BUGFIX: Oversize server commands
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Last edited by Fusen on Fri Feb 04, 2011 11:44 am, edited 1 time in total.
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i think he want to have it fixed but hes not maknig a mod
i would realy like 1 more banimod compile whit a fix for this
i would realy like 1 more banimod compile whit a fix for this
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- =FF=im2good4u
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oke do u got this prob
dont u got etpro
but u still want it fixed whuitout compiling a new .dll or .so since thne u can run a mod nomore
here da FIX
qmm is a server side code that runs between the engine and the vmmain inside the dll
all calls wil first be send to all qmm plug ins this allows plugins to bypass the vmain or engine and do thier own stuff whit the code
thats is how its posable to fix the bug by bypassing any syscall G_SEND_SERVER_COMMAND whit moe then 1022 chars
this fix works on rtcw / et / q3a / jka / jk2
u can get ore info about qmm here http://www.planetquake.com/qmm/dl.html
and u can dl fixed here (dont forget to read the readme)
windows:
http://www.ffclan.net/qmmnocrashfix.zip
linux:
http://www.ffclan.net/qmmnocrashlinux.zip
to get the code see hee or get on thier cvs
http://dynamic.gamespy.com/~qmm/forums/ ... c.php?t=22
dont u got etpro
but u still want it fixed whuitout compiling a new .dll or .so since thne u can run a mod nomore
here da FIX
qmm is a server side code that runs between the engine and the vmmain inside the dll
all calls wil first be send to all qmm plug ins this allows plugins to bypass the vmain or engine and do thier own stuff whit the code
thats is how its posable to fix the bug by bypassing any syscall G_SEND_SERVER_COMMAND whit moe then 1022 chars
this fix works on rtcw / et / q3a / jka / jk2
u can get ore info about qmm here http://www.planetquake.com/qmm/dl.html
and u can dl fixed here (dont forget to read the readme)
windows:
http://www.ffclan.net/qmmnocrashfix.zip
linux:
http://www.ffclan.net/qmmnocrashlinux.zip
to get the code see hee or get on thier cvs
http://dynamic.gamespy.com/~qmm/forums/ ... c.php?t=22
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etmain etmain not etpro etmain!SCDS_reyalP wrote:Especially since this bug was fixed in 2.60...
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Last edited by Fusen on Fri Feb 04, 2011 11:45 am, edited 1 time in total.
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duh y r u solving so small issue ..
etmain = directory with all base data (so ALL mods use it ), also stock ET can be called etmain cos fs_game is "etmain" there..
As for 2.60 that is complete package version , 2.60 version of binaries, game libraries , and finaly pak2.pk3 ( few menu files and updated map scripts )
But as it is in readme this bug should be solved in 2.60 binary
etmain = directory with all base data (so ALL mods use it ), also stock ET can be called etmain cos fs_game is "etmain" there..
As for 2.60 that is complete package version , 2.60 version of binaries, game libraries , and finaly pak2.pk3 ( few menu files and updated map scripts )
But as it is in readme this bug should be solved in 2.60 binary
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- =FF=im2good4u
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- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
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yes it could the mod calls the engine to send the info to clients so the engine could check it theregotenks wrote:could it have been fixed in the engine???SCDS_reyalP wrote:Bani stated that it was fixed in the 2.60 engine, however actual testing contradicts this. The 2.60 etmain gamecode does include the previous gamecode fix.
also i think stock et uses fs_game "" but that just a thought
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actually it uses etmain... "" would mean it's using an empty directory, which MAY result in it replacing etmain, but not sure=FF=im2weak4u wrote:yes it could the mod calls the engine to send the info to clients so the engine could check it theregotenks wrote:could it have been fixed in the engine???SCDS_reyalP wrote:Bani stated that it was fixed in the 2.60 engine, however actual testing contradicts this. The 2.60 etmain gamecode does include the previous gamecode fix.
also i think stock et uses fs_game "" but that just a thought
except the fact it wasn't just etpro devs ideas, but their code too seeing as they coded it themselvesgotenks wrote:you guys are just doing this to confuse everyone aren't you
2.55, 2.56, and 2.60 unmodded are etmain
just because splashdamage went the logical route and used many of bani's suggestions, doesn't mean it's etpro etmain...
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Last edited by Fusen on Fri Feb 04, 2011 11:45 am, edited 1 time in total.