ET Pro 3.0.1 testbugfix1 released

Official ET Pro announcements here...

Moderators: Forum moderators, developers

User avatar
bani
Site Admin
Posts: 2780
Joined: Sun Jul 21, 2002 3:58 am
Contact:

ET Pro 3.0.1 testbugfix1 released

Post by bani »

The test bugfix release version 1 for 3.0.1 is now available.

This release contains completely new antilag code, based off neil toronto's unlagged2.1. Also fixes some false positives with the anticheat system.

Anyone having problems with the current antilag code is strongly recommended to give this test version a try.

Please test it and post your feedback (good or bad) in this thread.
Last edited by bani on Sat Apr 24, 2004 11:11 pm, edited 1 time in total.
User avatar
Deus
Posts: 1053
Joined: Fri Mar 12, 2004 2:24 am
Location: Germany
Contact:

Post by Deus »

Let the bugfixmadness go on :silly:

:arrow: 62.93.201.90:27600
User avatar
defragga
Posts: 162
Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

Post by defragga »

tested et pro 3.0.1 bugfix 1 in a 6on6 20 mins ago ... and I must say I love u bani :lol:

my aiming is back, ... it's unbelievable ... u made et becoming sooo nice to play again , i looooooooove u :)
User avatar
Threshold
Posts: 293
Joined: Tue Dec 16, 2003 5:14 pm

Post by Threshold »

defragga wrote:tested et pro 3.0.1 bugfix 1 in a 6on6 20 mins ago ... and I must say I love u bani :lol:

my aiming is back, ... it's unbelievable ... u made et becoming sooo nice to play again , i looooooooove u :)
Stalker! :)
BOTA
Posts: 136
Joined: Wed Oct 23, 2002 3:53 am

Post by BOTA »

heheheheh the whole thing starts again :)


Lets see if my aim changes with this.
User avatar
defragga
Posts: 162
Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

Post by defragga »

well, it really often makes *pling pling* now ;)

but one thing ... I cant change timescale while I'm watching a demo ...

If I press the standard key kp_pgup it changes timescale for 1/100 second, and then back to 1.0 ... :?
User avatar
IdNotFound
Posts: 197
Joined: Wed Dec 03, 2003 8:21 pm
Location: Brazil
Contact:

Post by IdNotFound »

Can anyone post here more IPs to test this new bugfix ? :)
Image nZ/IdNotFound
NaZGûL TeaM Leader
SAWL Tech Staff
User avatar
bani
Site Admin
Posts: 2780
Joined: Sun Jul 21, 2002 3:58 am
Contact:

Post by bani »

a test server is up on 69.93.136.70:27969 if anyone wants to test the new version.
User avatar
Badhabit
Posts: 312
Joined: Sat Oct 26, 2002 9:09 pm
Location: Boise, Idaho

Post by Badhabit »

I also have both the {Zer0} servers running with this bugfix
House of Pain 66.98.188.30:27960
House of Torment 66.98.188.115:27960
Just got done xp whore'n on a 6 map campaign and can't say I found any bugs yet, but without someone shooting at you... :roll:
{Zer0}'s House of Torment 67.19.67.118:27960
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
Image
[FF]Adam
Posts: 77
Joined: Sat Mar 20, 2004 9:53 pm
Contact:

Post by [FF]Adam »

130.13.82.5:27960

it's up, and looking great.....thanks bani
www.thefunnyfarm.net

130:13:82:5:27960
tFF original 4 map
User avatar
defragga
Posts: 162
Joined: Sun Mar 21, 2004 3:54 am
Location: Austria

Post by defragga »

I've played a 6on6, and a few 2on2s ... and I must say it rocks, its not the same as in 2.0.7 but, it's good in a new way ... :D

but cant change the timescale while watching a demo ... :/
User avatar
fretn
Posts: 341
Joined: Sun Jul 27, 2003 4:35 am
Location: Belgium!

Post by fretn »

defragga wrote:I've played a 6on6, and a few 2on2s ... and I must say it rocks, its not the same as in 2.0.7 but, it's good in a new way ... :D

but cant change the timescale while watching a demo ... :/
this is a bug in testbugfix 3.0.1 only, I'll fix this asap
Day by day : http://w.twwwo.be/
User avatar
kropa
Posts: 21
Joined: Sat Mar 20, 2004 8:52 am
Location: #eXcellence @ Quakenet
Contact:

Post by kropa »

I updated also our clan server ,try it here > 81.2.130.155:27960
MM
Posts: 3
Joined: Tue Apr 20, 2004 11:42 am
Location: Colorado Springs, CO
Contact:

Post by MM »

:jump:
MM
revon
Posts: 11
Joined: Fri Feb 20, 2004 11:31 pm
Location: Poland
Contact:

Post by revon »

hehe after you fix the testbugfix you will make some new bugs and next testbugfix will be realeased.. and so on :DD

Havn't tested it myself yet but it's good to hear that there were some bugs (cause my aim was really acting strange recently...)
Locked