Creating a custom cycle

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smear3
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Creating a custom cycle

Post by smear3 »

Can someone point me to a site that actually explains how to create a campaign on your own? I've seen and used a few sites that create the pk3 for you but I want to know how to create the pk3 myself. I have tried to just edit one of the pk3's and saving it in order to change the campaign but it didn't seem to work. I'm not understanding how the mapcycle_name.cfg references the pk3. Maybe it's something obvious but I don't see the name of the *****.pak anywhere. Any help would be great!
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Last edited by smear3 on Tue Feb 01, 2011 6:30 am, edited 1 time in total.
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Nail
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Post by Nail »

this might help:
link
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[KuB]FraGiLe
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Post by [KuB]FraGiLe »

Or just go here : HighBoy's Campaign Creator
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gotenks
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Re: Creating a custom cycle

Post by gotenks »

smear3 wrote: I've seen and used a few sites that create the pk3 for you but I want to know how to create the pk3 myself.
highboys won't help with this :D
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=FF=im2good4u
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Post by =FF=im2good4u »

its simple get winzip :D

choose add to .zip

type the filename.pk3 (<-- not .zip) and you jsut make a .pk3 :D
smear3
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Post by smear3 »

Thanx Nail...that's a good site. I think once I get this all figured out I'm gonna through a tutorial up on my site explaining all the problems I've run into.
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Last edited by smear3 on Tue Feb 01, 2011 6:31 am, edited 1 time in total.
ND80
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Post by ND80 »

http://www.nd80usa.net/slicks/newcampaigns.html

I think SiliconSlick touches on all the problems. The biggest mistake people make is not zipping up the scripts folder.
smear3
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Post by smear3 »

I think the first time I did it I actually put the scripts folder inside of another folder named the same as the whatever.campaign then renamed then zipped it and renamed it to whatever.pk3

But I also noticed that one of the other sites said that if there is a whatever.campaign file in the .pk3 that is one of the maps you are trying to run that it won't work for making a larger rotation.

Is there a site that is hosting a bunch of the custom maps that I can dl without going through the BS registration and pop-ups of the commercial sites.
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Last edited by smear3 on Thu Aug 11, 2011 6:25 pm, edited 1 time in total.
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gotenks
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Post by gotenks »

www.enemy-territory.com
:D
a couple pop-ups but if you use mozilla or firefox you don't even notice
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deprave
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Post by deprave »

Well on my custom map server I found it best to run in objective mode (since xp saving is enabled to 7 on shrub it saves across maps, I only run stock maps in campaign mode on my etpro server so I cant say 100% if xp will save across maps with etpros xp save in objective mode) it keeps people from having to download your small pk3 files, keeps you from having the hassle of creating them everytime you want to change the cycle, and also it keeps people from being forced to download those pesky map pk3's with .campaign files in them even thou the map is not running...Here is my script for the the map cycle:

Code: Select all

set d1 "set g_gametype 2; map stalingrad ; set nextmap vstr d2"
set d2 "set g_gametpye 2; map fueldump ; set nextmap vstr d3"
set d3 "set g_gametype 2; map mml_church_et_v1 ; set nextmap vstr d4"
set d4 "set g_gametpye 2; map goldrush ; set nextmap vstr d5"
set d5 "set g_gametype 2; map mml_helmsdeep_a2 ; set nextmap vstr d6"
set d6 "set g-gametype 2 ; map frostbite ; set nextmap vstr d7"
set d7 "set g-gametype 2 ; map  oasis ; set nextmap vstr d8"
set d8 "set g-gametype 2 ; map steelplant2 ; set nextmap vstr d9"
set d9 "set g-gametype 2 ; map caen ; set nextmap vstr d10"
set d10 "set g-gametype 2 ; map TownSquare ; set nextmap vstr d11"
set d11 "set g-gametype 2 ; map oasis ; set nextmap vstr d12"
set d12 "set g-gametype 2 ; map radar ; set nextmap vstr d13"
set d13 "set g-gametype 2 ; map venice_b4 ; set nextmap vstr d14"
set d14 "set g-gametype 2 ; map vengeance_final ; set nextmap vstr d15"
set d15 "set g-gametype 2 ; map goldrush ; set nextmap vstr d16"
set d16 "set g-gametype 2 ; map TownSquare ; set nextmap vstr d17"
set d17 "set g-gametype 2 ; map railgun ; set nextmap vstr d18"
set d18 "set g-gametype 2 ; map battery ; set nextmap vstr d19"
set d19 "set g-gametype 2 ; map fueldump ; set nextmap vstr d20"
set d20 "set g-gametype 2 ; map denoflions_etdual ; set nextmap vstr d21"
set d21 "set g-gametype 2 ; map stalingrad ; set nextmap vstr d23"
set d23 "set g-gametype 2 ; map vengeance_final ; set nextmap vstr d24"
set d24 "set g-gametype 2 ; map mml_helmsdeep_a2 ; set nextmap vstr d25"
set d25 "set g-gametype 2 ; map steelplant2 ; set nextmap vstr d26"
set d26 "set g-gametype 2 ; map caen ; set nextmap vstr d27"
set d27 "set g-gametype 2 ; map venice_b4 ; set nextmap vstr d1"



vstr d1
I hope that helps, but realy its just a matter of preference
Last edited by deprave on Fri Jun 18, 2004 1:05 am, edited 2 times in total.
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gotenks
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Post by gotenks »

deprave wrote:Well on my custom map server I found it best to run in objective mode (since xp saving is enabled anyway) it keeps people from having to download your small pk3 files, keeps you from having the hassle of creating them everytime you want to change the cycle, and also it keeps people from being forced to download those pesky map pk3's with .campaign files in them even thou the map is not running...Here is my script for the the map cycle:

Code: Select all

set d1 "set g_gametype 2; map stalingrad ; set nextmap vstr d2"
set d2 "set g_gametpye 2; map fueldump ; set nextmap vstr d3"
set d3 "set g_gametype 2; map mml_church_et_v1 ; set nextmap vstr d4"
set d4 "set g_gametpye 2; map goldrush ; set nextmap vstr d5"
set d5 "set g_gametype 2; map mml_helmsdeep_a2 ; set nextmap vstr d6"
set d6 "set g-gametype 2 ; map frostbite ; set nextmap vstr d7"
set d7 "set g-gametype 2 ; map  oasis ; set nextmap vstr d8"
set d8 "set g-gametype 2 ; map steelplant2 ; set nextmap vstr d9"
set d9 "set g-gametype 2 ; map caen ; set nextmap vstr d10"
set d10 "set g-gametype 2 ; map TownSquare ; set nextmap vstr d11"
set d11 "set g-gametype 2 ; map oasis ; set nextmap vstr d12"
set d12 "set g-gametype 2 ; map radar ; set nextmap vstr d13"
set d13 "set g-gametype 2 ; map venice_b4 ; set nextmap vstr d14"
set d14 "set g-gametype 2 ; map vengeance_final ; set nextmap vstr d15"
set d15 "set g-gametype 2 ; map goldrush ; set nextmap vstr d16"
set d16 "set g-gametype 2 ; map TownSquare ; set nextmap vstr d17"
set d17 "set g-gametype 2 ; map railgun ; set nextmap vstr d18"
set d18 "set g-gametype 2 ; map battery ; set nextmap vstr d19"
set d19 "set g-gametype 2 ; map fueldump ; set nextmap vstr d20"
set d20 "set g-gametype 2 ; map denoflions_etdual ; set nextmap vstr d21"
set d21 "set g-gametype 2 ; map stalingrad ; set nextmap vstr d23"
set d23 "set g-gametype 2 ; map vengeance_final ; set nextmap vstr d24"
set d24 "set g-gametype 2 ; map mml_helmsdeep_a2 ; set nextmap vstr d25"
set d25 "set g-gametype 2 ; map steelplant2 ; set nextmap vstr d26"
set d26 "set g-gametype 2 ; map caen ; set nextmap vstr d27"
set d27 "set g-gametype 2 ; map venice_b4 ; set nextmap vstr d1"



vstr d1
I hope that helps, but realy its just a matter of preference
note... this type of rotation will reset your xp between the maps
also etpro has a way to specify which campaign file to look at
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