2.06 Beta Syntax

Discussion for Admins of ETPro/BayonET servers.
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deej
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Post by deej »

do a search for "b_campaignfile"
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
DeathAndTaxes
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Joined: Mon Nov 29, 2004 9:00 pm
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Post by DeathAndTaxes »

I think if the client doesn't have all the extra maps, then they won't see what maps are in play on the 'loading' screen. At least, that's how it's going on my server.

Ironically, I can't seem to get my server to force the mapfiles on connecting clients at the start...And this is what *I* want to happen. If the client's don't have the map, the loading screen is busted...Am I wrong?

IOW, I have the opposite problem...I want to force download all the maps.pk3 files upon client connection. :-)
DeathAndTaxes
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Joined: Mon Nov 29, 2004 9:00 pm
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Post by DeathAndTaxes »

One other thing...How does b_campaignFIle "" work on a linux filesystem with the usual ~/.etwolf folders? I have my campaign file in ~/.etwolf/etpro/scripts/, but setting b_campaignFile "scripts/whatever.campaign" doesn't seem to work correctly...Can I use absolute paths or must I put this file in the game's install dir?
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