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bugs @ 3.0.0
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Bedrock



Joined: 17 Sep 2003
Posts: 140

PostPosted: Sun Mar 21, 2004 1:06 am    Post subject: bugs @ 3.0.0 Reply with quote

Alright, well I've known about the cg_autoactivate bug where it says its set at 1, but it really acts as if it was set to 0. Usually you can set cg_autoactivate to 0, then back to 1 and it will work. This didn't wanna work for me this time, had to play with no autoactivate. :<

The other bug is the hitsound bug, from what I can tell b_hitsound is set to 1. Again, it acts as if it was 0.. but only when you're alive. When you're dead and spectating teammates or in spectator mode, you can hear the hitsounds.

I have demos, small ones that are to the point. If you want them I'll post, but I didn't think something like hitsounds would be shown through a demo. =p

And if my post is chopped up / not understandable... its because its 4am and I got out of a 3-4 hour match a just a bit ago. Yay for oasis!

edit: www.clansx.com/bani i figured it'd be easier to just post them for you to debug.
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Palbin



Joined: 07 Oct 2003
Posts: 103

PostPosted: Sun Mar 21, 2004 1:33 am    Post subject: Re: bugs @ 3.0.0 Reply with quote

Bedrock wrote:
The other bug is the hitsound bug, from what I can tell b_hitsound is set to 1. Again, it acts as if it was 0.. but only when you're alive. When you're dead and spectating teammates or in spectator mode, you can hear the hitsounds.


When you are specing someone you hear what they are supposed to be hearing not what you have set. Thats tehy way it was made. Don't know why but i asked about it before.
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Palbin-OGL
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Sun Mar 21, 2004 1:49 am    Post subject: Reply with quote

is the spectator hitsound thing undesirable?

i like to see who has hitsounds on and who not. Cool
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KingJackaL



Joined: 08 Jan 2004
Posts: 669
Location: ChCh, NZ

PostPosted: Sun Mar 21, 2004 1:56 am    Post subject: Re: bugs @ 3.0.0 Reply with quote

Palbin wrote:
Bedrock wrote:
The other bug is the hitsound bug, from what I can tell b_hitsound is set to 1. Again, it acts as if it was 0.. but only when you're alive. When you're dead and spectating teammates or in spectator mode, you can hear the hitsounds.


When you are specing someone you hear what they are supposed to be hearing not what you have set. Thats tehy way it was made. Don't know why but i asked about it before.


hahhaha

Imagine if they did that with graphics, too. So it changed all your settings and did a vid_restart for every player Razz.

...would probably actually be kinda interesting... Shocked Shocked
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Palbin



Joined: 07 Oct 2003
Posts: 103

PostPosted: Sun Mar 21, 2004 1:35 pm    Post subject: Reply with quote

bani wrote:
is the spectator hitsound thing undesirable?

i like to see who has hitsounds on and who not. Cool


doesn't really matter to me just fillign him in. Cool
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Bedrock



Joined: 17 Sep 2003
Posts: 140

PostPosted: Sun Mar 21, 2004 6:55 pm    Post subject: Reply with quote

Yeah, but the thing is. I have mine set to 1, and it wont work either way.
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dA*Rogue



Joined: 26 Dec 2003
Posts: 201

PostPosted: Sun Mar 21, 2004 11:33 pm    Post subject: Reply with quote

Hitsounds work fine with me in both the beta and ET Pro 3.

Nice sig Bedrock.
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sh1ne



Joined: 22 Mar 2004
Posts: 1

PostPosted: Mon Mar 22, 2004 1:10 am    Post subject: Reply with quote

Anyone know why the message : Warning: [personsname] is CHEATING and cheat kicking has been disabled. comes up for random people? It came up for one person and then on the next map it came up for someone whom I knew wasn't cheating. (I know him and he would have been playing better if he was Razz)
Could have been the server I guess but I have a screenie I just don't know how to post it here. <nub
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Mon Mar 22, 2004 1:34 am    Post subject: Reply with quote

bugs in the anticheat code
should be fixed in next update
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[E]Digital



Joined: 08 Feb 2004
Posts: 14
Location: Spain

PostPosted: Mon Mar 22, 2004 1:48 am    Post subject: and Reply with quote

And what's the date for the new update?
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uber-noob



Joined: 20 Dec 2003
Posts: 285
Location: Germany

PostPosted: Mon Mar 22, 2004 1:50 am    Post subject: Re: and Reply with quote

[E]Digital wrote:
And what's the date for the new update?


Shortly after Duke Nukem Forever Very Happy.
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iCe_bLASt



Joined: 22 Mar 2004
Posts: 20

PostPosted: Mon Mar 22, 2004 2:16 am    Post subject: Reply with quote

medic heal in timeouts ... probably one of the worse bugs just imagin what could be done with this in clan matches
Ivr also heared about lags problems when switching weapons ... but hadnt encountered any yet
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Spoofeh



Joined: 26 Jul 2003
Posts: 307

PostPosted: Mon Mar 22, 2004 10:55 am    Post subject: ETPro menu Reply with quote

Transparency 0.0 = fully transparent
Transparency 1.0 = completely opaque

Maybe "Opacity" would be better.

(Not that it really matters as long as it works. Very Happy )
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[Judge]Flyboy



Joined: 17 Feb 2004
Posts: 7

PostPosted: Mon Mar 22, 2004 6:23 pm    Post subject: Reply with quote

my b_hitsounds is set to 1 but it doesn't work... I hear it when I get headshots and I hear all of them when I am dead and spectating. I have tried setting it back to 0 and then 1 again... no luck... I have also re downloaded etpro and reinstalled... no luck...
any ideas?
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[Judge]Flyboy



Joined: 17 Feb 2004
Posts: 7

PostPosted: Mon Mar 22, 2004 6:51 pm    Post subject: Reply with quote

Nevermind it started working
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