etpro 2.0.7 release candidate 1
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etpro 2.0.7 release candidate 1
etpro 2.0.7 release candidate 1
You can download 2.0.7 RC1 here
If there are no serious bugs reported, this will become the official 2.0.7 release.
Changes in 2.0.7
new: b_campaignFile allows admin to specify specific campaign file, to prevent server from referencing every pk3 on the server and forcing players to download every referenced pk3 on the server (0000316)
new: team_maxMines (default 10, 0 = disabled, -1 = unlimited)
new: rifle grenades may be disabled through b_riflegrenades (default 1, enabled) (0000357)
bugfix: luger had greater spread than colt
bugfix: 'players sticking to each other' prediction errors
bugfix: statsaver bugs (client/server crash on stat restore)
bugfix: dynamite exploit (http://www.teamwarfare.com/forums/showt ... lastpage=1)
bugfix: fix bug allowing spectators to crash the server (0000377) no, we arent going to tell you how to do it
bugfix: silent landmines (0000374)
bugfix: non-disarmable landmines (0000384)
bugfix: dead players waiting for revive didnt generate gib events (0000389)
bugfix: player view was snapped after revive invulnerability ended (0000245)
change: obituaries no longer send origin (saves a tiny bit of bandwidth)
change: if invalid campaign starting map is invoked, switch server to stopwatch mode instead of shutting down server
change: cull EV_SHAKE (saves a tiny bit of bandwidth)
You can download 2.0.7 RC1 here
If there are no serious bugs reported, this will become the official 2.0.7 release.
Changes in 2.0.7
new: b_campaignFile allows admin to specify specific campaign file, to prevent server from referencing every pk3 on the server and forcing players to download every referenced pk3 on the server (0000316)
new: team_maxMines (default 10, 0 = disabled, -1 = unlimited)
new: rifle grenades may be disabled through b_riflegrenades (default 1, enabled) (0000357)
bugfix: luger had greater spread than colt
bugfix: 'players sticking to each other' prediction errors
bugfix: statsaver bugs (client/server crash on stat restore)
bugfix: dynamite exploit (http://www.teamwarfare.com/forums/showt ... lastpage=1)
bugfix: fix bug allowing spectators to crash the server (0000377) no, we arent going to tell you how to do it
bugfix: silent landmines (0000374)
bugfix: non-disarmable landmines (0000384)
bugfix: dead players waiting for revive didnt generate gib events (0000389)
bugfix: player view was snapped after revive invulnerability ended (0000245)
change: obituaries no longer send origin (saves a tiny bit of bandwidth)
change: if invalid campaign starting map is invoked, switch server to stopwatch mode instead of shutting down server
change: cull EV_SHAKE (saves a tiny bit of bandwidth)
Last edited by bani on Sun Jan 11, 2004 7:34 pm, edited 1 time in total.
Is there a way to fix this : When you get revived and can't move yet you look in one directeion (the one you were looking at lying there?) then once you can move again you suddenly change vieuw completely (to the one you were standing when killed?)... quite anoying when you're in the middle of battle and suddenly appear to be looking in the other diection :/
bugfix: player view was snapped after revive invulnerability ended (0000245)
behold! it is fixed...Is there a way to fix this : When you get revived and can't move yet you look in one directeion (the one you were looking at lying there?) then once you can move again you suddenly change vieuw completely (to the one you were standing when killed?)... quite anoying when you're in the middle of battle and suddenly appear to be looking in the other diection :/
but how about the "tank mounted mg & cg_drawgun 0" bug, is that fixed?
http://bani.anime.net/banimod/forums/vi ... php?t=2418neutron wrote:Some quick docs to use b_campaignfile somewhere ?
- Majikthise
- Posts: 150
- Joined: Wed Aug 07, 2002 3:04 pm
- Location: Cincinnati, Ohio
- Contact:
I will be installing 2.07 later today.....
Kudos to the ETPro crew for fixing some of ET's issues.....
Kudos to the ETPro crew for fixing some of ET's issues.....
WSF|Otter
Founder and Leader
Wolf Strike Force
http://wolfstrikeforce.com
WSF ET Pro Game Server - 69.57.143.174:27960
Founder and Leader
Wolf Strike Force
http://wolfstrikeforce.com
WSF ET Pro Game Server - 69.57.143.174:27960
I noticed one strange thing last night while playing 2.07. It seems that auto reload was not working some of the time. Even after quitting and then restarting ET, it still happened from time to time.
A few others complained about it as well, but it definitely was not happening to everyone.
A few others complained about it as well, but it definitely was not happening to everyone.
WSF|Otter
Founder and Leader
Wolf Strike Force
http://wolfstrikeforce.com
WSF ET Pro Game Server - 69.57.143.174:27960
Founder and Leader
Wolf Strike Force
http://wolfstrikeforce.com
WSF ET Pro Game Server - 69.57.143.174:27960
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
i had that once on an older version of etpro i though it was on some on the versions below 2.0.0 its was realy anyoingWSF|Otter wrote:I noticed one strange thing last night while playing 2.07. It seems that auto reload was not working some of the time. Even after quitting and then restarting ET, it still happened from time to time.
A few others complained about it as well, but it definitely was not happening to everyone.
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
There are 2 Bugs so far:
1. Many players get thrown into spectator for a second at classchange.
For ex. if you are Allied CovOps and switch to Allied Engineer you can read "Player xxx joined the spectators" and "Player xxx joined the allied team" right after it. This happens within a second and is very annyoing because you get thrown out of the fireteam and the spawnsetting resets.
2. XP Saving doesn't work sometimes.
1. Many players get thrown into spectator for a second at classchange.
For ex. if you are Allied CovOps and switch to Allied Engineer you can read "Player xxx joined the spectators" and "Player xxx joined the allied team" right after it. This happens within a second and is very annyoing because you get thrown out of the fireteam and the spawnsetting resets.
2. XP Saving doesn't work sometimes.