Cov-op balancing (dummy weapons, poison knife)

Discussion for Bani's Pub mod

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Lunartic
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Joined: Sat Apr 17, 2004 9:01 am

Post by Lunartic »

Railgun can be a tricky map for snipers too. Big gun can provide good spot, or the tower between 1st and 2nd tug.

I still remember when last year it was so easy to go in Fuel Dump door to the roof and blow defences. Few knew what to do and how. I was nearly always on the roof satcheling.. and there was tons of coverts on hills. But ET in general have changed a lot from the first looks.
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Ragnar_40k
Posts: 394
Joined: Thu Mar 18, 2004 5:18 pm
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Post by Ragnar_40k »

How about a modified shrub enhancement for the CO:
When a cov op takes the clothes of a teammate (not enemy) he will get his class abilities (like dyno planting). But he will always be at level 0 in this class using it this way (even if he has a higher level in that class) and additionally he will only recharge with half speed (its just a temporary job for him 8)). So he can fullfill the objectives when all other teammates died who could accomplish it (e.g. all engis are dead).
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