactly would I do, if I wanted to run the normal 3 Map Campaigns, but wanted to have Custom Maps in the ETMain Dir aswell for when/if someone needs the server to scrim on?

I confused myself with all this, so any help would be great Very Happy.


Exactly waht are you asking. I'm confused Confused
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3922
Location: The Netherlands, HOLLAND

PostPosted: Wed Feb 18, 2004 4:41 am    Post subject: Reply with quote

Moonman wrote:
What exactly would I do, if I wanted to run the normal 3 Map Campaigns, but wanted to have Custom Maps in the ETMain Dir aswell for when/if someone needs the server to scrim on?

I confused myself with all this, so any help would be great Very Happy.
well if wana laod a costum map ahead (the maps would be in etmain)
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sneaky1



Joined: 16 Oct 2002
Posts: 270

PostPosted: Fri Apr 02, 2004 9:00 am    Post subject: Reply with quote

uber_noob wrote:
Chairman Kaga wrote:
What if you have more than one campaign?


Put them in the same file. You can define more then one campaign inside a single file, just make shure they don't have the same (short)name.

For example place both in the same file.
Code:

{
   name       "xxx 1"
   shortname      "cmpgn_xxx1"
   description    " Campaign 1"
   maps        "battery;goldrush;radar"
   mapTC         374 374
   type         "wolfmp"
}

{
   name       "xxx 2"
   shortname      "cmpgn_xxx2"
   description    "Campaign 2"
   maps        "northpole;mp_beach;fueldump"
   mapTC         374 374
   type         "wolfmp"
}




Ya know. I tried this and it would only execute the first one and not go to the second. Confused Can someome post the proper way to do this?
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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Fri Apr 02, 2004 9:23 am    Post subject: Reply with quote

This is only the cmpgn definition, and it is correct.

U need a campaign rotationscript.

U will find an example for that in your etmain folder.

Open the file campaigncycle.cfg
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*]Fisher[*



Joined: 22 Apr 2004
Posts: 5
Location: Poland

PostPosted: Thu Apr 22, 2004 2:21 am    Post subject: Reply with quote

ive got everything what i want. but, ive got machine with graphic card that et do not support, and is any way to turn on the ET server with et pro mod with some command line that will bypass graphic card and run exactly dedicated server without game gui


i made all settings on much powerfull machine, i copied them all on machine with 4MB graphic card becouse i want only a dedicated server and ive got open gl bla bla bla some shit like this



sorry for my english
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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Thu Apr 22, 2004 2:35 am    Post subject: Reply with quote

et.exe +set dedicated n

where n = 1 for LAN; 2 for internet

et.exe +set fs_game etpro +set dedicated 2 +set net_port 41337 +exec server.cfg +map fueldump

^^ examplestartline

fs_game etpro <-- for starting game in etpro mod
dedicated 2 <-- for starting an Internet Gameserver
net_port 41337 <-- set port if more than one server runs on same machine
exec server.cfg <-- execute server config
map fueldump <-- if included in server.cfg theres no need for, but server will not start if no map is given
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*]Fisher[*



Joined: 22 Apr 2004
Posts: 5
Location: Poland

PostPosted: Thu Apr 22, 2004 4:10 am    Post subject: Reply with quote

yeah i`ve done it, and:

WARNING: watchdog will trigger in 4 seconds
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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Thu Apr 22, 2004 4:11 am    Post subject: Reply with quote

then something else is wrong.
can you please post your server.cfg ?
don't forget to *** out passwords
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*]Fisher[*



Joined: 22 Apr 2004
Posts: 5
Location: Poland

PostPosted: Thu Apr 22, 2004 4:29 am    Post subject: Reply with quote

look at private message
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*]Fisher[*



Joined: 22 Apr 2004
Posts: 5
Location: Poland

PostPosted: Thu Apr 22, 2004 6:57 am    Post subject: Reply with quote

ok it works now, i do it like this:

i`ve started the game:


et.exe +set fs_game etpro +set dedicated 2 +set net_port 27000 +exec server.cfg

in server.cfg file i put line

exec campaigncycle.cfg
in that file is something like this:

set d1 "campaign cmpgn_ostroda2 ; set nextcampaign vstr d2"
set d2 "campaign cmpgn_ostroda2 ; set nextcampaign vstr d1"

// server doesn't recognise the campaign command when the gamecode isn't running yet.
set d_initial "set g_gametype 4 ; map battery ; set nextcampaign vstr d2"
vstr d_initial


and the server starts without game gui only game console and it works, but im still wondering whats happend when the first campaign will end i have not tested it yet to end

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Deus



Joined: 12 Mar 2004
Posts: 1053
Location: Germany

PostPosted: Thu Apr 22, 2004 7:07 am    Post subject: Reply with quote

when the first campaign ends it will start the nextcampaign, and so on and so on, if he gets to the last one he will begin with the first one.
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*]Fisher[*



Joined: 22 Apr 2004
Posts: 5
Location: Poland

PostPosted: Wed Apr 28, 2004 6:26 am    Post subject: Reply with quote

i`ve turned on the server with command
ET.exe +set fs_game etpro +set dedicated 2 +set net_IP 83.26.0.162 +set net_port 27000 +exec server.cfg

and i found in the console something like this:


Winsock Initialized
Opening IP socket: 83.26.0.162:27000
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27001
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27002
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27003
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27004
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27005
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27006
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27007
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27008
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
Opening IP socket: 83.26.0.162:27009
WARNING: UDP_OpenSocket: bind: WSAEADDRNOTAVAIL
WARNING: Couldn't allocate IP port



i must run with this command witch sets my ip number becouse router sends wrong ip to master server, like they said in www.rtcw.jolt.co.uk
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vanhero.com



Joined: 24 May 2004
Posts: 32

PostPosted: Sat May 29, 2004 8:00 pm    Post subject: do you have port open Reply with quote

on your router? sounds like you need to open the port. btw... you dont need the .exe afer the et.

i reconmend port 27960. its the default.
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vanhero.com



Joined: 24 May 2004
Posts: 32

PostPosted: Sat May 29, 2004 8:30 pm    Post subject: do you have port open Reply with quote

on your router? sounds like you need to open the port. btw... you dont need the .exe afer the et.

i reconmend port 27960. its the default.
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AdminNOOB



Joined: 25 Aug 2004
Posts: 48

PostPosted: Wed Aug 25, 2004 6:43 pm    Post subject: Reply with quote

I put this EXACTLY this way into my config:

set b_campaignFile "pak5434.campaign"

and it still makes everyone download all maps at once.


What I REALLY want is this: Have people ONLY DL THE MAP RUNNING...not an entire campaign, just the map thats running. People are too darn impatient to get 3 or more maps...sometimes 2. How can it be (if possible) to only DL the map that's playing ?

This would be ideal and would be most gracious. Thanks.
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