Alright so I moved the servers from 2.0.7 to 3.0.1. We are running a 10 Map campaign with customs maps in it.
I am still using the "old" method of making my own .pk3 file for the campaign file, I figured if they wanna play the whole campaign, they might as well download the maps up front instead of "idling" for a download when the server hops to the next map.
The point is ... I wonder where my description has gone when it loads the next map.
In 2.0.7 the description I provided was filled in, and on top if also displayed the number of the map that was about to be loaded (SERVERNAME 1/10). In 3.0.1 I get no description, and where the "SERVERNAME" is supposed to be I get "Campaign".
I noticed that when running a full campaign with non-custom maps (i.e.:
maps "oasis;goldrush;battery;supplydepot;railgun;fueldump;radar"
Everything is filled in right ..
When I changed this thing to:
maps "oasis;et_ice;et_assault_beta;caen;bulge_beta1;fun_fortress;goldrush;temple_final;venice;fueldump"
It's screwed up.
Does anyone have same behaviour? Is this normal behaviour?
My campaign file:
{
name "Fragland"
shortname "fragland10_campaign"
description "1943. While the Soviets battle the Axis in the East the remaining Allied forces weaken the Axis in the South and the West until an amphibious liberation of Europe can be mounted"
maps "oasis;et_ice;et_assault_beta;caen;bulge_beta1;fun_fortress;goldrush;temple_final;venice;fueldump"
mapTC 374 374
type "wolfmp"
}
Map loading screen
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{Zer0}'s House of Torment server works just fine with our 9map campaign running 3.0.0
I'll be updating it to 3.0.1 this weekend.
I'll let you know if I have the same problems you got.
I'll be updating it to 3.0.1 this weekend.
I'll let you know if I have the same problems you got.
{Zer0}'s House of Torment 67.19.67.118:27960
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
I do not know for sure.
But I had a similair error.
I then grabbed one of the originals like centraleurope.
And edited it again.
And then it worked.
When I looked at both files one was bigger then the other.
Whilst in a text editor they were a perfect match.
It turned out to be something with the End Of Line routines.
Different on Linux and Windows for example.
Somehow it broke my campaign file.
Everytime I have this problem I solve it this way.
So far it happened twice and solved perfectly this way.
But I had a similair error.
I then grabbed one of the originals like centraleurope.
And edited it again.
And then it worked.
When I looked at both files one was bigger then the other.
Whilst in a text editor they were a perfect match.
It turned out to be something with the End Of Line routines.
Different on Linux and Windows for example.
Somehow it broke my campaign file.
Everytime I have this problem I solve it this way.
So far it happened twice and solved perfectly this way.
use a editor that is able to save files in unix format.
http://www.crimsoneditor.com/ is a good and free editor if you not already have one
http://www.crimsoneditor.com/ is a good and free editor if you not already have one
Right that was stupid of me, I should have known that.
Saved the campaign files in Unix format and everything worked ... however ....
It seems that the client must have all server maps (that are in the map rotation?) locally also for the loading screen to appear. I had removed one map to see if my wwwDownload worked, and I noticed the loading screen was not there. Next time I reconnected, it was there.
So the requirements seem to be
- campaign file in unix format
- all .pk3 maps in rotation must be locally on client
If this is not somewhere in a FAQ or doc, that should be added, probably many people are wondering why this is the case.
Tnx BOTA & pH*Deus
Saved the campaign files in Unix format and everything worked ... however ....
It seems that the client must have all server maps (that are in the map rotation?) locally also for the loading screen to appear. I had removed one map to see if my wwwDownload worked, and I noticed the loading screen was not there. Next time I reconnected, it was there.
So the requirements seem to be
- campaign file in unix format
- all .pk3 maps in rotation must be locally on client
If this is not somewhere in a FAQ or doc, that should be added, probably many people are wondering why this is the case.
Tnx BOTA & pH*Deus
To properly show the campaign, it needs the .arena file that should come with each PK3 to show the location of the level on the loading map screen.
Got any old idtech3 tutorials you made or saved? Send them my way.