the fps counter in etpro is extended
cg_drawfps 2 : draws a more accurate fps meter, it updates every second
cg_drawfps 3 : draws the time needed to render a frame in milliseconds
cg_drawfps >3 : the same as 2 but here you can you specify the time in milliseconds between two updates
the same for cg_lagometer:
when cg_lagometer 2 : a graph of the frametime (the time needed to render a frame) is drawn in lagometerstyle, this makes fps drops more visible
cg_drawfps & cg_lagometer
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cg_drawfps & cg_lagometer
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- IdNotFound
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I believe this thread deserves to be mentioned when using cg_lagometer 1.
nZ/IdNotFound
NaZGûL TeaM Leader
SAWL Tech Staff
NaZGûL TeaM Leader
SAWL Tech Staff