ET Pro 3.0.1 testbugfix4 released

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bani
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ET Pro 3.0.1 testbugfix4 released

Post by bani »

The test bugfix release version 4 for 3.0.1 is now available.

Cheat database update, fixes bugs and adds a few new requested features.

Please test it and post your feedback (good or bad) in this thread.
Last edited by bani on Sun May 23, 2004 12:13 am, edited 1 time in total.
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Post by ocr*chicken »

i guess antilag 1 is unlagged stuff from bf 2 and antilag 2 the fixed etmain antilag ?
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Post by =FF=im2good4u »

BUG :!: : ref can nolonger vote 2ce to fail or pass it only counts your first vote as a vote then it says no vote in progress
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Post by Kam »

Code: Select all

Admins may now choose antilag algorithm used. g_antilag 1 is etpro antilag, g_antilag 2 is etmain antilag
I suppose that this is just the way the server globally use the algorithm and that the client cvar b_antilag is still used to delegate on client side the choice of use it or not.

Am I right?
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Post by =FF=im2good4u »

g_antilagg 1 = 3.0.1 etpro antilagg (whit clientside on / off)
g_antilagg 2 = normal etmain antilagg (i dont think client can turn this on / off)
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Post by Kam »

=FF=im2weak4u wrote:g_antilagg 1 = 3.0.1 etpro antilagg (whit clientside on / off)
g_antilagg 2 = normal etmain antilagg (i dont think client can turn this on / off)
This is different compared to how I interpreted the definition provided in the download page.

Your explanation sounds good in any case.

BTW, based on bani explanation and based on what I read on web, I understand that antilag is a way to compensate the LAG introduced by the delay in the client/server transmission about the position of players when they shoot.

Now, because bani antilag has been modified in comparison with vanilla ET antilag, I think that a simple switch in the code based on the server variable g_antilag could just modify the way antilag is calculated on the server but can in any case delegate to the client the choice to use it or not via the client variable b_antilag.

This is way I'm still wondering if, with g_antilag = 1 on server, b_antilag on client still have a meaning, or, as you suggested, g_antilag = 1 means pure ET vanilla server side only antilag.

Bani, can you clarify this?


Thanks.
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Post by bani »

server:
g_antilag 1 = etpro improved antilag
g_antilag 2 = etmain stock antilag, no changes

client:
b_antilag 1 = server antilag enabled
b_antilag 0 = server antilag disabled

client can only turn on/off antilag for themselves, they can't (currently) pick&choose which antilag type they want.
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Post by =FF=im2good4u »

=FF=im2weak4u wrote:BUG :!: : ref can nolonger vote 2ce to fail or pass it only counts your first vote as a vote then it says no vote in progress
and how about the bug ?
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Post by flip »

Manually changing the timescale (using \timescale) appears to be broken in demo playback.

If it helps, this is what's in my cfg...

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seta b_demo_autotimescale "0.5"
seta b_demo_autotimescaleweapons "3"
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Post by IdNotFound »

bani wrote:client can only turn on/off antilag for themselves, they can't (currently) pick&choose which antilag type they want.
Does this mean we will be able to pick? On 3.0.2 or later releases? ;)

I'm afraid admins pick g_antilag 2 over 1 :(
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Post by Nail »

=FF=im2weak4u wrote:BUG :!: : ref can nolonger vote 2ce to fail or pass it only counts your first vote as a vote then it says no vote in progress
I found if I hit the vote twice real quick, I can pass or fail votes as ref
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Post by flip »

flip wrote:Manually changing the timescale (using \timescale) appears to be broken in demo playback.

If it helps, this is what's in my cfg...

Code: Select all

seta b_demo_autotimescale "0.5"
seta b_demo_autotimescaleweapons "3"
Appears to be that setting b_demo_autotimescaleweapons to anything other than 0 will cause timescale to be locked to 1, regardless of what b_demo_autotimescale is set to.
Changing b_demo_autotimescaleweapons to 0, then \timescale 0.3 works....
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Post by =FF=im2good4u »

Nail wrote:
=FF=im2weak4u wrote:BUG :!: : ref can nolonger vote 2ce to fail or pass it only counts your first vote as a vote then it says no vote in progress
I found if I hit the vote twice real quick, I can pass or fail votes as ref
doesnt seem to work for me... maye caz im semiadmin and ref and rcon :roll:
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Post by Nail »

works for me logged in as semi admin and ref
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Post by bani »

for refs, the first time they call a vote it casts a normal vote.

if you press F1 or F2 again after casting a vote, it passes or cancels the vote.

so if you want to vote normally without passing or cancelling, just press it once.
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