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Suggestion: First Dynamite blows others

 
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:TnE:Beastman



Joined: 12 Apr 2004
Posts: 6

PostPosted: Mon Apr 12, 2004 1:39 pm    Post subject: Suggestion: First Dynamite blows others Reply with quote

This is an idea that I had the other day and its probably already been suggested before. Its pretty common that when planting dynamite on an objective, you plant multiple sticks to make sure it gets taken care of. The only problem is that you have to wait for all of them to go off. This can sometimes cause problems. Eg. trying to get through tank barriers on Goldrush.

My idea is that once the first dyno has gone off, all other dyno at that objective that is currently armed will go off as well. This way, you don't have to wait for everything to go off before passing through. XP would still work the same way as the first one to go off would only give XP.

Just a small idea I thought might make a little difference in ET.
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Threshold



Joined: 16 Dec 2003
Posts: 297

PostPosted: Mon Apr 12, 2004 1:49 pm    Post subject: Reply with quote

I personally think if a team plant's two dyno's at different times then it's there own fault they have to wait.
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:TnE:Beastman



Joined: 12 Apr 2004
Posts: 6

PostPosted: Mon Apr 12, 2004 3:27 pm    Post subject: Reply with quote

Not quite sure why this was moved to the BayonET forum as this is a suggestion for ETpro.
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=FF=im2good4u



Joined: 05 Feb 2003
Posts: 3924
Location: The Netherlands, HOLLAND

PostPosted: Tue Apr 13, 2004 12:03 am    Post subject: Reply with quote

if its bmoved there is no need to repost :/
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melix



Joined: 13 Apr 2004
Posts: 6

PostPosted: Tue Apr 13, 2004 4:23 am    Post subject: Reply with quote

I think this would be "natural" physics feature Wink

BTW, shooting on a dynamite should make it explode too, but this could be definitely hard to plant some Wink
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