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pluggable tournament config file format
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Palbin



Joined: 07 Oct 2003
Posts: 103

PostPosted: Wed Apr 21, 2004 11:34 pm    Post subject: Reply with quote

yea what rain said

Code:

        command "pb_sv_enable"
        command "pb_sv_kicklen 1"         
        command "pb_sv_cvarempty"         
        command "sv_cvarempty"

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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Wed Apr 28, 2004 5:52 pm    Post subject: Reply with quote

the next release of etpro will have sanity checking on sv_pure in configs.

any config which has sv_pure in it, should make it the first cvar in the init{} block, e.g.

configname someleague
init
{
set sv_pure 1
...

this will prevent the config from going any further if the admin has sv_pure incorrectly set. you cannot change sv_pure on the fly without borking the server badly. what it will do is check that the config's sv_pure matches the server's current sv_pure setting and abort the config with a verbose warning if they don't match.
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BOTA



Joined: 23 Oct 2002
Posts: 136

PostPosted: Fri Apr 30, 2004 9:26 am    Post subject: Reply with quote

I'll adapt my configs in anticipation.
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Tue May 18, 2004 1:28 am    Post subject: Reply with quote

if leagues havent done this already, they should probably set g_filtercams 1 ...

it prevents players from the enemy team showing up in limbo cameras, so you can't use it to remotely watch the enemy spawns.
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BOTA



Joined: 23 Oct 2002
Posts: 136

PostPosted: Wed May 19, 2004 2:21 pm    Post subject: Reply with quote

That is an important tip.
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KingJackaL



Joined: 08 Jan 2004
Posts: 669
Location: ChCh, NZ

PostPosted: Wed May 19, 2004 4:18 pm    Post subject: Reply with quote

I don't get it - doesn't that automatically happen when you speclock the teams?
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Rain



Joined: 02 Aug 2003
Posts: 651
Location: Muffin Laboratories

PostPosted: Wed May 19, 2004 6:47 pm    Post subject: Reply with quote

Doubt it! Confused
[...]
Nope!
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DG



Joined: 24 Jul 2003
Posts: 513

PostPosted: Wed Jul 21, 2004 6:49 am    Post subject: Reply with quote

erm is it me or shouldnt tournament .configs have command "set nextmap map_restart" or something, to break map rotations?



also, if a .config has been loaded, and then /config "none", what settings remain of the previous config? Would I be right in assuming the "init" block settings would remain, although any "setl" would no lo longer be locked? I beleive the game "forgets" about the map blocks.
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IdNotFound



Joined: 03 Dec 2003
Posts: 197
Location: Brazil

PostPosted: Wed Jul 21, 2004 10:00 am    Post subject: Reply with quote

From personal experience, it keeps current variable values and becomes configless (no locked cvars, no map specific cvars, etc.).
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DG



Joined: 24 Jul 2003
Posts: 513

PostPosted: Wed Jul 21, 2004 4:27 pm    Post subject: Reply with quote

yeah that'd make most sense.

bit confuzzled about map rotations continuing, I'd have thought that would be an frequently voiced issue by now?

cant test because the .config's dont seem to show up on non-dedicated server (maybe i just broke something elsewhere in it though).
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Kendle



Joined: 03 Jun 2003
Posts: 343
Location: England

PostPosted: Wed Jul 21, 2004 11:56 pm    Post subject: Reply with quote

In order to break the map rotation when switching between public and match mode, I used default_comp.cfg which contained:-
Code:

set nextmap ""
config clanwar

so I could do /ref comp to put it in match mode with no fear of the map rotation still being active.

But that's a workaround, it would, as you say, make more sense to put set nextmap "" (or whatever) in the config in the first place.
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whys



Joined: 16 Jun 2004
Posts: 35

PostPosted: Sun Aug 08, 2004 2:50 pm    Post subject: Reply with quote

so if every client picks his own antilag method.... does this mean i can use etmain or no antilag system which will make me frame\warp? (they do, dont they?)
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bani
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Joined: 21 Jul 2002
Posts: 3685

PostPosted: Sun Aug 08, 2004 3:15 pm    Post subject: Reply with quote

whys wrote:
so if every client picks his own antilag method.... does this mean i can use etmain or no antilag system which will make me frame\warp? (they do, dont they?)


no, antilag doesn't affect your player's movement at all. it only affects your shots.
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n3xt



Joined: 09 Aug 2004
Posts: 2

PostPosted: Mon Aug 09, 2004 11:50 am    Post subject: Reply with quote

hi,

i want to aks how do i load a config don't know how it works
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KingJackaL



Joined: 08 Jan 2004
Posts: 669
Location: ChCh, NZ

PostPosted: Mon Aug 09, 2004 12:26 pm    Post subject: Reply with quote

Via rcon, use the command:

Code:
config FILENAME


Via in-game vote, use:

Code:
/callvote config FILENAME


To see a list of available votable .config's (note that your .config must be added into the list in 'vote_allow_config' to be votable):

Code:
/callvote config


Note that you use the FILEname of the .config (minus the .config extension), not the 'configname' contained in the .config file. The 'configname' is a longer (possibly colored etc) descriptive name.
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