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:TnE:Beastman
Joined: 12 Apr 2004 Posts: 6
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Posted: Mon Apr 12, 2004 1:39 pm Post subject: Suggestion: First Dynamite blows others |
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This is an idea that I had the other day and its probably already been suggested before. Its pretty common that when planting dynamite on an objective, you plant multiple sticks to make sure it gets taken care of. The only problem is that you have to wait for all of them to go off. This can sometimes cause problems. Eg. trying to get through tank barriers on Goldrush.
My idea is that once the first dyno has gone off, all other dyno at that objective that is currently armed will go off as well. This way, you don't have to wait for everything to go off before passing through. XP would still work the same way as the first one to go off would only give XP.
Just a small idea I thought might make a little difference in ET. |
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Threshold

Joined: 16 Dec 2003 Posts: 297
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Posted: Mon Apr 12, 2004 1:49 pm Post subject: |
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| I personally think if a team plant's two dyno's at different times then it's there own fault they have to wait. |
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:TnE:Beastman
Joined: 12 Apr 2004 Posts: 6
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Posted: Mon Apr 12, 2004 3:27 pm Post subject: |
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| Not quite sure why this was moved to the BayonET forum as this is a suggestion for ETpro. |
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=FF=im2good4u

Joined: 05 Feb 2003 Posts: 3924 Location: The Netherlands, HOLLAND
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Posted: Tue Apr 13, 2004 12:03 am Post subject: |
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if its bmoved there is no need to repost :/ _________________
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melix
Joined: 13 Apr 2004 Posts: 6
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Posted: Tue Apr 13, 2004 4:23 am Post subject: |
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I think this would be "natural" physics feature
BTW, shooting on a dynamite should make it explode too, but this could be definitely hard to plant some  |
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