etpro 2.0.7 release candidate 1

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bani
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etpro 2.0.7 release candidate 1

Post by bani »

etpro 2.0.7 release candidate 1

You can download 2.0.7 RC1 here

If there are no serious bugs reported, this will become the official 2.0.7 release.

Changes in 2.0.7

new: b_campaignFile allows admin to specify specific campaign file, to prevent server from referencing every pk3 on the server and forcing players to download every referenced pk3 on the server (0000316)
new: team_maxMines (default 10, 0 = disabled, -1 = unlimited)
new: rifle grenades may be disabled through b_riflegrenades (default 1, enabled) (0000357)
bugfix: luger had greater spread than colt
bugfix: 'players sticking to each other' prediction errors
bugfix: statsaver bugs (client/server crash on stat restore)
bugfix: dynamite exploit (http://www.teamwarfare.com/forums/showt ... lastpage=1)
bugfix: fix bug allowing spectators to crash the server (0000377) no, we arent going to tell you how to do it :)
bugfix: silent landmines (0000374)
bugfix: non-disarmable landmines (0000384)
bugfix: dead players waiting for revive didnt generate gib events (0000389)
bugfix: player view was snapped after revive invulnerability ended (0000245)
change: obituaries no longer send origin (saves a tiny bit of bandwidth)
change: if invalid campaign starting map is invoked, switch server to stopwatch mode instead of shutting down server
change: cull EV_SHAKE (saves a tiny bit of bandwidth)
Last edited by bani on Sun Jan 11, 2004 7:34 pm, edited 1 time in total.
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AceAlive
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Post by AceAlive »

I really appreciate the function concerning the landmines.
hopefully the leagues will reduce the maximum number of mines from 10 to 5 or something like that :)
check out my scripting-tutorials for ET and RTCW @ www.Game-Foundation.com
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Post by neutron »

Some quick docs to use b_campaignfile somewhere ?
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Post by Sphere »

What's the difference between 2.0.7 and 2.0.6 ? :roll:
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Post by SaTTaN »

Is there a way to fix this : When you get revived and can't move yet you look in one directeion (the one you were looking at lying there?) then once you can move again you suddenly change vieuw completely (to the one you were standing when killed?)... quite anoying when you're in the middle of battle and suddenly appear to be looking in the other diection :/
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Lagger
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Post by Lagger »

bugfix: player view was snapped after revive invulnerability ended (0000245)
Is there a way to fix this : When you get revived and can't move yet you look in one directeion (the one you were looking at lying there?) then once you can move again you suddenly change vieuw completely (to the one you were standing when killed?)... quite anoying when you're in the middle of battle and suddenly appear to be looking in the other diection :/
behold! it is fixed...

but how about the "tank mounted mg & cg_drawgun 0" bug, is that fixed?
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Post by uber-noob »

neutron wrote:Some quick docs to use b_campaignfile somewhere ?
http://bani.anime.net/banimod/forums/vi ... php?t=2418
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Post by duke'ku »

Sphere wrote:What's the difference between 2.0.7 and 2.0.6 ? :roll:
read first post -> comprehend -> post
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Post by Sphere »

duke'ku wrote:read first post -> comprehend -> post
Are you ABSOLUTELY sure that those changes are from 2.0.6 to 2.0.7 ? Because it's always a good idea to be sure before posting a sarcastic comment that could make you look a little silly....... :wink:

P.S. Those are the changes from 2.0.5 :)
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Post by Majikthise »

Part of the comprehension is knowing that releases don't always go in perfect numerical order.
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Post by WSF|Otter »

I will be installing 2.07 later today..... :D

Kudos to the ETPro crew for fixing some of ET's issues..... :thumbup:
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flip
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Post by flip »

Nice work Bani/Rain/others.

Any chance of testing out the freecam (extended demo viewer) stuff? Noticed the beta testing thread was locked...hoping you might read this. :)

BTW, infinite mines :) heh heh.... /me rubs hands together....excellent.
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WSF|Otter
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Post by WSF|Otter »

I noticed one strange thing last night while playing 2.07. It seems that auto reload was not working some of the time. Even after quitting and then restarting ET, it still happened from time to time.

A few others complained about it as well, but it definitely was not happening to everyone.
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=FF=im2good4u
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Post by =FF=im2good4u »

WSF|Otter wrote:I noticed one strange thing last night while playing 2.07. It seems that auto reload was not working some of the time. Even after quitting and then restarting ET, it still happened from time to time.

A few others complained about it as well, but it definitely was not happening to everyone.
i had that once on an older version of etpro i though it was on some on the versions below 2.0.0 its was realy anyoing :roll:
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Post by uber-noob »

There are 2 Bugs so far:

1. Many players get thrown into spectator for a second at classchange.
For ex. if you are Allied CovOps and switch to Allied Engineer you can read "Player xxx joined the spectators" and "Player xxx joined the allied team" right after it. This happens within a second and is very annyoing because you get thrown out of the fireteam and the spawnsetting resets.

2. XP Saving doesn't work sometimes.
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