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ET Pro 3.1.13 Public Beta Release
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Wed Apr 27, 2005 6:52 pm    Post subject: ET Pro 3.1.13 Public Beta Release Reply with quote

A public beta test of ET Pro 3.1.13 is now released.

This version is for ET 2.60 only!

Download and full information available here

Bug / cheat fixes:
server crash bug fixed
clientkick / kick would sometimes kick the wrong player
ref menu 'XP SHUFFLE NO RESTART' callvoted by mistake
pause exploit fixed (flying revived players)
log dynamite plant/defuse, objective steal/return and announcements
b_wolfrof corrected to match rtcw's mp40 rof

Known bugs:
cg_etVersion is wrong
b_wolfrof 1 has 18 damage (rtcw had 14 at this rof).


Last edited by bani on Fri May 06, 2005 1:18 am; edited 3 times in total
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[MoB]Seany



Joined: 05 Aug 2004
Posts: 163

PostPosted: Wed Apr 27, 2005 6:57 pm    Post subject: Reply with quote

Rock on bani..nice work Cool
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NetNut: "I never cheat on a FPS game, but i will use my aimbot for Minesweeper or Solitare."
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mortis



Joined: 06 Jul 2004
Posts: 360
Location: at the center of the e-universe

PostPosted: Wed Apr 27, 2005 7:20 pm    Post subject: Reply with quote

you da man!
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zip



Joined: 27 Sep 2004
Posts: 1

PostPosted: Wed Apr 27, 2005 11:23 pm    Post subject: Reply with quote

thank you very much

Laughing
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sgone:red.



Joined: 23 Nov 2004
Posts: 17

PostPosted: Wed Apr 27, 2005 11:49 pm    Post subject: Mistake Reply with quote

Excellent work Bani, bar two of the worst mistakes the ETPro team have ever made:

Damage falloff and ROF.

I'd like to hear your argument for implementing them. I think the whole ET community have the right to know why you've introduced these.
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Last edited by sgone:red. on Wed Apr 27, 2005 11:55 pm; edited 1 time in total
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Dersaidin



Joined: 06 Aug 2004
Posts: 197
Location: Australia

PostPosted: Wed Apr 27, 2005 11:51 pm    Post subject: Reply with quote

YaY!
A question:

Quote:
corpses could be "shot" after players tapped out


Does this mean rifle granades wont hit bodies? (/me hates that)
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deej



Joined: 19 Mar 2004
Posts: 743
Location: Belgium!

PostPosted: Thu Apr 28, 2005 12:14 am    Post subject: Reply with quote

bowing bowing bowing bowing thumbs up thumbs up thumbs up thumbs up

Nice work guys!!! Hope the whining of the community didn't hurt too much. We all love you!
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Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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bani
Site Admin


Joined: 21 Jul 2002
Posts: 3685

PostPosted: Thu Apr 28, 2005 12:19 am    Post subject: Re: Mistake Reply with quote

sgone:red. wrote:
Excellent work Bani, bar two of the worst mistakes the ETPro team have ever made:

Damage falloff and ROF.

I'd like to hear your argument for implementing them. I think the whole ET community have the right to know why you've introduced these.


both distance falloff and rof have been discussed on these forums.

distance falloff proposal by demoman
general distance falloff discussion
another distance falloff discussion
there were pros and cons, but no real argument against making it a cvar. enough people wanted it as an option, so it went in.

rof has also been discussed on and off, again no real argument against making it a cvar, so again it went in.

i've implemented many ideas which were not proposed by anyone (eg pluggable tournament configs, shoutcaster mode, semiadmin (which is actually from rtcw banimod), sv_cvar restriction system, other stuff). the distance falloff and rof were ideas initially proposed by forum members.

still, i've been told the two worst mistakes etpro has ever made were hitsounds and xp limiting... Laughing
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EagleReloaded



Joined: 19 Nov 2004
Posts: 278
Location: Sydney, Australia

PostPosted: Thu Apr 28, 2005 12:32 am    Post subject: Reply with quote

Hitsounds +Wolf ROF + wav_record = techno music already sync'd with the onscreen action in frag movies ^_^
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hiro



Joined: 24 Sep 2003
Posts: 243
Location: au

PostPosted: Thu Apr 28, 2005 12:36 am    Post subject: Re: Mistake Reply with quote

good work, hopefully this will make 2.60 suitable to use on all our servers.

bani wrote:

distance falloff proposal by demoman
... there were pros and cons, but no real argument against making it a cvar.

I can't remember any real aguments against demoman's fourth point... Wink
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ReyalP



Joined: 25 Jul 2003
Posts: 1663

PostPosted: Thu Apr 28, 2005 12:36 am    Post subject: Reply with quote

Dersaidin wrote:
YaY!
A question:

Quote:
corpses could be "shot" after players tapped out


Does this mean rifle granades wont hit bodies? (/me hates that)

I'm pretty sure this entry refers to a bug that wasn't in any of the public releases. The effect was that even after someone tapped out, you would still get blood and hitsounds from shooting the body.

EagleReloaded: Rock! Rock!
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Locked_On



Joined: 22 Oct 2003
Posts: 171

PostPosted: Thu Apr 28, 2005 12:56 am    Post subject: Reply with quote

Thanks for the mod. Our server is running great.
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deej



Joined: 19 Mar 2004
Posts: 743
Location: Belgium!

PostPosted: Thu Apr 28, 2005 1:03 am    Post subject: Reply with quote

When I load map battery, the server shuts itself down... Other maps don't cause that. What could be the problem?

EDIT: it doesn't crash the binary, it just does a shutdown_game with error: enable spawning, no spawn entities found...

EDIT2: lol it only happens on battery here. Other maps are fine and server works properly Confused

Code:
Gametype changed, clearing session data.
Enable spawning!
********************
ERROR: SpawnEntities: no entities
********************
----- Server Shutdown -----
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to wolfmaster.idsoftware.com
Sending heartbeat to clanservers.net
Sending heartbeat to etmaster.idsoftware.com
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------

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Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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daita



Joined: 03 Mar 2005
Posts: 48
Location: Jungle

PostPosted: Thu Apr 28, 2005 1:19 am    Post subject: Reply with quote

I got this line in the Userinfo array: cg_etVersion\ET Pro, ET 2.56

:)

daita.
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483AFBAFC



Joined: 29 Sep 2004
Posts: 2

PostPosted: Thu Apr 28, 2005 2:39 am    Post subject: Reply with quote

I dont if this a bug or I'm doing something wrong. But when I try to start my own not dedicated server, just for testing purpose I get this error : "etpro wants ET 2.60 win-x86 Mar 10 2005, not ," , but when I open console i can see that i have latest patch (I instaled it twice to be sure that its ok). I tried to start server with PB and without - the same efect. However i can still connect to other servers and play without any problems.
Im using (if that will help) Win XP SP2.
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