was just suggesting... similar to how you can limit the amount of heavy weapons, could you somehow come up with a way to limit classes?
it really upsets me when i'm playing on my server and 5 people decide they want to be fieldops etc.
just curious... sorry if this is a re-post, i'd checked for it but i couldn't find it anywhere.
etpro feature suggestion: limit class
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etpro feature suggestion: limit class
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Re: etpro feature suggestion: limit class
IMO this would be a good feature. I've been also looking for this for a while and it would be nice to have it in either the new ET Pro or bayonET.Kamel wrote:similar to how you can limit the amount of heavy weapons, could you somehow come up with a way to limit classes?
For the sake of completeness I think team_maxCovert, team_maxMedic etc., to go with existing Class restrictions would be nice (with limiting Coverts being the one I'd use first!).
I'd hate to see any Classes limited in Clan Wars though as that smacks of dictating tactics, and would make the game very stale, very quickly IMO. I know Panzers for instance already are limited in Clan Wars, and it's possibly appropriate that Classes with mass damage weapons are limited, but I'd hate to see Meds and Engys limited in the same way.
So maybe a feature for BayonET rather than ETPro?
I'd hate to see any Classes limited in Clan Wars though as that smacks of dictating tactics, and would make the game very stale, very quickly IMO. I know Panzers for instance already are limited in Clan Wars, and it's possibly appropriate that Classes with mass damage weapons are limited, but I'd hate to see Meds and Engys limited in the same way.
So maybe a feature for BayonET rather than ETPro?
i do agree that the limiting class feature shouldn't be used in clan wars... but being such a "basic" feature instead of most of the "dressed up" features you would expect in bayonet, i feel it would be more appropriate for etpro. not all features for etpro have to be designed exclusively for clan matches (refs cancelling a vote isn't necessarily designed for competition play... though i guess that one is arguable).
alas, i'd like to see it, wether in etpro bayonet or whatever.
alas, i'd like to see it, wether in etpro bayonet or whatever.
"Common sense isn't very common."
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