ET Pro 3.0.11 testbugfix released

Official ET Pro announcements here...

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bani
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ET Pro 3.0.11 testbugfix released

Post by bani »

The test bugfix release version 3.0.11 is now available.

The next full release version of etpro will be 3.1.0, following the new version numbering system

Please test it and post your feedback (good or bad) in this thread.

Most reported bugs from 3.0.10 fixed.
Last edited by bani on Mon Jul 05, 2004 5:00 pm, edited 1 time in total.
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V6.Sven
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Post by V6.Sven »

When cg_drawfireteamoverlay is 0, the roundtimer, fps meter, speed-O-meter, and the clock move to the upper right corner of the screen. This is conflicting with the compass when b_althud is 0.
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And this behaviour is not intended I guess.
Sif=RoK=
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Post by Sif=RoK= »

looking good, cant wait for the official release.

we'll be adding it to our clan server..

so whats the chance of adding b_distancedamage cvar, idealy a bit mask, so leagues can test it out in the off season, before automatically saying it will help defence?

and a bit mask to control the garrand / k43 damage (eg, headshot kill, and body shot damage), it can all be off by default, but it would be nice to test out :)

*hands bani a $50*
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=FF=im2good4u
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Post by =FF=im2good4u »

maybe if the 50 where real ;D

but it didnt crash yet so it seems fine
nd
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Post by nd »

imo when you are dead, then you can't see scoreboard :x

I mean, it is empty.

hf fixing this :wink:
-W0kk3L-
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Post by -W0kk3L- »

I'm testing it on 2 of our servers.... check the at http://www.crew-nexus.net/servers.php

one campaign played.. no bugs found so far...
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gotenks
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Post by gotenks »

it's running on www.enemy-territory.com's server
195.4.17.142:27960
My Website
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After a night of binge drinking:
=FF=im2good4u wrote:WTF wanst i on top ?
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bani
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Post by bani »

V6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer, fps meter, speed-O-meter, and the clock move to the upper right corner of the screen. This is conflicting with the compass when b_althud is 0.
fixed in next release.
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bani
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Post by bani »

nd wrote:imo when you are dead, then you can't see scoreboard :x

I mean, it is empty.

hf fixing this :wink:
i can't reproduce this on 3.0.11
nd
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Post by nd »

bani wrote:
nd wrote:imo when you are dead, then you can't see scoreboard :x

I mean, it is empty.

hf fixing this :wink:
i can't reproduce this on 3.0.11
well.. of course, 3.1.0 and 3.0.12 are coming also :p

can't see topic for 3.0.11 bugs. :)
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gotenks
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Post by gotenks »

so you saw this on a server running 3.0.11? i saw it on 3.0.10, haven't double checked for 3.0.11 yet...
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After a night of binge drinking:
=FF=im2good4u wrote:WTF wanst i on top ?
jump3r
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Post by jump3r »

can't wait 4 3.1.0! :rock:

3.0.11 tested on Efterlyst, and it's really good
Noobie
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Post by Noobie »

bani wrote:
V6.Sven wrote:When cg_drawfireteamoverlay is 0, the roundtimer, fps meter, speed-O-meter, and the clock move to the upper right corner of the screen. This is conflicting with the compass when b_althud is 0.
fixed in next release.
Can you not fix this but leave it? I like it like that and you can use the b_fireteamalpha to make the fireteam invisible.
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Trippy
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Post by Trippy »

he's only gonna fix the fact that the meters don't get overlapped by the compass probably. don't think he'll remove the option.
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decay
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Post by decay »

b_drawpromotions and b_drawrewards are client side, correct?

im guessing these are the cvars that alter whether the text pops up, notifying u of rewards and promotions?
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