ff destroyable team landmines?

Discussion for Bani's Pub mod

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ocr*chicken
Posts: 12
Joined: Sat Dec 13, 2003 5:37 am

ff destroyable team landmines?

Post by ocr*chicken »

one big thing i cant understand is , that landmines arent destroyed by team own nades and FFES (without enemy covops discoverd them, or?).. really stupid . that should be fixed. :S
Bedrock
Posts: 140
Joined: Wed Sep 17, 2003 3:56 am

Post by Bedrock »

don't fix whats not broken - and this is not.
ocr*chicken
Posts: 12
Joined: Sat Dec 13, 2003 5:37 am

Post by ocr*chicken »

its a suggesttion , since its not very realistic that the mines only can be destroyed if an enemy copps discovered them,

it would be cool and more flexible if u have a cvar that controls this in someway.

thx
sniser2
Posts: 15
Joined: Fri Jan 30, 2004 12:39 pm

Post by sniser2 »

Realism? Who cares.. war sucked last time I checked :D

And it would make mines kinda useless too, since then engis would just be spamming grenades on their way to the objective to remove them.
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KingJackaL
Posts: 666
Joined: Thu Jan 08, 2004 3:47 pm
Location: ChCh, NZ
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Post by KingJackaL »

Yeah, I agree - don't fix what ain't broke.

Gameplay balance and fun FIRST.


Realism.... a distant last. I mean, ffs - the medics REVIVE GUYS, and give out HEALTH PACKS? You want realism? You're gonna have to try a different game... You want fun, objective based teamwork? Play Wolf... :P
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