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Known ETPro 3.0.0 bugs
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fanity



Joined: 28 Mar 2004
Posts: 3

PostPosted: Sun Mar 28, 2004 4:48 am    Post subject: Reply with quote

i dont know if anyone have mentioned it. if anyone call a break (/pause) medics are able to heal them self. before the break i had 16 hp. between the break my hp increased to 134. i also had 134 after the break. should be fixed Smile
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Sun Mar 28, 2004 4:53 am    Post subject: Reply with quote

fanity wrote:
i dont know if anyone have mentioned it. if anyone call a break (/pause) medics are able to heal them self. before the break i had 16 hp. between the break my hp increased to 134. i also had 134 after the break. should be fixed Smile


already fixed
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fanity



Joined: 28 Mar 2004
Posts: 3

PostPosted: Sun Mar 28, 2004 9:26 am    Post subject: Reply with quote

ah ok Smile
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ashaman



Joined: 28 Mar 2004
Posts: 1

PostPosted: Sun Mar 28, 2004 10:39 am    Post subject: Reply with quote

I am also having the same problem with MASSIVE kicks:

Just 5 minutes ago on my clan server (64.237.43.201) it 'disconnected' the entire allied team...

All the people who were disconnected report the same thing: they get an error 'etpro error - check console'. However, they report there is nothing useful in console Sad

Any thoughts on what might be causing this?

I read about disabling lvl 4 field ops... but I would like to keep them on.
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defragga



Joined: 21 Mar 2004
Posts: 162
Location: Austria

PostPosted: Sun Mar 28, 2004 11:00 am    Post subject: Reply with quote

disabling lvl4 fops is just a work around, until 3.0.1 will be released ... so if want that this error doesnt occur anymore u should disable them Smile

but I think, there will be a 3.0.1 release pretty soon Very Happy
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totc



Joined: 28 Mar 2004
Posts: 2

PostPosted: Sun Mar 28, 2004 2:52 pm    Post subject: Reply with quote

Bani is there any way i can get a fix for the demo crashes?? My team is in the middle of Playoffs and i can't even watch demos for strats :/
Pls let me know..
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.fa.totC
#fatalattraction @ irc.Gamesurge.net
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Threshold



Joined: 16 Dec 2003
Posts: 297

PostPosted: Sun Mar 28, 2004 3:09 pm    Post subject: Reply with quote

totc wrote:
Bani is there any way i can get a fix for the demo crashes?? My team is in the middle of Playoffs and i can't even watch demos for strats :/
Pls let me know..


Well unless he tells you how all I did was take my Demo's,Screen Shots and CFG file out of the ET Pro dir and then take out the ETPRO dir and reconnected to a 2.7 server and redownloaded ETPRO and I was good to go.
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TearDrop



Joined: 13 Mar 2004
Posts: 3

PostPosted: Mon Mar 29, 2004 1:50 am    Post subject: Reply with quote

defragga wrote:
disabling lvl4 fops is just a work around, until 3.0.1 will be released ... so if want that this error doesnt occur anymore u should disable them Smile

but I think, there will be a 3.0.1 release pretty soon Very Happy


I'm happy because i have waited enough and not upgraded my server to 3.0, i've read about lots of bugs in forums and i think it's better to stay with 2.0.7 for a while
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defragga



Joined: 21 Mar 2004
Posts: 162
Location: Austria

PostPosted: Mon Mar 29, 2004 3:59 am    Post subject: Reply with quote

hm, well since 3.0.0 is out we JUST play our clanwars / trains on 3.0.0 servers, without any problems. just with some small work arounds ...

even demo play works, ...
if u want to watch a demo, just connect on bani's server where the new et pro is uploaded, then u can disconnect, and watch a demo (but allways load the et pro mod when playing a demo)
if u did right, u see "et pro (compat)" in the lower left corner, where the server info's is placed :>
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zoom



Joined: 25 Mar 2004
Posts: 4

PostPosted: Mon Mar 29, 2004 4:10 am    Post subject: Reply with quote

defragga wrote:
hm, well since 3.0.0 is out we JUST play our
even demo play works, ...
if u want to watch a demo, just connect on bani's server where the new et pro is uploaded, then u can disconnect, and watch a demo (but allways load the et pro mod when playing a demo)
if u did right, u see "et pro (compat)" in the lower left corner, where the server info's is placed :>


thx for the info! Very Happy
all valuable material for my frag video is in etpro3 demos ^.^
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christa



Joined: 14 Dec 2003
Posts: 35

PostPosted: Wed Mar 31, 2004 2:03 pm    Post subject: Re: Known ETPro 3.0.0 bugs Reply with quote

epospro wrote:
I can confirm these sympoms in linux:

lag issues with high ping players (my ping is about 30-50)
weaponswitch / reload issues

On non etpro-3.0.0 servers this problem is not appeared. I have 512/128Mb link.

For me 3.0.0 is unplayable. Crying or Very sad


i got the same problem...very laggy gaming with ping 48 and lagometer not showing any lags! Sad
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thompier



Joined: 01 Apr 2004
Posts: 23

PostPosted: Thu Apr 01, 2004 4:45 am    Post subject: Reply with quote

BUG (not ETpro specific)

When you are medic w/ the command "team b 1 8 37" (for exemple) to have directly the Akimo, you switch for the next respawn to solider class w/ SMG after the 4 stars in light weapon...

This bug is also available with the field class, covert class, soldier class, etc...
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drunkmen



Joined: 02 Apr 2004
Posts: 1

PostPosted: Fri Apr 02, 2004 1:23 pm    Post subject: Reply with quote

Hi!
When I'm starting my own sever with etpro on localhost only for me I'm getting this error :

BG_INDEXFORSTRING: unknown token NOT: (animations/scripts/human_base.script, line 3351)

and of course server is not starting.

I have this problem since i get etpro 3.0.0 bugfix 14 and 15 too.
In my folder with etpro i have older versions 2.0.0 and 3.0.0.
I don't know what is going on...
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Lekdevil.NL



Joined: 12 Sep 2003
Posts: 89

PostPosted: Sat Apr 03, 2004 7:58 am    Post subject: Reply with quote

In 3.0.0 bugfix 15 it's possible to set conflicting sv_cvar values for one cvar, resulting in the client entering an endless error reporting loop. For example:

On the server:
sv_cvarempty
sv_cvar cg_announcer eq 1
sv_cvar cg_announcer eq 0
map_restart

Resulting output on client:
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup5.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup6.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup7.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup8.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup9.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup10.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup11.cfg
etpro: cg_announcer CVAR_EQ violation - [0] should be EQ [1]
etpro: cg_announcer CVAR_EQ violation - [1] should be EQ [0]
etpro: Saved old cvars to cvar_backup12.cfg
...
etcetera.

Note that I don't like the whole idea of servers changing the client side config one bit, but that's a different story. I guess it's time to write-protect my ETpro config file to protect myself from overzealous server admins...
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blaz



Joined: 13 Sep 2003
Posts: 67

PostPosted: Sat Apr 03, 2004 9:09 am    Post subject: Reply with quote

gonna be at quakecon again this year lekdevil? :p
(if there's an et tourney this year, no lms w/ hw as tiebreaker :)

being that public.config's are already being made by server admins.. i think a "recommended" public config should be released with 3.0.1.

of course the overzealous server admins would probably modify the config, but a majority of server admins would probably use it without modifying anything being that it is "official" (bani-approved :). then there's the argument that bani would be "forcing" changes upon the community through the use of a config and blah blah blah..

anywho, i think it'd be a good idea.
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